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array.c
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array.c
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/*
* GLOMP - transparent multipipe OpenGL
* Copyright (C) 2007 the GLOMP team (see AUTHORS)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/* vertex array handling code
*
* Since vertex arrays cannot be migrated (there is no locking/unlocking
* on them, so no way to ensure they don't get modified in between)
* we have to resend the vertex data each time. We do that by sending
* the relevant array pieces, which is about as good as it can get.
*
* Shortcomings :
* - ArrayElement not handled
* - generic attributes not handled
*/
#include <stdio.h>
#include "glheader.h"
#include "overrides.h"
#include "lib_funcs.h"
#define MAX_ARRAY 16
typedef struct array
{
GLsizei type;
int32_t size;
int32_t stride;
const unsigned char* pointer;
GLboolean enabled;
} array;
static int current_tex=0;
static array arrays[MAX_ARRAY];
void array_init()
{
int i;
for(i=0;i<MAX_ARRAY;i++)
arrays[i].enabled=GL_FALSE;
current_tex=0;
}
// we need those two to keep track of the current texture array
void glClientActiveTexture (GLenum texture)
{
current_tex=texture-GL_TEXTURE0;
lib_glClientActiveTexture(texture);
}
void glClientActiveTextureARB (GLenum texture)
{
current_tex=texture-GL_TEXTURE0;
lib_glClientActiveTexture(texture);
}
// renders a single element
/*
static inline void render_element(GLint i)
{
void firefunc[MAX_ARRAY][]=
{
NULL, NULL, glVertex2fv, glVertex3fv, glVertex4fv,
NULL, glVertexWeightfvEXT, NULL, NULL, NULL,
NULL, NULL, NULL, glNormal3fv, NULL,
NULL, NULL, NULL, glColor3fv, glColor4fv,
NULL, NULL, NULL, glSecondaryColor3fv, NULL,
NULL, glFogCoordfvEXT, NULL, NULL, NULL,
NULL, glIndexfv, NULL, NULL, NULL,
NULL, glEdgeFlagv, NULL, NULL, NULL,
NULL, glTexCoord1fv, glTexCoord2fv, glTexCoord3fv, glTexCoord4fv,
NULL, glTexCoord1fv, glTexCoord2fv, glTexCoord3fv, glTexCoord4fv,
NULL, glTexCoord1fv, glTexCoord2fv, glTexCoord3fv, glTexCoord4fv,
NULL, glTexCoord1fv, glTexCoord2fv, glTexCoord3fv, glTexCoord4fv,
NULL, glTexCoord1fv, glTexCoord2fv, glTexCoord3fv, glTexCoord4fv,
NULL, glTexCoord1fv, glTexCoord2fv, glTexCoord3fv, glTexCoord4fv,
NULL, glTexCoord1fv, glTexCoord2fv, glTexCoord3fv, glTexCoord4fv,
NULL, glTexCoord1fv, glTexCoord2fv, glTexCoord3fv, glTexCoord4fv,
}
glVertexAttrib1sv,glVertexAttrib2sv,glVertexAttrib3sv,glVertexAttrib4sv,
glVertexAttrib1fv,glVertexAttrib2fv,glVertexAttrib3fv,glVertexAttrib4fv,
glVertexAttrib1dv,glVertexAttrib2dv,glVertexAttrib3dv,glVertexAttrib4dv,
int j;
for(j=MAX_ARRAY-1;j>=0;j--)
{
if (arrays[j].enabled)
{
GLfloat params[4];
// convert parameters
for(k=0;k<arrays[j].size;k++)
{
switch(arrays[j].type)
case GL_FLOAT:
case GL_UNSIGNED_INT:
case GL_UNSIGNED_SHORT:
case GL_UNSIGNED_BYTE:
}
// fire
firefunc[j][arrays[j].size](params);
}
}
}
*/
static inline GLenum array_name(GLint array_number)
{
GLenum name[]={
GL_VERTEX_ARRAY,
GL_WEIGHT_ARRAY_ARB,
GL_NORMAL_ARRAY,
GL_COLOR_ARRAY,
GL_SECONDARY_COLOR_ARRAY,
GL_FOG_COORDINATE_ARRAY,
GL_INDEX_ARRAY,
GL_EDGE_FLAG_ARRAY,
GL_TEXTURE_COORD_ARRAY,
GL_TEXTURE_COORD_ARRAY,
GL_TEXTURE_COORD_ARRAY,
GL_TEXTURE_COORD_ARRAY,
GL_TEXTURE_COORD_ARRAY,
GL_TEXTURE_COORD_ARRAY,
GL_TEXTURE_COORD_ARRAY,
GL_TEXTURE_COORD_ARRAY,
};
