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prog2_gbn.c
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#include <stdio.h>
#include <stdbool.h>
/* ******************************************************************
ALTERNATING BIT AND GO-BACK-N NETWORK EMULATOR: VERSION 1.1 J.F.Kurose
This code should be used for PA2, unidirectional or bidirectional
data transfer protocols (from A to B. Bidirectional transfer of data
is for extra credit and is not required). Network properties:
- one way network delay averages five time units (longer if there
are other messages in the channel for GBN), but can be larger
- packets can be corrupted (either the header or the data portion)
or lost, according to user-defined probabilities
- packets will be delivered in the order in which they were sent
(although some can be lost).
**********************************************************************/
#define BIDIRECTIONAL 0 /* change to 1 if you're doing extra credit */
/* and write a routine called B_output */
/* a "msg" is the data unit passed from layer 5 (teachers code) to layer */
/* 4 (students' code). It contains the data (characters) to be delivered */
/* to layer 5 via the students transport level protocol entities. */
struct msg {
char data[20];
};
/* a packet is the data unit passed from layer 4 (students code) to layer */
/* 3 (teachers code). Note the pre-defined packet structure, which all */
/* students must follow. */
struct pkt {
int seqnum;
int acknum;
int checksum;
char payload[20];
};
/********* STUDENTS WRITE THE NEXT SEVEN ROUTINES *********/
const int A_WINDOWSIZE = 8;
const int A_BUFFERSIZE = 50;
const float TIMER_INCREMENT = 20;
bool resultPrinted = false;
/*** GLOBAL VARIABLES FOR A ***/
int A_base=0;
int A_nextseqnum=0;
int A_bufferIdx = 0;
struct pkt A_sndpkt[8]; //serves as the sliding window of packets?
// struct msg A_buffer[70];
struct msg *A_buffer;
/*** GLOBAL VARIABLES FOR B ***/
int B_expectedseqnum=0;
int B_NumMssgsACKED=0;
struct pkt B_sndpkt;
char B_allMessagesReceived[50][20];
int B_numMessagesReceived=0;
/********* MY OWN HELPER METHODS START *********/
void printPkt(packet)
struct pkt packet;
{
int i;
printf("\tpacket.seqnum = %d\n",packet.seqnum);
printf("\tpacket.acknum = %d\n",packet.acknum);
printf("\tpacket.checksum = %d\n",packet.checksum);
printf("\tpacket.payload = ");
for (i = 0; i<20;i++)
printf("%c",packet.payload[i]);
printf("\n");
}
void printData(data)
char* data;
{
int i;
for (i = 0; i<20; i++)
printf("%c",data[i]);
printf("\n");
}
// function to calculate the checksum of the packet
int calculateCheckSum(seqnum,acknum,data)
int seqnum;
int acknum;
char* data;
{
int dataSum = 0;
int i, e;
int sumSeqAck = seqnum+acknum;
for (i = 0; i<20; i++) {
e = data[i];
dataSum = dataSum + e;
}
// printf("The dataSum is %d and sumSeqAck is %d and the checksum is %d\n",dataSum,sumSeqAck,(dataSum+sumSeqAck));
return sumSeqAck+dataSum;
}
struct pkt A_makePacket(message)
struct msg message;
{
struct pkt newPkt;
int i;
newPkt.seqnum = A_nextseqnum;
newPkt.acknum = A_nextseqnum;
for (i=0; i<20; i++)
newPkt.payload[i] = message.data[i];
newPkt.checksum = calculateCheckSum(newPkt.seqnum,newPkt.acknum,newPkt.payload);
return newPkt;
}
struct pkt B_make_ACK_Packet()
{
struct pkt newPkt;
