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With 64-kb pages enabled, via
HKLM,"SYSTEM\CurrentControlSet\Control\GraphicsDrivers\MemoryManager",Use64KPages, %REG_DWORD%, 0x1, application verifier reports APPLICATION_VERIFIER_LEAK_ALLOCATION in d3d9on12.dll
Some call stack information from various instances:
BREAKPOINT_AVRF_80000003_d3d9on12.dll!Unloaded APPLICATION_VERIFIER_LEAK_ALLOCATION (900) ntdll!RtlDebugAllocateHeap ntdll!RtlpAllocateHeap ntdll!RtlpAllocateHeapInternal vrfcore!VfCoreRtlAllocateHeap vfbasics!AVrfpRtlAllocateHeap ucrtbase!_malloc_base ucrtbase!__crt_state_management::wrapped_invoke vfbasics!AVrfp_ucrt__o_malloc d3d9on12!operator new d3d9on12!ShaderConv::CCodeBlob::Create d3d9on12!ShaderConv::CTranslator::TranslateTLVS d3d9on12!ShaderConv::ShaderConverterAPI::ConvertTLShader d3d9on12!D3D9on12::VertexShader::GetD3D12ShaderForTL d3d9on12!D3D9on12::VertexStage::ResolveDeferredState
The text was updated successfully, but these errors were encountered:
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With 64-kb pages enabled, via
HKLM,"SYSTEM\CurrentControlSet\Control\GraphicsDrivers\MemoryManager",Use64KPages, %REG_DWORD%, 0x1, application verifier reports APPLICATION_VERIFIER_LEAK_ALLOCATION in d3d9on12.dll
Some call stack information from various instances:
The text was updated successfully, but these errors were encountered: