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feat(ripple): Implement subset of improved interaction response guide…
…lines (#419) Background === When the ripple was originally designed from a motion perspective, bounded and unbounded activation/deactivation used two different animation styles, distinct from one another. The UX updates to the ripple remove this distinction of bounded vs. unbounded solely with regard to how the ripple animates in and out. There is still a distinction between bounded vs. unbounded, but we no longer have to account for this when animating the ripple. Thus, there are no API changes; only UX changes. Changes === - Implement UX changes for "tap" + "tap and hold" interactions - Remove all references of "bounded" vs. "unbounded" from activation/deactivation code Resolves #190
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