int i;
newPkt.seqnum = B_expectedseqnum;
newPkt.acknum = B_expectedseqnum;
char* ACKStr = "ACK";
for (i=0;i<3;i++)
newPkt.payload[i] = ACKStr[i];
// remaining 17 chars can be the same as the old payload
for (i=3;i<20;i++)
newPkt.payload[i] = 'x';
newPkt.checksum = calculateCheckSum(newPkt.seqnum,newPkt.acknum,newPkt.payload);
return newPkt;
}
// function to check if a packet is corrupt or not based on the checksum in that packet
bool isCorrupt(packet)
struct pkt packet;
{
int checksum = calculateCheckSum(packet.seqnum,packet.acknum,packet.payload);
return checksum != packet.checksum;
}
bool B_hasCorrectSeqNum(packet)
struct pkt packet;
{
return packet.seqnum == B_expectedseqnum;
}
bool A_hasCorrectAckNum(packet)
struct pkt packet;
{}
bool isACK(packet)
struct pkt packet;
{}
void B_printAllDataReceived()
{
// printf("\n[EVENT: B_printAllDataReceived]\n");
int i,j;
for (i=0;i<B_numMessagesReceived;i++) {
// printf("\t");
for (j=0;j<20;j++)
printf("%c",B_allMessagesReceived[i][j]);
printf("\n");
}
}
/********* MY OWN HELPER METHODS END *********/
/* called from layer 5, passed the data to be sent to other side */
A_output(message)
struct msg message;
{
if (A_nextseqnum < (A_base+A_WINDOWSIZE)) {
A_sndpkt[A_nextseqnum] = A_makePacket(message);
printf("[EVENT: Packet Send] Following packet being passed to layer3 from Host A:\n");
printPkt(A_sndpkt[A_nextseqnum]);
tolayer3(0,A_sndpkt[A_nextseqnum]);
if (A_base == A_nextseqnum)
starttimer(0,TIMER_INCREMENT);
A_nextseqnum++;
} else {
printf("[EVENT: Window Size Full] The window size for host A is full. Should buffering this data.\n");
printf("Buffered the data ");
printData(message.data); printf("\n");
if (A_bufferIdx >= A_BUFFERSIZE) {
printf("[EVENT: Buffer overflow] Sender-side buffer overflew. Aborting.\n");
exit(0);
} else {
A_buffer[A_bufferIdx] = message;
A_bufferIdx++;
}
}
}
B_output(message) /* need be completed only for extra credit */
struct msg message;
{
}
/* called from layer 3, when a packet arrives for layer 4 */
A_input(packet)
struct pkt packet;
{
// printf("==========> Value of B_NumMssgsACKED is %d\n",B_NumMssgsACKED);
if (B_NumMssgsACKED >= 20 && !resultPrinted) {
printf("\n\n\t-------- NUMBER OF CORRECTLY ACKed PACKETS HAS REACHED %d ------- \n",B_NumMssgsACKED);
printf("The data received by B is:\n");
B_printAllDataReceived();
printf("\n");
resultPrinted = true;
}
// if the incoming packet is corrupt, do nothing
if (isCorrupt(packet)) {
printf("[EVENT: Corruption] Host A received a corrupted packet from Host B. \n");
return;
}
// printf("[DEBUG] ACK received. A_base: %d, packet.acknum: %d and so new A_base= %d\n",A_base,packet.acknum,packet.acknum+1);
A_base = packet.acknum + 1; // CUMULATIVE ACKs
printf("[EVENT: ACK] Host A received an ACK from Host B for packet seqnum %d. Moving the base to value %d. Number of correctly ACKed messages: %d\n",packet.acknum,A_base,B_NumMssgsACKED);
// stoptimer(0);
if (A_base == A_nextseqnum) {
printf("[EVENT: Sliding Window] All outstanding packets have been ACKed by the receiver. Sliding the window forward now to base %d and stopping any timers.\n",A_base);
stoptimer(0);
} else {
// stoptimer(0);
starttimer(0,TIMER_INCREMENT);
}
// should also send out any buffered messages if the sender has any
if (A_bufferIdx > 0) {
