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xxGraphicVulkan.h
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xxGraphicVulkan.h
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//==============================================================================
// xxGraphic : Vulkan Header
//
// Copyright (c) 2019-2024 TAiGA
// https://github.com/metarutaiga/xxGraphic
//==============================================================================
#pragma once
#include "xxGraphic.h"
xxAPI uint64_t xxCreateInstanceVulkan();
xxInline char const* xxGetInstanceNameVulkan() { return "Vulkan"; }
#ifdef VULKAN_H_
//==============================================================================
// Instance
//==============================================================================
uint64_t xxCreateInstanceVulkan();
void xxDestroyInstanceVulkan(uint64_t instance);
//==============================================================================
// Device
//==============================================================================
uint64_t xxCreateDeviceVulkan(uint64_t instance);
void xxDestroyDeviceVulkan(uint64_t device);
bool xxResetDeviceVulkan(uint64_t device);
bool xxTestDeviceVulkan(uint64_t device);
//==============================================================================
// Framebuffer
//==============================================================================
//==============================================================================
// Swapchain
//==============================================================================
uint64_t xxCreateSwapchainVulkan(uint64_t device, uint64_t renderPass, void* view, int width, int height, uint64_t oldSwapchain);
void xxDestroySwapchainVulkan(uint64_t swapchain);
void xxPresentSwapchainVulkan(uint64_t swapchain);
uint64_t xxGetCommandBufferVulkan(uint64_t device, uint64_t swapchain);
uint64_t xxGetFramebufferVulkan(uint64_t device, uint64_t swapchain, float* scale);
//==============================================================================
// Command Buffer
//==============================================================================
bool xxBeginCommandBufferVulkan(uint64_t commandBuffer);
void xxEndCommandBufferVulkan(uint64_t commandBuffer);
void xxSubmitCommandBufferVulkan(uint64_t commandBuffer, uint64_t swapchain);
//==============================================================================
// Render Pass
//==============================================================================
uint64_t xxCreateRenderPassVulkan(uint64_t device, bool clearColor, bool clearDepth, bool clearStencil, bool storeColor, bool storeDepth, bool storeStencil);
void xxDestroyRenderPassVulkan(uint64_t renderPass);
uint64_t xxBeginRenderPassVulkan(uint64_t commandBuffer, uint64_t framebuffer, uint64_t renderPass, int width, int height, float color[4], float depth, unsigned char stencil);
void xxEndRenderPassVulkan(uint64_t commandEncoder, uint64_t framebuffer, uint64_t renderPass);
//==============================================================================
// Vertex Attribute
//==============================================================================
uint64_t xxCreateVertexAttributeVulkan(uint64_t device, int count, int* attribute);
void xxDestroyVertexAttributeVulkan(uint64_t vertexAttribute);
//==============================================================================
// Buffer
//==============================================================================
uint64_t xxCreateConstantBufferVulkan(uint64_t device, int size);
uint64_t xxCreateIndexBufferVulkan(uint64_t device, int size);
uint64_t xxCreateVertexBufferVulkan(uint64_t device, int size, uint64_t vertexAttribute);
void xxDestroyBufferVulkan(uint64_t device, uint64_t buffer);
void* xxMapBufferVulkan(uint64_t device, uint64_t buffer);
void xxUnmapBufferVulkan(uint64_t device, uint64_t buffer);
//==============================================================================
// Texture
//==============================================================================
uint64_t xxCreateTextureVulkan(uint64_t device, uint64_t format, int width, int height, int depth, int mipmap, int array, void const* external);
void xxDestroyTextureVulkan(uint64_t texture);
void* xxMapTextureVulkan(uint64_t device, uint64_t texture, int* stride, int level, int array);
void xxUnmapTextureVulkan(uint64_t device, uint64_t texture, int level, int array);
//==============================================================================
// Sampler
//==============================================================================
uint64_t xxCreateSamplerVulkan(uint64_t device, bool clampU, bool clampV, bool clampW, bool linearMag, bool linearMin, bool linearMip, int anisotropy);
void xxDestroySamplerVulkan(uint64_t sampler);
//==============================================================================
// Shader
//==============================================================================
uint64_t xxCreateVertexShaderVulkan(uint64_t device, char const* shader, uint64_t vertexAttribute);
uint64_t xxCreateFragmentShaderVulkan(uint64_t device, char const* shader);
void xxDestroyShaderVulkan(uint64_t device, uint64_t shader);
//==============================================================================
// Pipeline
//==============================================================================
uint64_t xxCreateBlendStateVulkan(uint64_t device, char const* sourceColor, char const* operationColor, char const* destinationColor, char const* sourceAlpha, char const* operationAlpha, char const* destinationAlpha);
uint64_t xxCreateDepthStencilStateVulkan(uint64_t device, char const* depthTest, bool depthWrite);
uint64_t xxCreateRasterizerStateVulkan(uint64_t device, bool cull, bool scissor);
uint64_t xxCreatePipelineVulkan(uint64_t device, uint64_t renderPass, uint64_t blendState, uint64_t depthStencilState, uint64_t rasterizerState, uint64_t vertexAttribute, uint64_t vertexShader, uint64_t fragmentShader);
void xxDestroyBlendStateVulkan(uint64_t blendState);
void xxDestroyDepthStencilStateVulkan(uint64_t depthStencilState);
void xxDestroyRasterizerStateVulkan(uint64_t rasterizerState);
void xxDestroyPipelineVulkan(uint64_t pipeline);
//==============================================================================
// Command
//==============================================================================
void xxSetViewportVulkan(uint64_t commandEncoder, int x, int y, int width, int height, float minZ, float maxZ);
void xxSetScissorVulkan(uint64_t commandEncoder, int x, int y, int width, int height);
void xxSetPipelineVulkan(uint64_t commandEncoder, uint64_t pipeline);
void xxSetVertexBuffersVulkan(uint64_t commandEncoder, int count, const uint64_t* buffers, uint64_t vertexAttribute);
void xxSetVertexTexturesVulkan(uint64_t commandEncoder, int count, const uint64_t* textures);
void xxSetFragmentTexturesVulkan(uint64_t commandEncoder, int count, const uint64_t* textures);
void xxSetVertexSamplersVulkan(uint64_t commandEncoder, int count, const uint64_t* samplers);
void xxSetFragmentSamplersVulkan(uint64_t commandEncoder, int count, const uint64_t* samplers);
void xxSetVertexConstantBufferVulkan(uint64_t commandEncoder, uint64_t buffer, int size);
void xxSetFragmentConstantBufferVulkan(uint64_t commandEncoder, uint64_t buffer, int size);
void xxDrawVulkan(uint64_t commandEncoder, int vertexCount, int instanceCount, int firstVertex, int firstInstance);
void xxDrawIndexedVulkan(uint64_t commandEncoder, uint64_t indexBuffer, int indexCount, int instanceCount, int firstIndex, int vertexOffset, int firstInstance);
//==============================================================================
#endif