if ((array_number<0)||(array_number>=MAX_ARRAY))
printf("oops bug\n");
return name[array_number];
}
static inline GLint array_number(GLenum array_name)
{
switch(array_name)
{
case GL_VERTEX_ARRAY: return 0;
case GL_WEIGHT_ARRAY_ARB: return 1;
case GL_NORMAL_ARRAY: return 2;
case GL_COLOR_ARRAY: return 3;
case GL_SECONDARY_COLOR_ARRAY: return 4;
case GL_FOG_COORDINATE_ARRAY: return 5;
case GL_INDEX_ARRAY: return 6;
case GL_EDGE_FLAG_ARRAY: return 7;
case GL_TEXTURE_COORD_ARRAY: return 8+current_tex;
}
printf("oops unkown array name 0x%x\n",array_name);
return 0;
}
static inline void output_array_begin(int nbverts,GLenum mode)
{
int fnum=OVERRIDE_BASE+48;
fifo_output(&cmd_fifo,&fnum,4);
fifo_output(&cmd_fifo,&nbverts,4);
fifo_output(&cmd_fifo,&mode,4);
}
static inline void output_array_draw_elements(
int array_num, // array we're outputting
GLsizei count, // number of indices
GLenum type, // type of the indices
const GLvoid* indices // index list
)
{
int i;
int component_size=arrays[array_num].size*sizeGLenum(arrays[array_num].type)/8;
int stride=arrays[array_num].stride;
const unsigned char* data=NULL;
int index=0;
int jump=component_size;
if (jump<stride)
jump=stride;
fifo_output(&cmd_fifo,&array_num,4);
fifo_output(&cmd_fifo,&arrays[array_num].type,4);
fifo_output(&cmd_fifo,&arrays[array_num].size,4);
switch(type)
{
case GL_UNSIGNED_BYTE:
{
GLubyte* indicesb=(GLubyte*)indices;
for(i=0;i<count;i++)
{
index=indicesb[i];
data=arrays[array_num].pointer+index*jump;
fifo_output(&cmd_fifo,data,component_size);
}
break;
}
case GL_UNSIGNED_SHORT:
{
GLushort* indicess=(GLushort*)indices;
for(i=0;i<count;i++)
{
index=indicess[i];
data=arrays[array_num].pointer+index*jump;
fifo_output(&cmd_fifo,data,component_size);
}
break;
}
case GL_UNSIGNED_INT:
{
GLuint* indicesi=(GLuint*)indices;
for(i=0;i<count;i++)
{
index=indicesi[i];
data=arrays[array_num].pointer+index*jump;
fifo_output(&cmd_fifo,data,component_size);
}
break;
}
}
}
static inline void output_array_draw_arrays(
int array_num, // array we're outputting
GLint first, // first element we're outputting
GLsizei count // number of elements we should output
)
{
int i;
int component_size=arrays[array_num].size*sizeGLenum(arrays[array_num].type)/8;
int stride=arrays[array_num].stride;
const unsigned char* data;
int jump=component_size;
if (jump<stride)
jump=stride;
data=arrays[array_num].pointer+first*jump;
fifo_output(&cmd_fifo,&array_num,4);
fifo_output(&cmd_fifo,&arrays[array_num].type,4);
fifo_output(&cmd_fifo,&arrays[array_num].size,4);
if (jump==0)
{
fifo_output(&cmd_fifo,data,component_size);
} else {
for(i=first;i<first+count;i++)
{
fifo_output(&cmd_fifo,data,component_size);
data+=component_size+jump;
}
}
}
static inline void output_array_end()
{
int end=MAX_ARRAY;
fifo_output(&cmd_fifo,&end,4);
}
static void call_vertex_array(int array_num,GLenum mode,GLenum type,GLsizei size,unsigned char* data)
{
// now enable this array
if (array_num>=8)
lib_glClientActiveTexture(GL_TEXTURE0+(array_num-8));
lib_glEnableClientState(array_name(array_num));
// and give opengl the array
switch(array_num)
{
case 0:lib_glVertexPointer(size,type,0,data);break;
case 1:lib_glWeightPointerARB(size,type,0,data);break;
case 2:lib_glNormalPointer(type,0,data);break;
case 3:lib_glColorPointer(size,type,0,data);break;
case 4:lib_glSecondaryColorPointer(size,type,0,data);break;
case 5:lib_glFogCoordPointer(type,0,data);break;
case 6:lib_glIndexPointer(type,0,data);break;
case 7:lib_glEdgeFlagPointer(0,data);break;
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
case 15:
lib_glTexCoordPointer(size,type,0,data);break;
}
}
void GLOMPdraw_array()
{
int array_enabled[MAX_ARRAY];
unsigned char* data[MAX_ARRAY];
int i=0;
int vtx_count;
GLenum mode;
for(i=0;i<MAX_ARRAY;i++)
array_enabled[i]=0;
// read the fifo data
fifo_input(&cmd_fifo,&vtx_count,4);
fifo_input(&cmd_fifo,&mode,4);
// read the arrays
int r;
fifo_input(&cmd_fifo,&r,4);
while(r<MAX_ARRAY)
{
int type,size;
array_enabled[r]=1;
fifo_input(&cmd_fifo,&type,4);
fifo_input(&cmd_fifo,&size,4);
int component_size=size*sizeGLenum(type)/8;
data[r]=(unsigned char*)malloc(component_size*vtx_count);
// get the data from the fifo
for(i=0;i<vtx_count;i++)
fifo_input(&cmd_fifo,data[r]+i*component_size,component_size);
// and point opengl to the array data
call_vertex_array(r,mode,type,size,data[r]);
fifo_input(&cmd_fifo,&r,4);
}
// draw !
lib_glDrawArrays(mode,0,vtx_count);
// free the data
for(i=0;i<MAX_ARRAY;i++)
if (array_enabled[i])
free(data[i]);
// disable used arrays
for(i=0;i<MAX_ARRAY;i++)
{
if (array_enabled[i])
{
if (i>=8)
lib_glClientActiveTexture(GL_TEXTURE0+(i-8));
lib_glDisableClientState(array_name(i));
}
}
}
void glEnableClientState(GLenum array)
{
if(DEBUG){printf("serveur glEnableClientState\n");}
arrays[array_number(array)].enabled=GL_TRUE;
lib_glEnableClientState(array);
}
void glEnableClientStateARB(GLenum array)
{
if(DEBUG){printf("serveur glEnableClientStateARB\n");}
arrays[array_number(array)].enabled=GL_TRUE;
lib_glEnableClientState(array);
}
void glDisableClientState(GLenum array)
{
if(DEBUG){printf("serveur glDisableClientState\n");}
arrays[array_number(array)].enabled=GL_FALSE;
lib_glDisableClientState(array);
}
void glDisableClientStateARB(GLenum array)
{
if(DEBUG){printf("serveur glDisableClientStateARB\n");}
arrays[array_number(array)].enabled=GL_FALSE;
lib_glDisableClientState(array);
}
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
if(DEBUG){printf("serveur glDrawElements\n");}
int i;
output_array_begin(count,mode);
for(i=0;i<MAX_ARRAY;i++)
if (arrays[i].enabled)
output_array_draw_elements(i,count,type,indices);
output_array_end();
lib_glDrawElements(mode,count,type,indices);
}
void glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
if(DEBUG){printf("serveur glDrawArrays\n");}
int i;
output_array_begin(count,mode);
for(i=0;i<MAX_ARRAY;i++)
if (arrays[i].enabled)
{
output_array_draw_arrays(i,first,count);
}
output_array_end();
lib_glDrawArrays(mode,first,count);
}
void glDrawArraysEXT (GLenum mode, GLint first, GLsizei count)
{
glDrawArrays(mode,first,count);
}
void glArrayElement(GLint i)
{
if(DEBUG){printf("serveur glArrayElement\n");}
// render_element(i);
}
void glArrayElementEXT (GLint i)
{
glArrayElement(i);
}
// updates an array atributes
static inline void update_array(int array_num,GLsizei type,GLint size,GLsizei stride,const GLvoid* pointer)
{
arrays[array_num].type=type;
arrays[array_num].size=size;
arrays[array_num].stride=stride;
arrays[array_num].pointer=pointer;
}
// Attrib 0
void glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
update_array(0,type,size,stride,pointer);
lib_glVertexPointer(size,type,stride,pointer);
}
void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
update_array(0,type,size,stride,pointer);
lib_glVertexPointer(size,type,stride,pointer);
}
// Attrib 1
void glVertexWeightPointerEXT (GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
update_array(1,type,size,stride,pointer);
lib_glWeightPointerARB(size,type,stride,pointer);
}
void glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
update_array(1,type,size,stride,pointer);
lib_glWeightPointerARB(size,type,stride,pointer);
}
// Attrib 2
void glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
update_array(2,type,3,stride,pointer);
lib_glNormalPointer(type,stride,pointer);
}
void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer)
{
update_array(2,type,3,stride,pointer);
lib_glNormalPointer(type,stride,pointer);
}
// Attrib 3
void glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
update_array(3,type,size,stride,pointer);
lib_glColorPointer(size,type,stride,pointer);
}
void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
update_array(3,type,size,stride,pointer);
lib_glColorPointer(size,type,stride,pointer);
}
// Attrib 4
void glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
update_array(4,type,size,stride,pointer);
lib_glSecondaryColorPointer(size,type,stride,pointer);
}
void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
update_array(4,type,size,stride,pointer);
lib_glSecondaryColorPointer(size,type,stride,pointer);
}
// Attrib 5
void glFogCoordPointerEXT (GLenum type, GLsizei stride, const GLvoid * pointer)
{
update_array(5,type,1,stride,pointer);
lib_glFogCoordPointer(type,stride,pointer);
}
void glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid * pointer)
{
update_array(5,type,1,stride,pointer);
lib_glFogCoordPointer(type,stride,pointer);
}
// Attrib 6
void glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
update_array(6,type,1,stride,pointer);
lib_glIndexPointer(type,stride,pointer);
}
void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer)
{
update_array(6,type,1,stride,pointer);
lib_glIndexPointer(type,stride,pointer);
}
// Attrib 7
void glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean * pointer)
{
update_array(7,GL_UNSIGNED_BYTE,1,stride,pointer);
lib_glEdgeFlagPointer(stride,pointer);
}
void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer)
{
update_array(7,GL_UNSIGNED_BYTE,1,stride,pointer);
lib_glEdgeFlagPointer(stride,pointer);
}
// Attrib 8+n
void glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
update_array(8+current_tex,type,size,stride,pointer);
lib_glTexCoordPointer(size,type,stride,pointer);
}
void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
update_array(8+current_tex,type,size,stride,pointer);
lib_glTexCoordPointer(size,type,stride,pointer);
}
// Attrib "index"
void glVertexAttribPointerNV (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
update_array(index,type,size,stride,pointer);
printf("Generic vertex Attributes not working\n");
}
void glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
{
update_array(index,type,size,stride,pointer);
printf("Generic vertex Attributes not working\n");
}
void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
{
update_array(index,type,size,stride,pointer);
printf("Generic vertex Attributes not working\n");
}