// start sending out messages fro the start and also start reducing the num buffered messages count
printf("\n[EVENT: Emptying Buffer] Sending out all buffered messages.\n");
int i;
for (i=0;i<A_bufferIdx;i++){
A_output(A_buffer[i]);
A_bufferIdx--;
}
}
}
/* called when A's timer goes off */
A_timerinterrupt()
{
printf("[EVENT: Timeout] Host A timer timedout. Retransmitting all packets in the range [%d-%d] and restarting the timer.\n",A_base,(A_nextseqnum-1));
starttimer(0,TIMER_INCREMENT);
int i;
for (i=A_base;i<A_nextseqnum;i++) {
printf("[EVENT: Retransmission] Packet %d retransmitted from A-to-B\n",i);
tolayer3(0,A_sndpkt[i]);
}
}
/* the following routine will be called once (only) before any other */
/* entity A routines are called. You can use it to do any initialization */
A_init()
{
A_bufferIdx = 0;
A_base = 0;
A_nextseqnum = 0;
A_buffer = (struct msg *)malloc(A_BUFFERSIZE*sizeof(struct msg));
}
/* Note that with simplex transfer from a-to-B, there is no B_output() */
/* called from layer 3, when a packet arrives for layer 4 at B*/
B_input(packet)
struct pkt packet;
{
printf("[EVENT: Packet Received at B] Received the following packet from Host A:\n");
printPkt(packet);
// check if the received packet is corrupt
bool packetIsCorrupt = isCorrupt(packet);
// if the packet received is corrupt, send a an ACK corresponding to the last packet
if (packetIsCorrupt) {
printf("[EVENT: Corruption] Host B received a corrupted packet from Host A.\n");
/*printf("\n[EVENT: Corruption] Host B received a corrupted packet from Host A. Sending ACK for packet %d\n",B_sndpkt.acknum);
tolayer3(1,B_sndpkt);*/
return;
}
// check if the received packet has correct sequence number. if it does not, send a an ACK corresponding to the last packet
bool packetHasCorrectSeqNum = B_hasCorrectSeqNum(packet);
if (!packetHasCorrectSeqNum) {
printf("[EVENT: Wrong Packet seqnum] Packet received has wrong seqnum.\n");
// tolayer3(1,B_sndpkt);
return;
}
// if all goes well then extract the packet, pass it above and send ack and fix the expected seqnum
tolayer5(1,packet.payload);
strncpy(B_allMessagesReceived[B_numMessagesReceived++], packet.payload, 20);
printf("[EVENT: Data Delivery] Delivered the following data to layer5 of Host B: ");
printData(packet.payload);
B_sndpkt = B_make_ACK_Packet();
B_NumMssgsACKED++;
printf("[EVENT: ACK Send] Sending an ACK for this data to Host A. Number of messages ACKed would now be %d.\n",B_NumMssgsACKED);
tolayer3(1,B_sndpkt);
B_expectedseqnum++;
return;
}
/* called when B's timer goes off */
B_timerinterrupt()
{
}
/* the following rouytine will be called once (only) before any other */
/* entity B routines are called. You can use it to do any initialization */
B_init()
{
B_expectedseqnum = 0;
B_NumMssgsACKED = 0;
B_sndpkt = B_make_ACK_Packet();
}
/*****************************************************************
***************** NETWORK EMULATION CODE STARTS BELOW ***********
The code below emulates the layer 3 and below network environment:
- emulates the tranmission and delivery (possibly with bit-level corruption
and packet loss) of packets across the layer 3/4 interface
- handles the starting/stopping of a timer, and generates timer
interrupts (resulting in calling students timer handler).
- generates message to be sent (passed from later 5 to 4)
THERE IS NOT REASON THAT ANY STUDENT SHOULD HAVE TO READ OR UNDERSTAND
THE CODE BELOW. YOU SHOLD NOT TOUCH, OR REFERENCE (in your code) ANY
OF THE DATA STRUCTURES BELOW. If you're interested in how I designed
the emulator, you're welcome to look at the code - but again, you should have
to, and you defeinitely should not have to modify
******************************************************************/
struct event {
float evtime; /* event time */
int evtype; /* event type code */
int eventity; /* entity where event occurs */
struct pkt *pktptr; /* ptr to packet (if any) assoc w/ this event */
struct event *prev;
struct event *next;
};
struct event *evlist = NULL; /* the event list */
/* possible events: */
#define TIMER_INTERRUPT 0
#define FROM_LAYER5 1
#define FROM_LAYER3 2
#define OFF 0
#define ON 1
#define A 0
#define B 1
int TRACE = 1; /* for my debugging */
int nsim = 0; /* number of messages from 5 to 4 so far */
int nsimmax = 0; /* number of msgs to generate, then stop */
float time = 0.000;
float lossprob; /* probability that a packet is dropped */
float corruptprob; /* probability that one bit is packet is flipped */
float lambda; /* arrival rate of messages from layer 5 */
int ntolayer3; /* number sent into layer 3 */
int nlost; /* number lost in media */
int ncorrupt; /* number corrupted by media*/
main()
{
struct event *eventptr;
struct msg msg2give;
struct pkt pkt2give;
int i,j;
char c;
init();
A_init();
B_init();
while (1) {
eventptr = evlist; /* get next event to simulate */
if (eventptr==NULL)
goto terminate;
evlist = evlist->next; /* remove this event from event list */
if (evlist!=NULL)
evlist->prev=NULL;
if (TRACE>=2) {
printf("\nEVENT time: %f,",eventptr->evtime);
printf(" type: %d",eventptr->evtype);
if (eventptr->evtype==0)
printf(", timerinterrupt ");
else if (eventptr->evtype==1)
printf(", fromlayer5 ");
else
printf(", fromlayer3 ");
printf(" entity: %d\n",eventptr->eventity);
}
time = eventptr->evtime; /* update time to next event time */
if (nsim==nsimmax)
break; /* all done with simulation */
if (eventptr->evtype == FROM_LAYER5 ) {
generate_next_arrival(); /* set up future arrival */
/* fill in msg to give with string of same letter */
j = nsim % 26;
for (i=0; i<20; i++)
msg2give.data[i] = 97 + j;
if (TRACE>2) {
printf(" MAINLOOP: data given to student: ");
for (i=0; i<20; i++)
printf("%c", msg2give.data[i]);
printf("\n");
}
nsim++;
if (eventptr->eventity == A)
A_output(msg2give);
else
B_output(msg2give);
}
else if (eventptr->evtype == FROM_LAYER3) {
pkt2give.seqnum = eventptr->pktptr->seqnum;
pkt2give.acknum = eventptr->pktptr->acknum;
pkt2give.checksum = eventptr->pktptr->checksum;
for (i=0; i<20; i++)
pkt2give.payload[i] = eventptr->pktptr->payload[i];
if (eventptr->eventity ==A) /* deliver packet by calling */
A_input(pkt2give); /* appropriate entity */
else
B_input(pkt2give);
free(eventptr->pktptr); /* free the memory for packet */
}
else if (eventptr->evtype == TIMER_INTERRUPT) {
if (eventptr->eventity == A)
A_timerinterrupt();
else
B_timerinterrupt();
}
else {
printf("INTERNAL PANIC: unknown event type \n");
}
free(eventptr);
}
terminate:
printf(" Simulator terminated at time %f\n after sending %d msgs from layer5\n",time,nsim);
}
init() /* initialize the simulator */
{
int i;
float sum, avg;
float jimsrand();
printf("----- Stop and Wait Network Simulator Version 1.1 -------- \n\n");
printf("Enter the number of messages to simulate: ");
scanf("%d",&nsimmax);
printf("Enter packet loss probability [enter 0.0 for no loss]:");
scanf("%f",&lossprob);
printf("Enter packet corruption probability [0.0 for no corruption]:");
scanf("%f",&corruptprob);
printf("Enter average time between messages from sender's layer5 [ > 0.0]:");
scanf("%f",&lambda);
printf("Enter TRACE:");
scanf("%d",&TRACE);
srand(9999); /* init random number generator */
sum = 0.0; /* test random number generator for students */
for (i=0; i<1000; i++)
sum=sum+jimsrand(); /* jimsrand() should be uniform in [0,1] */
avg = sum/1000.0;
if (avg < 0.25 || avg > 0.75) {
printf("It is likely that random number generation on your machine\n" );
printf("is different from what this emulator expects. Please take\n");
printf("a look at the routine jimsrand() in the emulator code. Sorry. \n");
exit(0);
}
ntolayer3 = 0;
nlost = 0;
ncorrupt = 0;
time=0.0; /* initialize time to 0.0 */
generate_next_arrival(); /* initialize event list */
}
/****************************************************************************/
/* jimsrand(): return a float in range [0,1]. The routine below is used to */
/* isolate all random number generation in one location. We assume that the*/
/* system-supplied rand() function return an int in therange [0,mmm] */
/****************************************************************************/
float jimsrand()
{
double mmm = 2147483647; /* largest int - MACHINE DEPENDENT!!!!!!!! */
float x; /* individual students may need to change mmm */
x = rand()/mmm; /* x should be uniform in [0,1] */
return(x);
}
/********************* EVENT HANDLINE ROUTINES *******/
/* The next set of routines handle the event list */
/*****************************************************/
generate_next_arrival()
{
double x,log(),ceil();
struct event *evptr;
char *malloc();
float ttime;
int tempint;
if (TRACE>2)
printf(" GENERATE NEXT ARRIVAL: creating new arrival\n");
x = lambda*jimsrand()*2; /* x is uniform on [0,2*lambda] */
/* having mean of lambda */
evptr = (struct event *)malloc(sizeof(struct event));
evptr->evtime = time + x;
evptr->evtype = FROM_LAYER5;
if (BIDIRECTIONAL && (jimsrand()>0.5) )
evptr->eventity = B;
else
evptr->eventity = A;
insertevent(evptr);
}
insertevent(p)
struct event *p;
{
struct event *q,*qold;
if (TRACE>2) {
printf(" INSERTEVENT: time is %lf\n",time);
printf(" INSERTEVENT: future time will be %lf\n",p->evtime);
}
q = evlist; /* q points to header of list in which p struct inserted */
if (q==NULL) { /* list is empty */
evlist=p;
p->next=NULL;
p->prev=NULL;
}
else {
for (qold = q; q !=NULL && p->evtime > q->evtime; q=q->next)
qold=q;
if (q==NULL) { /* end of list */
qold->next = p;
p->prev = qold;
p->next = NULL;
}
else if (q==evlist) { /* front of list */
p->next=evlist;
p->prev=NULL;
p->next->prev=p;
evlist = p;
}
else { /* middle of list */
p->next=q;
p->prev=q->prev;
q->prev->next=p;
q->prev=p;
}
}
}
printevlist()
{
struct event *q;
int i;
printf("--------------\nEvent List Follows:\n");
for(q = evlist; q!=NULL; q=q->next) {
printf("Event time: %f, type: %d entity: %d\n",q->evtime,q->evtype,q->eventity);
}
printf("--------------\n");
}
/********************** Student-callable ROUTINES ***********************/
/* called by students routine to cancel a previously-started timer */
stoptimer(AorB)
int AorB; /* A or B is trying to stop timer */
{
struct event *q,*qold;
if (TRACE>2)
printf(" STOP TIMER: stopping timer at %f\n",time);
/* for (q=evlist; q!=NULL && q->next!=NULL; q = q->next) */
for (q=evlist; q!=NULL ; q = q->next)
if ( (q->evtype==TIMER_INTERRUPT && q->eventity==AorB) ) {
/* remove this event */
if (q->next==NULL && q->prev==NULL)
evlist=NULL; /* remove first and only event on list */
else if (q->next==NULL) /* end of list - there is one in front */
q->prev->next = NULL;
else if (q==evlist) { /* front of list - there must be event after */
q->next->prev=NULL;
evlist = q->next;
}
else { /* middle of list */
q->next->prev = q->prev;
q->prev->next = q->next;
}
free(q);
return;
}
printf("Warning: unable to cancel your timer. It wasn't running.\n");
}
starttimer(AorB,increment)
int AorB; /* A or B is trying to stop timer */
float increment;
{
struct event *q;
struct event *evptr;
char *malloc();
if (TRACE>2)
printf(" START TIMER: starting timer at %f\n",time);
/* be nice: check to see if timer is already started, if so, then warn */
/* for (q=evlist; q!=NULL && q->next!=NULL; q = q->next) */
for (q=evlist; q!=NULL ; q = q->next)
if ( (q->evtype==TIMER_INTERRUPT && q->eventity==AorB) ) {
printf("Warning: attempt to start a timer that is already started\n");
return;
}
/* create future event for when timer goes off */
evptr = (struct event *)malloc(sizeof(struct event));
evptr->evtime = time + increment;
evptr->evtype = TIMER_INTERRUPT;
evptr->eventity = AorB;
insertevent(evptr);
}
/************************** TOLAYER3 ***************/
tolayer3(AorB,packet)
int AorB; /* A or B is trying to stop timer */
struct pkt packet;
{
struct pkt *mypktptr;
struct event *evptr,*q;
char *malloc();
float lastime, x, jimsrand();
int i;
ntolayer3++;
/* simulate losses: */
if (jimsrand() < lossprob) {
nlost++;
if (TRACE>0)
printf(" TOLAYER3: packet being lost\n");
return;
}
/* make a copy of the packet student just gave me since he/she may decide */
/* to do something with the packet after we return back to him/her */
mypktptr = (struct pkt *)malloc(sizeof(struct pkt));
mypktptr->seqnum = packet.seqnum;
mypktptr->acknum = packet.acknum;
mypktptr->checksum = packet.checksum;
for (i=0; i<20; i++)
mypktptr->payload[i] = packet.payload[i];
if (TRACE>2) {
printf(" TOLAYER3: seq: %d, ack %d, check: %d ", mypktptr->seqnum,
mypktptr->acknum, mypktptr->checksum);
for (i=0; i<20; i++)
printf("%c",mypktptr->payload[i]);
printf("\n");
}
/* create future event for arrival of packet at the other side */
evptr = (struct event *)malloc(sizeof(struct event));
evptr->evtype = FROM_LAYER3; /* packet will pop out from layer3 */
evptr->eventity = (AorB+1) % 2; /* event occurs at other entity */
evptr->pktptr = mypktptr; /* save ptr to my copy of packet */
/* finally, compute the arrival time of packet at the other end.
medium can not reorder, so make sure packet arrives between 1 and 10
time units after the latest arrival time of packets
currently in the medium on their way to the destination */
lastime = time;
/* for (q=evlist; q!=NULL && q->next!=NULL; q = q->next) */
for (q=evlist; q!=NULL ; q = q->next)
if ( (q->evtype==FROM_LAYER3 && q->eventity==evptr->eventity) )
lastime = q->evtime;
evptr->evtime = lastime + 1 + 9*jimsrand();
/* simulate corruption: */
if (jimsrand() < corruptprob) {
ncorrupt++;
if ( (x = jimsrand()) < .75)
mypktptr->payload[0]='Z'; /* corrupt payload */
else if (x < .875)
mypktptr->seqnum = 999999;
else
mypktptr->acknum = 999999;
if (TRACE>0)
printf(" TOLAYER3: packet being corrupted\n");
}
if (TRACE>2)
printf(" TOLAYER3: scheduling arrival on other side\n");
insertevent(evptr);
}
tolayer5(AorB,datasent)
int AorB;
char datasent[20];
{
int i;
if (TRACE>2) {
printf(" TOLAYER5: data received: ");
for (i=0; i<20; i++)
printf("%c",datasent[i]);
printf("\n");
}
}