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cudawrapper.h
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#ifndef I3D_LINE3D_PP_CUDAWRAPPER_H_
#define I3D_LINE3D_PP_CUDAWRAPPER_H_
// check if CUDA available
#include "configLIBS.h"
#ifdef L3DPP_CUDA
/*
* Line3D++ - Line-based Multi View Stereo
* Copyright (C) 2015 Manuel Hofer
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
// std
#include <list>
#include <vector>
// external
#include "cuda.h"
#include "cuda_runtime.h"
#include "math_constants.h"
#include "helper_math.h"
#include "boost/thread/mutex.hpp"
// internal
#include "dataArray.h"
#include "sparsematrix.h"
#include "commons.h"
/**
* Line3D++ - CUDA functionality
* ====================
* All CUDA functions are defined here.
* ====================
* Author: M.Hofer, 2015
*/
namespace L3DPP
{
// constants
const unsigned int L3D_BLOCK_SIZE = 16;
const int L3D_GPU_BUFFER_LEN = 3072;
const int L3D_GPU_BUFFER_SIZE = L3D_GPU_BUFFER_LEN*L3D_GPU_BUFFER_LEN;
// device constants
__device__ const float L3D_EPS_GPU = 1e-12;
__device__ const float L3D_PI_1_2_GPU = 1.571f;
// feature matching
extern unsigned int match_lines_GPU(L3DPP::DataArray<float4>* lines_src,
L3DPP::DataArray<float4>* lines_tgt,
L3DPP::DataArray<float>* F,
L3DPP::DataArray<float>* RtKinv_src,
L3DPP::DataArray<float>* RtKinv_tgt,
const float3 C_src, const float3 C_tgt,
std::vector<std::list<L3DPP::Match> >* matches,
const unsigned int srcCamID, const unsigned int tgtCamID,
const float epi_overlap, const int kNN);
// scoring of matches
extern void score_matches_GPU(L3DPP::DataArray<float4>* lines,
L3DPP::DataArray<float4>* matches,
L3DPP::DataArray<int2>* ranges,
L3DPP::DataArray<float>* scores,
L3DPP::DataArray<float2>* regularizers_tgt,
L3DPP::DataArray<float>* RtKinv,
const float3 C, const float two_sigA_sqr,
const float k, const float min_similarity);
// find collinear segments
extern void find_collinear_segments_GPU(L3DPP::DataArray<char>* C,
L3DPP::DataArray<float4>* lines,
const float dist_t);
// replicator dynamics diffusion [M.Donoser, BMVC'13]
extern void replicator_dynamics_diffusion_GPU(L3DPP::SparseMatrix* &W, const std::string prefix);
}
#endif //L3DPP_CUDA
#endif //I3D_LINE3D_PP_CUDAWRAPPER_H_