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The current distance-attenuation is just an ad-hoc 1 / d^2 formula with a cap for small distances.
Of course, attenuation depends on the medium the sound travels in and on the scene geometry (compare an open space vs. inside a narrow pipe). Some simplifications will be required.
Furthermore, it may be necessary to introduce a proper loudness model (power, sound pressure level, etc) in order to clarify what attenuation actually means.
TODO
rehearse sound propagation physics
define a simple/fast and physically correctish model
Pull Request
The text was updated successfully, but these errors were encountered:
The current distance-attenuation is just an ad-hoc
1 / d^2
formula with a cap for small distances.Of course, attenuation depends on the medium the sound travels in and on the scene geometry (compare an open space vs. inside a narrow pipe). Some simplifications will be required.
Furthermore, it may be necessary to introduce a proper loudness model (power, sound pressure level, etc) in order to clarify what attenuation actually means.
TODO
The text was updated successfully, but these errors were encountered: