This repository has been archived by the owner on Jul 10, 2020. It is now read-only.
Releases: MCImaginarium/Thermos
Releases · MCImaginarium/Thermos
Thermos 1.7.10 Build 61 (Pre-Alpha)
Hey everyone...!
First releace with fixes and stability patches.
The libraries HAVE CHANGED! You will need to re-download them!
Backports before Forge 1.7.10-1558 are not being built, if you would like them ask!
What's Inside:
- Bug Fix for original Thermos Issue "Thermos 1.7.10-1614-58 Breaks Ender IO" (#512).
- Bug fix: Crash with OpenBlocks.
- Performance tweaks to BiomeDecorator - Added the option to increase decorating timeout.
- Performance Improvement: Add patch to prevent flowing water from loading chunks.
- Performance Improvement: Lightning Bolt entity.
- Performance Improvement: Don't allow villagers to load chunks.
- First Steps to NMS Support Implemented.
- Lots of Code Clean up and other general performance tweaks.
Thermos 1.7.10 Build 60 (Pre-Alpha)
Hey everyone...!
First Re-Release using the newly re-built source.
This is basically a rebuild of Thermos Version 58 from CyberdyneCC
The libraries HAVE CHANGED! You will need to re-download them!
Backports before Forge 1.7.10-1558 are not being built, if you would like them ask!
What's Inside:
- No Changes to the server.
- Simply the ability to build the server once again.
Origional Change Log:
- Fix #349
- Avoid potential "forever" server lockup
- Fix regeneration effect in beacons
- Remove flatmap (performance improvement kudos to @dogboy21 #407 )
- Performance improvements concerning OreDictionary, CraftPlayer
- Koloboke hashmap library to further improve chunk get() performance
- Fix some mistakes with Thermite RNG
- Add the vecmathlib needed for ProjectE
- Performance improvement with TileEntity collections
- Fix Bukkit achievement command ( kudos to @vizv #424 )
- Fix #437
- Apply Spigot Ping Patch ( #451 )
- Update update URL checker
- Update build requirements ( kudos to @spannerman79 )
- Allow opped fake-players to bypass the forced Bukkit event I had implemented (should fix odd stuff like #279 )
- Changed force restart to work properly #441 / #490 , now the crash log tells you the truth 😉
- Lag patch for fake players (still needs to be looked at by a larger audience)