Skip to content
This repository has been archived by the owner on Mar 22, 2022. It is now read-only.

Acoustic Echo Cancellation #562

Closed
sananbintahir opened this issue Sep 1, 2020 · 1 comment
Closed

Acoustic Echo Cancellation #562

sananbintahir opened this issue Sep 1, 2020 · 1 comment
Labels
duplicate This issue or pull request already exists

Comments

@sananbintahir
Copy link

sananbintahir commented Sep 1, 2020

I've got a pretty good working version of this library in my unity project, but when I use my app on the Oculus Quest, I get a lot of audio feedback (echo). This might be a complicated issue, but after doing some research it seems that the Google WebRTC library already takes care of echo cancellation. After seeing #157, it seems this is not automatically supported in MixedReality-WebRTC. Is there a way to go about solving this issue in Unity?

@sananbintahir sananbintahir changed the title Access to microphone properties? Acoustic Echo Cancellation Sep 3, 2020
@fibann
Copy link
Member

fibann commented Sep 4, 2020

Closing this as #157 is already tracking AEC.

@fibann fibann closed this as completed Sep 4, 2020
@fibann fibann added the duplicate This issue or pull request already exists label Sep 4, 2020
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
duplicate This issue or pull request already exists
Projects
None yet
Development

No branches or pull requests

2 participants