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Releases: MCImaginarium/Thermos

Thermos 1.7.10 Build 61 (Pre-Alpha)

04 May 01:05
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Pre-release

Hey everyone...!

First releace with fixes and stability patches.

The libraries HAVE CHANGED! You will need to re-download them!

Backports before Forge 1.7.10-1558 are not being built, if you would like them ask!


What's Inside:

  • Bug Fix for original Thermos Issue "Thermos 1.7.10-1614-58 Breaks Ender IO" (#512).
  • Bug fix: Crash with OpenBlocks.
  • Performance tweaks to BiomeDecorator - Added the option to increase decorating timeout.
  • Performance Improvement: Add patch to prevent flowing water from loading chunks.
  • Performance Improvement: Lightning Bolt entity.
  • Performance Improvement: Don't allow villagers to load chunks.
  • First Steps to NMS Support Implemented.
  • Lots of Code Clean up and other general performance tweaks.

Thermos 1.7.10 Build 60 (Pre-Alpha)

02 May 07:01
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Pre-release

Hey everyone...!

First Re-Release using the newly re-built source.
This is basically a rebuild of Thermos Version 58 from CyberdyneCC

The libraries HAVE CHANGED! You will need to re-download them!

Backports before Forge 1.7.10-1558 are not being built, if you would like them ask!


What's Inside:

  • No Changes to the server.
  • Simply the ability to build the server once again.

Origional Change Log:

  • Fix #349
  • Avoid potential "forever" server lockup
  • Fix regeneration effect in beacons
  • Remove flatmap (performance improvement kudos to @dogboy21 #407 )
  • Performance improvements concerning OreDictionary, CraftPlayer
  • Koloboke hashmap library to further improve chunk get() performance
  • Fix some mistakes with Thermite RNG
  • Add the vecmathlib needed for ProjectE
  • Performance improvement with TileEntity collections
  • Fix Bukkit achievement command ( kudos to @vizv #424 )
  • Fix #437
  • Apply Spigot Ping Patch ( #451 )
  • Update update URL checker
  • Update build requirements ( kudos to @spannerman79 )
  • Allow opped fake-players to bypass the forced Bukkit event I had implemented (should fix odd stuff like #279 )
  • Changed force restart to work properly #441 / #490 , now the crash log tells you the truth 😉
  • Lag patch for fake players (still needs to be looked at by a larger audience)