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PLAYER_EVENT_NOTIFICATIONS is not working #992
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Okidoki :) should be able to be pulled from https://github.com/mbround18/valheim-docker/actions/runs/12266401492/attempts/1#summary-34224469378
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Hey @ericjgoebel were ya able to give it a test on your server? |
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Test instance has been up since 12/16 and technically working as expected but there has only ever been 1 player on at a time. I'd wait until there has been a few logged on simultaneously and more varied traffic to be certain all is well. |
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There still seems to be something amise with notifications Logs 12/24/2024 16:17:53: World save writing started 12/24/2024 16:34:04: Got status changed msg k_ESteamNetworkingConnectionState_Connecting 12/24/2024 16:53:03: Steam manager on destroy
12/24/2024 16:56:35: Starting to load scene:start.unity (169d7618616154c03be07e9ad3af5893) The referenced script on this Behaviour (Game Object '') is missing! 12/24/2024 16:58:26: Console: /w [text] - Whisper 12/24/2024 16:58:26: Zonesystem Start 1468716 12/24/2024 16:59:19: Got status changed msg k_ESteamNetworkingConnectionState_Connecting 12/24/2024 18:08:55: Connections 0 ZDOS:1880756 sent:0 recv:0 12/24/2024 19:08:59: Connections 0 ZDOS:1880756 sent:0 recv:0 12/24/2024 20:09:03: Connections 0 ZDOS:1880756 sent:0 recv:0 12/24/2024 21:09:07: Connections 0 ZDOS:1880756 sent:0 recv:0 12/24/2024 22:09:13: Connections 3 ZDOS:1880854 sent:1056 recv:771 12/24/2024 22:20:50: ZNet OnDestroy
12/24/2024 22:39:39: Starting to load scene:start.unity (169d7618616154c03be07e9ad3af5893) The referenced script on this Behaviour (Game Object '') is missing! 12/24/2024 22:41:40: Console: /w [text] - Whisper 12/24/2024 22:41:40: Zonesystem Start 1437796 12/24/2024 22:42:34: Got status changed msg k_ESteamNetworkingConnectionState_Connecting 12/24/2024 23:52:20: Connections 2 ZDOS:1880915 sent:316 recv:452 12/25/2024 00:52:26: Connections 1 ZDOS:1880777 sent:0 recv:318 12/25/2024 01:52:31: Connections 0 ZDOS:1880755 sent:0 recv:0 12/25/2024 02:52:35: Connections 0 ZDOS:1880755 sent:0 recv:0 ` |
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@ericjgoebel i greatly appreciate you giving this a test whirl, I'll cache these logs in a gist and will work on weeding out the root cause. From my first glance it looks roughly like it's catching lines it shouldn't be. Which should be just a regex fix. However, i will have to tackle this in a few weeks. I'm in another country for a wedding atm. I should be able to do a bit of debugging on my laptop in the first week of the new year but if not I should be able to dive back in around the 18th or so of Jan |
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I don't see any messages for arrival or leaving for any players when setting this flag to 1 (and having a webhook url).
I waited 11 minutes after logging in and did not see any messages in my discord. What is the frequency that these messages are supposed to be sent?
I actually have a scrappy version of this set up myself using powershell which basically reads the last 400 lines in the log every 30 seconds and if it finds a match for a player logging in it sends the player name with the local timestamp. It saves that timestamp and only reads lines in the next pass over the log that are newer than that timestamp as to not resend information.
Also, I recommend adding this to the example on the readme that is "Everything but the kitchen sink"
My docker compose file
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