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Util.cpp
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/*
* Util.cpp
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Util.h"
#include <algorithm>
namespace Util {
void correctGlTexCoord(GLfloat x, GLfloat y)
{
glTexCoord2f (x, 1.0f - y);
}
/**
* Convenience function to map a variable from one coordinate space
* to another.
* The result is clipped in the range [ostart, ostop]
* Make sure ostop is bigger than ostart.
*
* To map a MIDI control value into the [0,1] range:
* map(value, 0.0, 1.0, 0. 127.);
*
* Depends on: #include <algorithm>
*/
float map_float(float value, float istart, float istop, float ostart, float ostop)
{
float ret = ostart + (ostop - ostart) * ((value - istart) / (istop - istart));
// In Processing, they don't do the following: (clipping)
return std::max(std::min(ret, ostop), ostart);
}
/**
* See map_float
*/
int map_int(int value, int istart, int istop, int ostart, int ostop)
{
float ret = ostart + (ostop - ostart) * ((value - istart) / float(istop - istart));
//g_print("%f = %d + (%d-%d) * ((%d-%d) / (%d-%d))", ret, ostart, ostop, ostart, value, istart, istop, istart);
// In Processing, they don't do the following: (clipping)
return std::max(std::min(int(ret), ostop), ostart);
}
Quad* createQuadForTexture(Texture* texture, int frameWidth, int frameHeight)
{
return new Quad(
Point(texture->getX(), texture->getY()),
Point(texture->getX() + texture->getWidth(), texture->getY()),
Point(texture->getX() + texture->getWidth(), texture->getY() + texture->getHeight()),
Point(texture->getX(), texture->getY() + texture->getHeight())
);
}
Triangle* createTriangleForTexture(Texture* texture, int frameWidth, int frameHeight)
{
return new Triangle(
Point(texture->getX(), texture->getY()),
Point(texture->getX() + texture->getWidth(), texture->getY()),
Point(texture->getX() + texture->getWidth() / 2, texture->getY() + texture->getHeight())
);
}
} // end of namespace