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dezogif - ZX Next Interface

For implementing the ZX Next Remote in DeZog it is necessary to implement a piece of SW, a counterpart, that is running on the ZX Next and communicates with DeZog.

For debugging there is no specific support on the ZX Next so everything, breakpoints, stepping, etc. is done in SW.

The protocol used is the DZRP. Not all commands are working on the Next. Especially the commands to readout the sprites data are not available. It is also not possible to get any coverage or history information from the Next.

Furthermore one of the main problems is that the dezogif program itself has to be present in the Z80/ZX Spectrum program area. Getting in the way with the debugged program. Therefore dezogif has to be paged in/out when ever necessary.

This document deals with the main problems/solutions and design decisions.

Communication

The ZX Next has a UART, e.g. to connect to WiFi. It is available at the WiFi connector CN9.

It is possible to connect a serial/USB adapter cable to it. The UART can be programmed via port registers 0x133B and 0x143B. The baudrate is connected to the video timing. This needs to be taken into account when setting the baudrate. Unfortunately there is no interrupt connected to the UART. I.e. it is required to poll it.

It is also possible to put the UART on pins 7 (Tx) and 9 (Rx) of one of the joystick ports. I.e. no need for soldering or even to open the case.

When a joy port is used for UART the problem is the conflict with the joystick. A game would usually initialize the use for a joystick, i.e. cutting off the communication with the PC. When this happens the ZX Next transmits endless zeroes to the PC. Therefore the DZRP protocol was extended by one byte which is sent as first byte of a message (only in direction from ZX Next to PC). This is the MESSAGE_START_BYTE (0xA5). DeZog will wait on this byte before it recognizes messages coming from the Next.

There are basically 2 states:

  • the debugged program is running
  • the debugged program is stopped

When the debugged program is running no communication takes place and the joy ports are restored for joystick usage. When the debugged program is stopped the dezogif takes over and configures the joy port for UART communication.

This implies that it is not possible to stop the debugged program from DeZog. to stop it you need to press the yellow NMI button.

When the NMI button was pressed the dezogif sends a DZRP pause notification to DeZog to notify about the state change. Then dezogif will wait for further requests from DeZog, e.g. to read register values etc.

The program is started when DeZog sends a DZRP continue request.

ZX Next SW - dezogif

The ZX Next requires a program to be executed on the Next to communicate with the PC with DeZog. The SW has the following main tasks:

  • communication with DeZog
  • read/write registers
  • break the execution
  • set SW breakpoints

Basic operation - Pressing the NMI button

When the yellow NMI button is pressed depending on the current state one of 4 cases can happen:

  • If pressed for the first time (after boot) the dezogif program is initializing itself. It copies itself into bank 94. "Returns"/RETN from the NMI to enable maskable interrupts (It not really returns, it stays in a loop). It shows the dezogif GUI and stays in a loop, waiting for UART commands from DeZog.
  • If pressed while the dezogif GUI is shown it immediately returns from the NMI interrupt.
  • If pressed while holding the Symbol Shift (or CTRL) key down it re-initializes itself just if pressed for the first time.
  • If pressed while the debugged program is running it sends a notification via UART to DeZog and jumps into loop waiting for further commands from DeZog. (Use this to manually break the debugged program.)

SW Breakpoints

When a breakpoint is set the opcode at the breakpoint address is saved and instead a one byte opcode RST 0 is added.

So, at the RST position there is code located which jumps into the dezogif-program and informs DeZog via UART, then waits on input from DeZog.

This is the easy part.

Then, if DeZog sends a 'continue' command the original breakpoint location is re-stored with the original opcode and the debug-program jumps here.

Now it becomes hairy. Normal program execution would work but what if the program passes the same location again. It should stop there again but instead it does nothing because the breakpoint (the RST opcode) was not restored.

So we need a way to execute the one instruction at the breakpoint location and afterwards restore the breakpoint.

This is done with the help from DeZog. DeZog analyzes the current instructions and sets one or two temporary breakpoints. For non-branching instructions one breakpoint right after the instruction would already do. For the branching (and conditional branching) instruction we need also the branch location and set the 2nd breakpoint to it.

So DeZog sets 2 temporary breakpoints at each DZRP continue command. One at the breakpoint address + len and one at the branch address.

So, after our original breakpoint was hit the debug-program restores the original opcode and then adds the 2 temporary artificial breakpoints. The debug-program then jumps to the breakpoint location and after the instruction is executed immediately the next RST is done (because of the temporary breakpoints). Now dezogif removes the temporary breakpoints and restores the original breakpoints and then continues.

Complicated but working.

SW Breakpoints - Even More Complex

In order to reduce complexity on the ZX Next SW side many of the breakpoint functionality is moved to DeZog.

This reduces the need especially for memory at the ZX next part. following functionality is done by DeZog:

  • Calculation of the length of the instruction
  • Storing of the original opcode
  • Taking care of temporary breakpoints
  • State management to decide if a breakpoint was hit and if we need to restore the original breakpoint and later restore the breakpoint itself.

No memory for tables or code is required on ZX side to:

  • calculate the length of an instruction
  • store any breakpoints, i.e. there are about 20000 breakpoints possible (roughly 65536, which is the max size of the message, divided by 3 bytes per breakpoint)

Here is a sequence chart which helps to explain:

hide footbox
title Continue
participant dezog as "DeZog"
participant zxnext as "ZXNext"

== Add breakpoint ==

note over dezog: add breakpoint\nto list
note over zxnext: No communication with ZXNext
'dezog -> zxnext: CMD_READ_MEM(bp_address)
'dezog <-- zxnext
'note over dezog: Store opcode along\nbreakpoint
'dezog -> zxnext: CMD_ADD_BREAKPOINT(bp_address)
'note over zxnext: Overwrite opcode with RST
...

== Continue ==
	note over dezog: Set all breakpoints
	dezog -> zxnext: CMD_SET_BREAKPOINTS(bp_addresses)
	note over zxnext: Set a RST for every address
	dezog <-- zxnext: List of opcodes
	note over dezog: Store the opcodes\nalong with the addresses

	note over dezog: Calculate two bp\naddresses for stepping
	dezog -> zxnext: CMD_CONTINUE(tmp_bp_addr1, tmp_bp_addr2)
	note over zxnext: Exchange the opcodes at\nthe both addresses\nand store them
	dezog <-- zxnext: Response
	note over zxnext: Breakpoint hit:\nRestore the 2 opcodes
	dezog <- zxnext: NTF_PAUSE(address)

	note over dezog: Recall addresses\nand opcodes
	dezog -> zxnext: CMD_RESTORE_MEM(addresses, opcodes)
	note over zxnext: Restores the memory
	dezog <-- zxnext
...

== Stop at breakpoint (generally) ==
dezog <- zxnext: NTF_PAUSE(bp_address)
note over dezog: If BREAK_REASON==HIT then\nset breakedAddress
...

== Continue (from breakpoint) ==

alt oldBreakedAddress != undefined
	note over dezog: Create list of bp addresses\nwithout the breakedAddress
	dezog -> zxnext: CMD_SET_BREAKPOINTS(bp_addresses)
	note over zxnext: Overwrites the\nRST (breakpoint),\ni.e. restores the opcode
	dezog <-- zxnext: List of opcodes

	note over dezog: Calculate two bp\naddresses for stepping
	dezog -> zxnext: CMD_CONTINUE(tmp_bp_addr1, tmp_bp_addr2)
	note over zxnext: Exchange the opcodes at\nthe both addresses\nand store them
	dezog <-- zxnext
	note over zxnext: Breakpoint hit:\nRestore the 2 opcodes
	dezog <- zxnext: NTF_PAUSE(address)

	dezog -> zxnext: CMD_SET_BREAKPOINTS(breakedAddress)
	note over zxnext: Restores the one\nmemory location
end

dezog -> zxnext: CMD_CONTINUE(next_bp_addr1, next_bp_addr2)
dezog <-- zxnext

Breakpoint conditions

After a breakpoint is hit it needs to be checked if the condition is true.

Conditions like (A > 3) AND (PEEKW(SP) != PC) should be allowed.

I don't need to take care inside the dezogif program. DeZog takes care of the conditions without help of the Remote.

I.e. if a breakpoint with a condition is hit for dezogif it is like a normal, unconditional breakpoint. So it pauses. DeZog will then check the condition. If not true it will simply continue the execution.

Reverse Debugging

Real reverse debugging, i.e. collecting a trace of instruction on the ZX Next, is not possible because this would run far too slow.

But still the lite history will work in DeZog.

Code Coverage

Is not possible or would be far to slow in SW.

So code coverage is not available.

Multiface

Multiface and the NMI interrupt is used for pausing a running program. On pressing the NMI button the Multiface memory is swapped in and the NMI at 0x0066 is executed. It can be swapped out with

IN A,($bf): pages the MF ROM/RAM out
IN A,($3f): pages the MF ROM/RAM back in
OUT ($3f),A : IN A,($bf): The MF is again hidden and can only be paged back by pressing the NMI button.

