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No means to initiate subtractive table layout model creation #1359

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VulcanTourist opened this issue Feb 25, 2020 · 8 comments
Closed

No means to initiate subtractive table layout model creation #1359

VulcanTourist opened this issue Feb 25, 2020 · 8 comments
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Area-Quality Stability, Performance, Etc. FancyZones-Editor Issue revolving the FancyZone Editor Issue-Docs Documentation issue that needs to be improved Product-FancyZones Refers to the FancyZones PowerToy Resolution-Fix Committed Fix is checked in, but it might be 3-4 weeks until a release.

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@VulcanTourist
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Environment:

Windows build number: 10.0.18363.657
PowerToys version: 0.14.1.0
PowerToy module for which you are reporting the bug (if applicable): FancyZones

Steps to reproduce:

From FancyZones zone editor dialog, click Custom tab and then click Edit selected layout button.

Expected behavior:

Dialog should then offer a choice between using the additive or subtractive methods.

Actual behavior

Dialog currently launches directly into additive mode with no choice to choose subtractive method, nor any hint how subtractive method method can be accessed.

@crutkas
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crutkas commented Feb 25, 2020

100% agree it isn't obvious so we're going to do a full usability pass on the editor. #1032 is the tracking item.

Good short term suggestion for a fix

@crutkas crutkas added Area-Quality Stability, Performance, Etc. FancyZones-Editor Issue revolving the FancyZone Editor Product-FancyZones Refers to the FancyZones PowerToy labels Feb 25, 2020
@crutkas
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crutkas commented Feb 25, 2020

How about: "Note: Hold down Shift Key to change orientation of splitter. To merge zones, select the zones and click "merge"."

@crutkas
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crutkas commented Feb 25, 2020

How about: "Note: Hold down Shift Key to change orientation of splitter. To merge zones, select the zones and click "merge"."

image

@crutkas
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crutkas commented Feb 25, 2020

Tracking PR - #1361

@VulcanTourist
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In hindsight, I later discovered that one initiates subtractive mode by starting with one of the templates and then editing that, but that isn't intuitive nor obvious to mortals. I think it should be an explicit option, and it should begin with a fullscreen frame. There should also be some means to accurately partition the screen in this subtractive mode into consistent even sections that are nice round fractions of the screen resolution (minus the height of an always-displayed Toolbar).

There's also no means to duplicate the sort of wizardry possible with GridMove, such as the template I have which includes three one-third columns and overlapping left and right two-thirds columns. Trying to do the same in FancyZones results in some of the overlapped zones being unreachable. In GridMove, the keyboard shortcuts are always a fallback, and I also created a modified non-overlapped visual representation for it that allows choosing any of them.

@enricogior enricogior added the Issue-Docs Documentation issue that needs to be improved label Mar 5, 2020
@crutkas crutkas added the Resolution-Fix Committed Fix is checked in, but it might be 3-4 weeks until a release. label Mar 9, 2020
@enricogior
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The fix is now available in 0.16 https://github.com/microsoft/PowerToys/releases

@CDeLeon94
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@VuLV

Thank you for your post, I came across the feature in the documentation but had no idea how to actually use it. I find it interesting that this was marked as fixed, because it most definitely is not fixed. I had absolutely no idea that this was a feature, and once I did, I had no idea how to actually use it.

@enricogior
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@CDeLeon94

I find it interesting that this was marked as fixed, because it most definitely is not fixed

What do you mean? The issue is about adding the information in the editor dialog:
Isn't the text not showing for you?

image

@CDeLeon94 CDeLeon94 mentioned this issue Dec 7, 2020
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Labels
Area-Quality Stability, Performance, Etc. FancyZones-Editor Issue revolving the FancyZone Editor Issue-Docs Documentation issue that needs to be improved Product-FancyZones Refers to the FancyZones PowerToy Resolution-Fix Committed Fix is checked in, but it might be 3-4 weeks until a release.
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