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applying TimeOfDay in settings.json results in strange shadow #4977

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zara870221 opened this issue Aug 6, 2024 · 0 comments
Open

applying TimeOfDay in settings.json results in strange shadow #4977

zara870221 opened this issue Aug 6, 2024 · 0 comments

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@zara870221
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Bug report

  • AirSim Version/#commit: AirSim v1.8.1 - Windows
  • UE/Unity version: Unreal 4.27.2
  • autopilot version: None
  • OS Version: windows11

What's the issue you encountered?

I'm running the Blocks environment, and the render seems to be strange after I add the TimeOfDay to settings.json. with the pictures I uploaded ,the shadow of objects became chaos, and it moved with camera. I think there might be something wrong with the TimeOfDay settings, result it the wrong scene.

Settings

Here is the settings.json I used for Blocks environment.
settings.json
{ "SettingsVersion": 1.2, "ClockSpeed": 1, "SimMode": "Car", "TimeOfDay": { "Enabled": true, "StartDateTime": "", "CelestialClockSpeed": 1, "StartDateTimeDst": false, "UpdateIntervalSecs": 60 }, "Vehicles": { "Car1": { "VehicleType": "PhysXCar", "AutoCreate": true, "Sensors": { "Distance": { "SensorType": 5, "Enabled" : true, "DrawDebugPoints": true } } } } }

How can the issue be reproduced?

1.build Blocks environment as the tutorial
2.use the settings.json above.
3.you can find the strange scene.

Include full error message in text form

What's better than filing an issue? Filing a pull request :).
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