MF is not used before the NMI button is used and cannot be accessed otherwise than giving control to MF via the NMI button. I.e. the Multiface ROM/RAM cannot be written by a program. The code need to be included in the MF file on SD card, so it is read during boot (enNextMf.rom).

The MF M1 button has to be reactivated before the NMI ISR is left by paging out (or hiding) the MF. (I.e. an NMI cannot interrupt an NMI because the button is deactivated.)

So the plan is:

  1. Put NMI and all dezog debugger code in enNextMf.rom
  2. To activate, the user has to press NMI button
  3. The SW will copy itself from MF ROM to a memory bank
  4. The SW is continued in the memory bank and can accept a debugged program through UART
  5. From here normal execution
  6. If the NMI button is pressed again 6.a If the debugged program is running: the NMI code will branch into the bank memory and send a pause notification. 6.b If the debugged program is not running: the NMI code will return without action.

If the "Symbol Shift" (or CTRL) key is pressed while the user presses the NMI execution continues at step 3. I.e. this can re-initialize the dezogif SW.

MF ROM is 0x0000-0x1FFF. MF RAM is 0x2000-0x3FFF.

Memory Bank Switching - Multiface

The table below shows the bank switching in case a breakpoint is hit:

Slot/L2 Running BP hit Enter Enter Dbg loop Dbg exec Dbg loop Exit Running
0 XM MAIN MAIN MAIN XM XM XM XM XM
1 X X X X X X X X X
2-5 X X X X X X X X X
6 X X X X X SWAP X X X
7 X X X MAIN MAIN MAIN MAIN MAIN X
L2 RW 0/1 0/1 0 0 0 0 0 0/1 0/1
PC 0-7 0 0 0->7 7 7 7 7->0 0-7
M1 enabled 1 1->0 0 0 0 0 0 0->1 0-7

Slot/Banks/L2: X = The bank used by the debugged program XM = The modified (alt) ROM or the (modified) bank of the debugged program for slot 0 MAIN = The main debugger program SWAP = Temporary swap space for the debugger program. Used e.g. to page in a different bank to read/write the memory. L2 RW = Layer 2 read/write enable. PC = Slot used for program execution. (Also bold) M1 enabled = 1 if the M1 key is enabled. I.e. the NMI is only allowed during debugged program execution. While the debugger is running it is disabled.

States: Running = The debugged program being run. BP hit = A breakpoint is hit. The program in M switches bank in slot 0 to MAIN. Enter = Transition into the debug loop. Dbg loop = The debugger loop. The debugger waits for commands from DeZog. Dbg exec = The debugger executes a command from DeZog. Exit = The debugger is left.

Notes:

  • The SP of the debugged program can only be used in the code running in M. The SP might be placed inside M so it is not safe to access it while MAIN is paged in slot 0. It can also not be accessed from MAIN being paged into slot 7 as SP might be in slot 7.
  • The data of MAIN can be accessed from either slot: slot 0 or slot 7. If accessed from slot 0 than the addresses need to be subtracted by 0xE000.
  • It's not possible to directly switch from M into Main/slot 7 because the subroutine would become too large by a few bytes. The code would reach into area 0x0074 which (for the ROM) is occupied by used ROM code.

This table shows the bank switching in case th M1 MF NMI (yellow) button is pressed:

Slot/L2 Running NMI/M1 Enter RETN Dbg loop Dbg exec Dbg loop Exit Running
0 XM MF ROM MF ROM XM XM XM XM XM XM
1 X MF RAM MF RAM X X X X X X
2-5 X X X X X X X X X
6 X X X X X SWAP X X X
7 X X MAIN MAIN MAIN MAIN MAIN MAIN X
L2 RW 0/1 0/1 0 0 0 0 0 0/1 0/1
PC 0-7 0 0->7 7 7 7 7 7->0 0-7
M1 enabled 1 1->0 0 0 0 0 0 0->1 0-7

The debug loop primarily executes the CMD_PAUSE and then stays in the debug loop until DeZog sends a CMD_CONTINUE.

SP

When entering the debugger the SP can point to any memory location. E.g. even slot7 or slot 0. If the SP points to memory in the same area as the debugger code is running the wrong values could be pushed/popped.

So, to access the debugged program's stack it is necessary to map the memory area around SP into an unused bank and get/set the values there.

Actually 2 banks/slots are required as the stack could reach over 2 slots. Even one SP address could be on the border so that the low byte is in slot X and the high byte is in slot x+1.

AltROM

See https://gitlab.com/SpectrumNext/ZX_Spectrum_Next_FPGA/-/blob/master/cores/zxnext/nextreg.txt#L825 .

The Alternate ROM is used so I don't need to copy the ROM, modify/copy it to another bank. I could instead copy/modify the ROM to the AltROM.

The advantage is that the ROM is switched in via bank 0xFF like the normal ROM.

The dezogif uses the 48k Basic ROM, modifies it and writes it to the AltROM. For the Spectrum +2a/+3 this would be ROM3. For a 128k Spectrum this is ROM1.

This also implies that your program cannot use any of the other ROMs. When the other ROMs are mapped the dezogif debugging code would be missing and as soon as a breakpoint should be hit or you do simple stepping the debugging would fail.

Setting Breakpoints

The debugger program resides in the ROM area at 0xE000-0xFFFF. If a breakpoint should be set in this area it would be set in the debugger program. Setting a breakpoint involves to exchange the opcode at the breakpoint address with RST opcode. I.e. a memory read and write.

To do this the debugged program memory bank is paged in another slot (slot 6, SWAP). Then the memory is read and set. Afterwards the original bank paging is restored.

Reading/Writing Memory

The problem is the same as for breakpoints. It's a little bit more tricky because whole memory areas are involved that can also overlap the bank boundaries. So the memory reading/writing need to be partitioned. But the principle is the same as with setting breakpoints.

Stack

NMI in Core 03.01.05

In core 03.01.05 an NMI can corrupt the stack in certain circumstances. The NMI can occur at anytime and therefore it can also happen during stack manipulation.

Here is an example:

	push bc
	inc sp
	inc sp
	do something
	dec sp
	dec sp
	pop bc

If an NMI occurs during or after increasing the SP the PC is written to the stack, overwriting the previous value:

	push bc
	inc sp
	inc sp
NMI--> pushes the PC onto the stack
	do something
	dec sp
	dec sp
	pop bc

In the example above the pushed BC value is lost and exchanged with the PC value.

This occurs only rarely but there is nothing that can be done about it. See NMI in Core 03.01.10.

NMI in Core 03.01.10

In core 03.01.10 the default is to use the NMI stackless mode. In this mode the NMI return address is not written to the stack but to a ZXNext register. I.e. it will not corrupt the stack in any case.

Of course, it is possible programmatically to turn the stackless mode off. In that case the NMI works as in 03.01.05 with the fear of stack corruption.

The dezogif SW can cope with both situations dynamically.

SW Breakpoints

In normal circumstances the user can place the breakpoints wherever he likes. But there are some places that would lead to a stack corruption.

SW breakpoints use the programs stack. So, similar to the core 03.01.05 NMI stack corruption, it is also possible to get a corrupted stack for some locations.

E.g.:

		push bc
		inc sp
BP->	inc sp
BP->	do something
BP->	...
BP->	...
BP->	dec sp
BP->	dec sp
	pop bc

Placing a BP at any of the above locations will destroy the pushed BC value if the BP is hit.

The user has to take care not to place breakpoints at these locations.

These values are put on the user stack when a SW breakpoint is hit. I.e. below the SP that is currently displayed in DeZog these values have been changed:

[SP-2]:	The return address
[SP-4]:	AF
[SP-6]:	Interrupt flags (AF)
[SP-8]:	BC

Note: The user could change these values after the breakpoint occurred without doing any harm.

Changes in NextZxOS 3.01.10

dezogif

The dezogif SW does not dynamically adapt to core 03.01.05 or 03.01.10. I.e. for each of the cores a different SW has to be built and only the latest one is maintained.

Stackless NMI

With 3.01.10 the "default" is that stackless NMI is enabled. I.e. the NMI return address is not written to the stack but in 2 ZX Next registers.

