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Crash while unwrapping Dx9 Texture and using its resource in compute and trying to render the same dx9 texture #85

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tkaushik97 opened this issue Mar 22, 2024 · 1 comment

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@tkaushik97
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Hello,

I am currently using D3D9On12 and I'm facing a problem that I hope you can help me with.

I have a texture on DX9 which I unwrap on a DX12 resource. I then set it in compute where I read its data and calculate luminance. This part is working fine.

However, when I try to render the same DX9 texture in any way, it crashes. The call stack shows d3d9on12.dll instead of my code.

I would appreciate any guidance or suggestions you might have to resolve this issue. Thank you in advance for your help!

Attachments:

  1. Call Stack
    image

  2. Output Traces
    image

@vdwtanner
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Hi @tkaushik97, can you share a minimum repro for this that I can check out?

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