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This repository has been archived by the owner on Mar 22, 2022. It is now read-only.
I've got a pretty good working version of this library in my unity project, but when I use my app on the Oculus Quest, I get a lot of audio feedback (echo). This might be a complicated issue, but after doing some research it seems that the Google WebRTC library already takes care of echo cancellation. After seeing #157, it seems this is not automatically supported in MixedReality-WebRTC. Is there a way to go about solving this issue in Unity?
The text was updated successfully, but these errors were encountered:
sananbintahir
changed the title
Access to microphone properties?
Acoustic Echo Cancellation
Sep 3, 2020
I've got a pretty good working version of this library in my unity project, but when I use my app on the Oculus Quest, I get a lot of audio feedback (echo). This might be a complicated issue, but after doing some research it seems that the Google WebRTC library already takes care of echo cancellation. After seeing #157, it seems this is not automatically supported in MixedReality-WebRTC. Is there a way to go about solving this issue in Unity?
The text was updated successfully, but these errors were encountered: