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xxGraphicNULL.h
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xxGraphicNULL.h
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//==============================================================================
// xxGraphic : NULL Header
//
// Copyright (c) 2019-2024 TAiGA
// https://github.com/metarutaiga/xxGraphic
//==============================================================================
#pragma once
#include "xxGraphic.h"
xxAPI uint64_t xxCreateInstanceNULL();
xxInline char const* xxGetInstanceNameNULL() { return "NULL"; }
#ifdef _NULL_H_
//==============================================================================
// Instance
//==============================================================================
uint64_t xxCreateInstanceNULL();
void xxDestroyInstanceNULL(uint64_t instance);
//==============================================================================
// Device
//==============================================================================
uint64_t xxCreateDeviceNULL(uint64_t instance);
void xxDestroyDeviceNULL(uint64_t device);
bool xxResetDeviceNULL(uint64_t device);
bool xxTestDeviceNULL(uint64_t device);
//==============================================================================
// Framebuffer
//==============================================================================
//==============================================================================
// Swapchain
//==============================================================================
uint64_t xxCreateSwapchainNULL(uint64_t device, uint64_t renderPass, void* view, int width, int height, uint64_t oldSwapchain);
void xxDestroySwapchainNULL(uint64_t swapchain);
void xxPresentSwapchainNULL(uint64_t swapchain);
uint64_t xxGetCommandBufferNULL(uint64_t device, uint64_t swapchain);
uint64_t xxGetFramebufferNULL(uint64_t device, uint64_t swapchain, float* scale);
//==============================================================================
// Command Buffer
//==============================================================================
bool xxBeginCommandBufferNULL(uint64_t commandBuffer);
void xxEndCommandBufferNULL(uint64_t commandBuffer);
void xxSubmitCommandBufferNULL(uint64_t commandBuffer, uint64_t swapchain);
//==============================================================================
// Render Pass
//==============================================================================
uint64_t xxCreateRenderPassNULL(uint64_t device, bool clearColor, bool clearDepth, bool clearStencil, bool storeColor, bool storeDepth, bool storeStencil);
void xxDestroyRenderPassNULL(uint64_t renderPass);
uint64_t xxBeginRenderPassNULL(uint64_t commandBuffer, uint64_t framebuffer, uint64_t renderPass, int width, int height, float color[4], float depth, unsigned char stencil);
void xxEndRenderPassNULL(uint64_t commandEncoder, uint64_t framebuffer, uint64_t renderPass);
//==============================================================================
// Vertex Attribute
//==============================================================================
uint64_t xxCreateVertexAttributeNULL(uint64_t device, int count, int* attribute);
void xxDestroyVertexAttributeNULL(uint64_t vertexAttribute);
//==============================================================================
// Buffer
//==============================================================================
uint64_t xxCreateConstantBufferNULL(uint64_t device, int size);
uint64_t xxCreateIndexBufferNULL(uint64_t device, int size);
uint64_t xxCreateVertexBufferNULL(uint64_t device, int size, uint64_t vertexAttribute);
void xxDestroyBufferNULL(uint64_t device, uint64_t buffer);
void* xxMapBufferNULL(uint64_t device, uint64_t buffer);
void xxUnmapBufferNULL(uint64_t device, uint64_t buffer);
//==============================================================================
// Texture
//==============================================================================
uint64_t xxCreateTextureNULL(uint64_t device, uint64_t format, int width, int height, int depth, int mipmap, int array, void const* external);
void xxDestroyTextureNULL(uint64_t texture);
void* xxMapTextureNULL(uint64_t device, uint64_t texture, int* stride, int level, int array);
void xxUnmapTextureNULL(uint64_t device, uint64_t texture, int level, int array);
//==============================================================================
// Sampler
//==============================================================================
uint64_t xxCreateSamplerNULL(uint64_t device, bool clampU, bool clampV, bool clampW, bool linearMag, bool linearMin, bool linearMip, int anisotropy);
void xxDestroySamplerNULL(uint64_t sampler);
//==============================================================================
// Shader
//==============================================================================
uint64_t xxCreateVertexShaderNULL(uint64_t device, char const* shader, uint64_t vertexAttribute);
uint64_t xxCreateFragmentShaderNULL(uint64_t device, char const* shader);
void xxDestroyShaderNULL(uint64_t device, uint64_t shader);
//==============================================================================
// Pipeline
//==============================================================================
uint64_t xxCreateBlendStateNULL(uint64_t device, char const* sourceColor, char const* operationColor, char const* destinationColor, char const* sourceAlpha, char const* operationAlpha, char const* destinationAlpha);
uint64_t xxCreateDepthStencilStateNULL(uint64_t device, char const* depthTest, bool depthWrite);
uint64_t xxCreateRasterizerStateNULL(uint64_t device, bool cull, bool scissor);
uint64_t xxCreatePipelineNULL(uint64_t device, uint64_t renderPass, uint64_t blendState, uint64_t depthStencilState, uint64_t rasterizerState, uint64_t vertexAttribute, uint64_t vertexShader, uint64_t fragmentShader);
void xxDestroyBlendStateNULL(uint64_t blendState);
void xxDestroyDepthStencilStateNULL(uint64_t depthStencilState);
void xxDestroyRasterizerStateNULL(uint64_t rasterizerState);
void xxDestroyPipelineNULL(uint64_t pipeline);
//==============================================================================
// Command
//==============================================================================
void xxSetViewportNULL(uint64_t commandEncoder, int x, int y, int width, int height, float minZ, float maxZ);
void xxSetScissorNULL(uint64_t commandEncoder, int x, int y, int width, int height);
void xxSetPipelineNULL(uint64_t commandEncoder, uint64_t pipeline);
void xxSetVertexBuffersNULL(uint64_t commandEncoder, int count, const uint64_t* buffers, uint64_t vertexAttribute);
void xxSetVertexTexturesNULL(uint64_t commandEncoder, int count, const uint64_t* textures);
void xxSetFragmentTexturesNULL(uint64_t commandEncoder, int count, const uint64_t* textures);
void xxSetVertexSamplersNULL(uint64_t commandEncoder, int count, const uint64_t* samplers);
void xxSetFragmentSamplersNULL(uint64_t commandEncoder, int count, const uint64_t* samplers);
void xxSetVertexConstantBufferNULL(uint64_t commandEncoder, uint64_t buffer, int size);
void xxSetFragmentConstantBufferNULL(uint64_t commandEncoder, uint64_t buffer, int size);
void xxDrawNULL(uint64_t commandEncoder, int vertexCount, int instanceCount, int firstVertex, int firstInstance);
void xxDrawIndexedNULL(uint64_t commandEncoder, uint64_t indexBuffer, int indexCount, int instanceCount, int firstIndex, int vertexOffset, int firstInstance);
//==============================================================================
#endif