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I am currently using D3D9On12 and I'm facing a problem that I hope you can help me with.
I have a texture on DX9 which I unwrap on a DX12 resource. I then set it in compute where I read its data and calculate luminance. This part is working fine.
However, when I try to render the same DX9 texture in any way, it crashes. The call stack shows d3d9on12.dll instead of my code.
I would appreciate any guidance or suggestions you might have to resolve this issue. Thank you in advance for your help!
Attachments:
Call Stack
Output Traces
The text was updated successfully, but these errors were encountered:
Hello,
I am currently using D3D9On12 and I'm facing a problem that I hope you can help me with.
I have a texture on DX9 which I unwrap on a DX12 resource. I then set it in compute where I read its data and calculate luminance. This part is working fine.
However, when I try to render the same DX9 texture in any way, it crashes. The call stack shows d3d9on12.dll instead of my code.
I would appreciate any guidance or suggestions you might have to resolve this issue. Thank you in advance for your help!
Attachments:
Call Stack
Output Traces
The text was updated successfully, but these errors were encountered: