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Offsets.hpp
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Offsets.hpp
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#pragma once
namespace Offsets
{
struct Main
{
uintptr_t client_render_targets = 0x1dae758;
uintptr_t ibase_client_dll = 0x1b13f90;
uintptr_t iclient_entity_list = 0x1b2e707;
uintptr_t cprediction = 0x0;
uintptr_t iv_model_render = 0x0;
uintptr_t vgui_system = 0x0;
uintptr_t iv_render_view = 0x1357d28;
uintptr_t iv_debug_overlay = 0x0;
uintptr_t iv_model_info_client = 0x0;
uintptr_t iv_engine_client = 0x0;
uintptr_t iv_engine_trace = 0x0;
uintptr_t inetwork_string_table = 0x0;
uintptr_t cinput = 0x0;
uintptr_t cengine = 0x0;
uintptr_t iswapchain = 0xbaf8438;
uintptr_t cl_entitylist = 0x0;
uintptr_t local_entity_handle = 0x0;
uintptr_t local_player = 0x7736b40;
uintptr_t global_vars = 0x134c768;
uintptr_t name_list = 0xbbde7b0;
uintptr_t view_render = 0x5472a3;
uintptr_t view_matrix = 0x0;
uintptr_t client_state = 0x144dd80;
uintptr_t sign_on_state = 0x144de18;
uintptr_t level_name = 0x144df40;
uintptr_t glow_enable = 0x480;
uintptr_t glow_type = 0x2c0;
uintptr_t glow_color = 0x1d0;
}main;
}