See https://gitlab.com/SpectrumNext/ZX_Spectrum_Next_FPGA/-/blob/master/cores/zxnext/nextreg.txt#L1004

// INTERRUPTS

0xC0 (192) => Interrupt Control
(R/W) (soft reset = 0)
  bits 7:5 = Programmable portion of im2 vector*
  bit 4 = Reserved must be 0
  bit 3 = Enable stackless nmi response**
  bits 2:1 = Reserved must be 0
  bit 0 = Maskable interrupt mode: pulse (0) or im2 (1)
* In im2 mode the interrupt vector generated is:
  bits 7:5 = nextreg 0xC0 bits 7:5
  bits 4:1 = 0  line interrupt (highest priority)
    = 1  uart0 Rx
    = 2  uart1 Rx
    = 3-10  ctc channels 0-7
    = 11 ula
    = 12 uart0 Tx
    = 13 uart1 Tx (lowest priority)
  bit 0 = 0
* In im2 mode the expansion bus is the lowest priority interrupter
  and if no vector is supplied externally then 0xFF is generated.
** The return address pushed during an nmi acknowledge cycle will
  be written to nextreg instead of memory (the stack pointer will
  be decremented) and the first RETN after the acknowledge will
  take its return address from nextreg instead of memory (the stack
  pointer will be incremented).  If bit 3 = 0 and in other
  circumstances, RETN functions normally.

0xC2 (194) => NMI Return Address LSB
(R/W) (soft reset = 0)

0xC3 (195) => NMI Return Address MSB
(R/W) (soft reset = 0)

The return address written during an nmi acknowledge cycle is
always stored in these registers.

For the 'dezogif' this requires several changes. The changes are done such that 'dezogif' can work with or without stackless NMI and adapts dynamically.

Changes:

  • mf_nmi_button_pressed_immediate_return: Immediately returns, e.g. if the program is already stopped. Here the RETN is used regularly. No change required.
  • mf_nmi_button_pressed: The NMI button has been pressed. The debugged program should be stopped.
    • The debugged program return address (= the NMI return address) is saved to debugged_prgm_stack_copy.return1. This needs to be handled differently for stackless.
    • It uses call nmi_return to re-enable NMIs. Here a different behavior is required for normal and stackless mode.

Answers from AA:

  • For all version 3 cores, nextreg will read back 0 if unimplemented. So you can depend on nextreg 0xc0 being zero prior to 3.01.10.

  • Nextreg 0xc2 and 0xc3 operate independently of everything else. They will always store the nmi return address during an nmi ack cycle no matter what is going on and the value will not change until another nmi ack occurs or unless you write a different value there. Another nmi will not be allowed to occur while the multiface or divmmc is already active and that also means no further nmi ack cycles during that time.

  • Yes if you clear bit 3 of nextreg 0xc0, the hardware exits stackless nmi mode and even if a stackless nmi was pending that's cancelled. If you then turn bit 3 on, it is still cancelled as the hardware needs to see an nmi ack cycle to mark the proper response to RETN as stackless. So the next RETN will take the return address from the stack. If the initial cause was stackless nmi then the SP will have two garbage values on the stack for return address. You will need to fix that with the intended return address POP / PUSH maybe.

  • A RETN by itself without something that initiates an nmi ack cycle will behave like a normal RETN using the stack for return address. The key is the hardware needs to see an nmi acknowledge cycle to enter into stackless behaviour for RETN and from your questions you know you can cancel that impending behaviour by clearing bit 3 in nextreg 0xc0. This has been tested with the Frogger arcade game in RAMS; RAMS calls the Frogger NMI routine which terminates in RETN without a previous nmi being generated.

NMI reason (cause)

In 3.01.10 an NMI can be generated not only by the button but also by IO/FDC (I think this is disk) and by the program itself (by writing to nextreg 2).

In these case bits 2, 3 or 4 will be set when the NMI occurs. If found dezogif will immediately return from the NMI. Before it has to clear those bits.

Further AA: "Yes it is intended -- you will have to clear bits 2,3,4 in your nmi routine. You should preserve bit 7 which holds the esp/expbus in reset (many users use this to keep the esp module quiet when not in use). So in your nmi routine, read nexreg 0x02 to see what caused the nmi (if none of bits 2,3,4 are set then the cause is the physical button) and then clear nextreg 0x02 by writing either 128 or 0 depending on whether bit 7 was set or not. Another nmi cannot occur while the multiface is active so nothing will happen until after the RETN exit."

AA is willing to make a change later (after 03.01.10) to allow UART as well as an NMI source. Then it would be possible to break the debugged program from vscode. But, I would have to leave the UART on one joyport (or use UART directly without joyport). If UART is connected to the joyport only normal joysticks would work, not MD. At the moment also MD works because I'm constantly switching the UART at the joyport. Obviously, this wouldn't work anymore. But OK, most people don't use MD anyway and it would still be possible by using the UART without joyports.

UART

The TX UART uses a 64 byte buffer (vs 1 byte in 03.01.05). There are also some new registers and no need to use the KEMPSTON joystick port anymore.