-
Notifications
You must be signed in to change notification settings - Fork 4
/
Copy path1440p.txt
274 lines (206 loc) · 10.2 KB
/
1440p.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
; ** CONSOLE **
[Astrocade]
custom_aspect_ratio_1=30:23 ; 180:230 @ 3.580, 10:6 PAR
[Atari2600]
;VBlank: Regenerate, 3.58 MHz pixel clock
custom_aspect_ratio_1=384:287 ; 160:205, BIOS
custom_aspect_ratio_2=960:707 ; 160:202, most games
;custom_aspect_ratio_2=80:69 ; 160:230, Air Raid
;custom_aspect_ratio_2=1920:1421 ; 160:203, Air Raiders
;custom_aspect_ratio_2=640:469 ; 160:201, Air-Sea Battle
;custom_aspect_ratio_2=1920:1379 ; 160:197, Airlock
;custom_aspect_ratio_2=1920:1267 ; 160:181, Artillery Duel
;custom_aspect_ratio_2=48:35 ; 160:200, Assault
;custom_aspect_ratio_2=160:119 ; 160:204, Astroblast
;custom_aspect_ratio_2=144:127 ; 160:254, Base Attack
;custom_aspect_ratio_2=1920:1337 ; 160:191, Boing!
;custom_aspect_ratio_2=13:9 ; 160:180, Buck Rogers
;custom_aspect_ratio_2=10:7 ; 160:192, Chase the Chuckwagon
;custom_aspect_ratio_2=800:621 ; 160:207, Chuck Norris Superkicks
;custom_aspect_ratio_2=1920:1393 ; 160:199, Cosmic Commuter
;custom_aspect_ratio_2=320:231 ; 160:198, Custer's Revenge
;custom_aspect_ratio_2=8:7 ; 160:252, Dancing Plate
;custom_aspect_ratio_2=800:663 ; 160:221, Desert Falcon title screen
;custom_aspect_ratio_2=40:33 ; 160:220, Desert Falcon gameplay
;custom_aspect_ratio_2=50:39 ; 160:208, Dice Puzzle
;custom_aspect_ratio_2=400:309 ; 160:206, Final Approach
;custom_aspect_ratio_2=800:627 ; 160:209, Go Go Home Monster
;custom_aspect_ratio_2=160:129 ; 160:215, Hole Hunter
;custom_aspect_ratio_2=960:679 ; 160:194, James Bond 007
;custom_aspect_ratio_2=12:11 ; 160:264, Motocross
;custom_aspect_ratio_2=640:441 ; 160:189, The Music Machine
[Atari5200]
custom_aspect_ratio_1=89:60 ; 356:240 @ 6.130, 6:6 PAR
[AY-3-8500]
custom_aspect_ratio_1=553:412 ; 237:206 @ 5.370, 7:6 PAR
[Colecovision]
;Aspect Ratio: Original for 1:1 PAR
custom_aspect_ratio_2=32:21 ; 256:192 @ 5.370 (2048:1344, wider than 1920)
[Gameboy]
;Game Boy, treat as 160:144 @ ~6 MHz for square pixels
;custom_aspect_ratio_1=10:9 ; 160:144 @ 6.000, 9:9 PAR (same as Original)
;Super Game Boy, treat as 256:224 @ ~6 MHz for square pixels
custom_aspect_ratio_1=8:7 ; 256:224 @ 6.000, 6:6 PAR (160:144)
custom_aspect_ratio_2=4:3 ; 256:224 @ 5.000, 7:6 PAR (160:144)
[Genesis]
custom_aspect_ratio_1=4:3 ; 256:224 @ 5.370, 7:6 PAR, Border Off
custom_aspect_ratio_2=10:7 ; 320:224 @ 6.700, 6:6 PAR, Border Off
;custom_aspect_ratio_2=25:21 ; 320:224 @ 6.700, 7:6 PAR, Border Off
;custom_aspect_ratio_1=112:81 ; 280:243 @ 5.370, Border On
;custom_aspect_ratio_2=344:243 ; 344:243 @ 6.700, Border On
[MegaCD]
custom_aspect_ratio_1=4:3 ; 256:224 @ 5.370, 7:6 PAR, Border Off
custom_aspect_ratio_2=10:7 ; 320:224 @ 6.700, 6:6 PAR, Border Off
;custom_aspect_ratio_2=25:21 ; 320:224 @ 6.700, 7:6 PAR, Border Off
;custom_aspect_ratio_1=112:81 ; 280:243 @ 5.370, Border On
;custom_aspect_ratio_2=344:243 ; 344:243 @ 6.700, Border On
[NeoGeo]
custom_aspect_ratio_1=10:7 ; 320:224 @ 6.700, 6:6 PAR (thin)
custom_aspect_ratio_2=25:21 ; 320:224 @ 6.700, 7:6 PAR (wide)
;custom_aspect_ratio_2=19:14 ; 304:224 @ 6.365 (not necessary)
[NES]
;NTSC
custom_aspect_ratio_1=4:3 ; 256:224 @ 5.370, , 7:6 PAR, Hide Overscan On
;PAL
;custom_aspect_ratio_2=64:45 ; 256:240 @ 5.320, 8:6 PAR, Hide Overscan On (wider than 1920)
custom_aspect_ratio_2=56:45 ; 256:240 @ 6.000, 7:6 PAR, Hide Overscan On (thin)
;custom_aspect_ratio_2=16:15 ; 256:240 @ 7.000, 6:6 PAR, Hide Overscan On (square)
[Odyssey2]
custom_aspect_ratio_1=161:90 ; 368:240 @ 5.370, 7:6 PAR
[SMS]
;SMS
custom_aspect_ratio_1=4:3 ; 256:192 @ 5.370, 7:7 PAR, Border Off (1792:1344)
;custom_aspect_ratio_1=32:21 ; 256:192 @ 5.370, 8:7 PAR, Border Off (2048:1344, wider than 1920)
;custom_aspect_ratio_2=329:240 ; 282:240 @ 5.370, Border On (wider than 1920)
;custom_aspect_ratio_2=329:239 ; 282:239 @ 5.370, Border On (wider than 1920)
;Game Gear, Aspect Ratio: Original for 4:3 PAR
custom_aspect_ratio_2=10:9 ; 160:144, 10:10 PAR
;custom_aspect_ratio_2=11:9 ; 160:144, 11:10 PAR
[SNES]
custom_aspect_ratio_1=4:3 ; 256:224 @ 5.370, 7:6 PAR, most games
custom_aspect_ratio_2=896:717 ; 256:239 @ 5.370, 7:6 PAR, Dragon Quest V
;custom_aspect_ratio_2=8:7 ; 512:224 @ 10.74, 3:6 PAR, Secret of Mana
;custom_aspect_ratio_2=8:7 ; 512:448 @ 10.74, 2:2 PAR, Radical Psycho Machine Racing (USA)
;custom_aspect_ratio_2=16:21 ; 512:448 @ 10.74, 2:3 PAR, Radical Psycho Machine Racing (USA)
[TGFX16]
custom_aspect_ratio_1=15:11 ; 270:231 @ 5.370, 7:6 PAR, Overscan Hidden
custom_aspect_ratio_2=100:77 ; 360:231 @ 7.383, 5:6 PAR, Overscan Hidden, R-Type
;custom_aspect_ratio_2=90:77 ; 540:231 @ 10.74, 3:6 PAR, Overscan Hidden, Sherlock Holmes Consulting Detective
;custom_aspect_ratio_1=162:121 ; 270:242 @ 5.370, Overscan Visible
;custom_aspect_ratio_2=144:121 ; 360:242 @ 7.383, Overscan Visible, R-Type
;custom_aspect_ratio_2=162:121 ; 540:242 @ 10.74, Overscan Visible, Sherlock Holmes Consulting Detective
[Vectrex]
custom_aspect_ratio_1=540:719 ; 540:719, 2:2 PAR
; ** COMPUTER **
[ao486]
custom_aspect_ratio_1=48:35 ; 320:200 @ 7.160, NTSC, 6:7 PAR (CGA)
;custom_aspect_ratio_2=48:35 ; 640:350 @ 7.160, NTSC, 3:4 PAR (EGA)
[Atari800]
custom_aspect_ratio_1=89:60 ; 356:240 @ 6.130, 6:6 PAR
[AtariST]
custom_aspect_ratio_1=1600:1344 ; 1600:224 (testing)
[C64]
custom_aspect_ratio_1=1616:1255 ; 404:251 @ 8.190, NTSC, 4:5 PAR
custom_aspect_ratio_2=37:28 ; 370:280 @ 8.190, PAL, 5:5 PAR
[Minimig]
;Minimig is weird. These are mostly not working yet.
;Video area by: Blank
;custom_aspect_ratio_1=4:3 ; 864:216 @ 14.32, NTSC, 2:6 PAR, Fire + Ice
;custom_aspect_ratio_2=4:3 ; 720:270 @ 14.19, PAL, 3:5 PAR, Pinball Illusions
custom_aspect_ratio_1=1508:1205 ; 754:241 @ 14.32, NTSC, 2:5 PAR, by LamerDeluxe
custom_aspect_ratio_2=29:44 ; 754:572 @ 14.19, PAL, 1:2 PAR, by LamerDeluxe
;Video area by: Blank+
;custom_aspect_ratio_1=1284:1205 ; 642:241 @ 14.32, NTSC, 2:5 PAR, Fire + Ice
;custom_aspect_ratio_2=1143:715 ; 762:286 @ 14.19, PAL, 3:5 PAR, Pinball Illusions (not working)
[MSX]
custom_aspect_ratio_1=299:242 ; 598:242 @ 10.74 (thin)
custom_aspect_ratio_2=897:605 ; 598:242 @ 10.74 (wide)
;custom_aspect_ratio_2=299:293 ; 598:293 @ 10.74, Manbow 2
[PET2001]
;NTSC
custom_aspect_ratio_1=8:7 ; 320:200 @ 8.190, 5:7 PAR (1600:1400) (thin)
custom_aspect_ratio_2=48:35 ; 320:200 @ 7.000, 6:7 PAR (1920:1400) (wide)
;custom_aspect_ratio_2=8:5 ; 320:200 @ 6.000, 7:7 PAR (2240:1400, wider than 1920) (square)
[SAMCoupe]
custom_aspect_ratio_1=82:55 ; 656:264 @ 10.74, Large Border
custom_aspect_ratio_2=38:29 ; 608:232 @ 10.74, Small Border
;custom_aspect_ratio_2=41:21 ; 656:192 @ 10.74, Wide Border
[Spectrum]
;PAL
custom_aspect_ratio_1=86:71 ; 344:284 @ 7.000, 5:5 PAR (1720:1420)
custom_aspect_ratio_2=344:283 ; 344:283 @ 7.000, 5:5 PAR (1720:1415)
;custom_aspect_ratio_1=85:71 ; 340:284 @ 7.000, 5:5 PAR (1700:1420)
[TRS-80]
custom_aspect_ratio_1=12:7 ; 384:192 @ 7.383, NTSC, 6:7 PAR (wide)
custom_aspect_ratio_2=10:7 ; 384:192 @ 8.192, NTSC, 5:7 PAR (thin)
[TSConf]
custom_aspect_ratio_1=5:4 ; 360:288 @ 7.000, PAL, 5:5 PAR
[VIC20]
custom_aspect_ratio_1=1632:1205 ; 204:241 @ 4.091, NTSC, 8:5 PAR, by LamerDeluxe
custom_aspect_ratio_2=228:175 ; 228:280 @ 4.434, PAL, 8:5 PAR, by LamerDeluxe
; ** ARCADE **
; ** CPS1 **
[1941]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[3wonders]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[captcomm]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[cawing]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[cworld2j]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[dino]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[dynwar]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[ffight]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[forgottn]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[ghouls]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[knights]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[kod]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[mbombrd]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[megaman]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[mercs]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[msword]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[nemo]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[pang3]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[pnickj]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[punisher]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[qad]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[qtono2j]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[sf2]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[sf2ce]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[sf2hf]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[sfzch]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[slammast]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[strider]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[unsquad]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[varth]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[willow]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)
[wof]
custom_aspect_ratio_1=10:7 ; 384:224 @ 8.040, 5:6 PAR (1920:1344)