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Disk will fill up with saved worlds #76
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Dear Tim,
tag in my mission file, however, I cannot find the generated worlds in the usual location (I believe that this should be "~/Library/Application Support/minecraft/saves/" on my Mac). Does this mean that the worlds are not saved, or do you have any idea where to look? |
@TGlas If you launch with launchClient then the saves are in (If you launch through the standard Minecraft launcher using the jar in the |
Thoughts:
Proposal:
@bengioe - I'd welcome any counter-proposals. |
@DaveyBiggers Yes, that seems good, it won't require much tweaking of what I implemented. As for the XML flag, I think that each WorldGenerator should have a flag, similar to forceReset. In my current implementation I called it 'destroyAfterMission', and it defaults to false. |
@DaveyBiggers What do you think of bengioe@196af5c ?
|
Fixed by #304. |
Minecraft saves every world. After many missions the hard drive will becomes full. Especially if making a new world for every mission.
Suggestion: have a flag in the XML saying whether to save the world, defaulting to false.
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