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win32con.cpp
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win32con.cpp
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#ifdef _WIN32
#define Uses_TEvent
#define Uses_TKeys
#define Uses_THardwareInfo
#define Uses_TScreen
#include <tvision/tv.h>
#include <internal/win32con.h>
#include <internal/stdioctl.h>
#include <internal/winwidth.h>
#include <internal/codepage.h>
#include <internal/ansidisp.h>
#include <clocale>
Win32ConsoleStrategy* Win32ConsoleStrategy::create()
{
UINT cpInput, cpOutput;
std::unique_ptr<DisplayStrategy> display;
std::unique_ptr<InputStrategy> input;
if (initConsole(cpInput, cpOutput, display, input))
{
return new Win32ConsoleStrategy( cpInput, cpOutput,
display.release(),
input.release() );
}
return nullptr;
}
Win32ConsoleStrategy::Win32ConsoleStrategy( UINT cpInput, UINT cpOutput,
DisplayStrategy *display,
InputStrategy *input ) :
PlatformStrategy(display, input),
cpInput(cpInput),
cpOutput(cpOutput)
{
}
Win32ConsoleStrategy::~Win32ConsoleStrategy()
{
flushScreen();
restoreConsole();
}
bool Win32ConsoleStrategy::initConsole( UINT &cpInput, UINT &cpOutput,
std::unique_ptr<DisplayStrategy> &display,
std::unique_ptr<InputStrategy> &input )
{
StdioCtl::instance.setUp();
// Set the input mode.
{
DWORD consoleMode = 0;
if (!GetConsoleMode(StdioCtl::in(), &consoleMode)) return false;
consoleMode |= ENABLE_WINDOW_INPUT; // Report changes in buffer size
consoleMode &= ~ENABLE_PROCESSED_INPUT; // Report CTRL+C and SHIFT+Arrow events.
consoleMode |= ENABLE_EXTENDED_FLAGS; /* Disable the Quick Edit mode, */
consoleMode &= ~ENABLE_QUICK_EDIT_MODE; /* which inhibits the mouse. */
SetConsoleMode(StdioCtl::in(), consoleMode);
}
// Set the output mode.
bool supportsVT;
{
DWORD consoleMode = 0;
if (!GetConsoleMode(StdioCtl::out(), &consoleMode)) return false;
consoleMode &= ~ENABLE_WRAP_AT_EOL_OUTPUT; // Avoid scrolling when reaching end of line.
SetConsoleMode(StdioCtl::out(), consoleMode);
// Try enabling VT sequences.
consoleMode |= DISABLE_NEWLINE_AUTO_RETURN; // Do not do CR on LF.
consoleMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING; // Allow ANSI escape sequences.
supportsVT = SetConsoleMode(StdioCtl::out(), consoleMode);
}
// Set the console and the environment in UTF-8 mode.
cpInput = GetConsoleCP();
cpOutput = GetConsoleOutputCP();
SetConsoleCP(CP_UTF8);
SetConsoleOutputCP(CP_UTF8);
setlocale(LC_ALL, ".utf8"); // Note that this must be done after SetConsoleCP().
if (!supportsVT)
{
// Disable bitmap font in legacy console because multibyte characters
// are not displayed correctly.
CONSOLE_FONT_INFOEX fontInfo {};
fontInfo.cbSize = sizeof(fontInfo);
auto isBitmap = [](UINT family)
{
// https://docs.microsoft.com/en-us/windows/console/console-font-infoex
// "FontFamily: see the description of the tmPitchAndFamily member
// of the TEXTMETRIC structure."
// https://docs.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-textmetricw
// "A monospace bitmap font has all of these low-order bits clear".
return !(family & (TMPF_FIXED_PITCH | TMPF_VECTOR | TMPF_TRUETYPE | TMPF_DEVICE));
};
if ( GetCurrentConsoleFontEx(StdioCtl::out(), FALSE, &fontInfo)
&& isBitmap(fontInfo.FontFamily) )
{
// Compute the new font height based on the bitmap font size.
auto &oldSize = fontInfo.dwFontSize;
short fontY = 2*min(oldSize.X, oldSize.Y);
for (auto *name : {L"Consolas", L"Lucida Console"})
{
fontInfo.nFont = 0;
fontInfo.FontFamily = FF_DONTCARE;
fontInfo.FontWeight = FW_NORMAL;
fontInfo.dwFontSize = {0, fontY}; // Width estimated automatically, it seems.
wcscpy(fontInfo.FaceName, name);
// SetCurrentConsoleFontEx succeeds even if the font is not available.
// We need to check whether the font has actually been set.
SetCurrentConsoleFontEx(StdioCtl::out(), FALSE, &fontInfo);
GetCurrentConsoleFontEx(StdioCtl::out(), FALSE, &fontInfo);
if (wcscmp(fontInfo.FaceName, name) == 0)
break;
}
}
}
// Initialize the input and display strategies.
display = supportsVT ? std::make_unique<AnsiDisplay<Win32Display>>()
: std::make_unique<Win32Display>();
input = std::make_unique<Win32Input>();
return true;
}
void Win32ConsoleStrategy::restoreConsole()
{
// Restore the startup codepages and screen buffer.
SetConsoleCP(cpInput);
SetConsoleOutputCP(cpOutput);
WinWidth::clearState();
StdioCtl::instance.tearDown();
}
void Win32ConsoleStrategy::resetConsole()
{
// Attach the application to a new console with no data loss.
restoreConsole();
initConsole(cpInput, cpOutput, display, input);
}
bool Win32ConsoleStrategy::waitForEvent(long ms, TEvent &ev)
{
DWORD events = 0;
if (!GetNumberOfConsoleInputEvents(StdioCtl::in(), &events))
{
// The console likely crashed.
resetConsole();
}
if (!events && WaitForSingleObject(StdioCtl::in(), ms) == WAIT_OBJECT_0)
{
GetNumberOfConsoleInputEvents(StdioCtl::in(), &events);
}
// getEvent() often return false due to discarded events. But this
// function should not return false if there are pending events, as that
// defeats the event queue in THardwareInfo.
while (events--)
if (input->getEvent(ev))
return true;
return false;
}
/////////////////////////////////////////////////////////////////////////
// Win32Input
Win32Input::Win32Input() :
insertState(true),
surrogate(0)
{
}
int Win32Input::getButtonCount()
{
DWORD num;
GetNumberOfConsoleMouseButtons(&num);
return num;
}
void Win32Input::cursorOn()
{
DWORD consoleMode = 0;
GetConsoleMode(StdioCtl::in(), &consoleMode);
SetConsoleMode(StdioCtl::in(), consoleMode | ENABLE_MOUSE_INPUT);
}
void Win32Input::cursorOff()
{
DWORD consoleMode = 0;
GetConsoleMode(StdioCtl::in(), &consoleMode);
SetConsoleMode(StdioCtl::in(), consoleMode & ~ENABLE_MOUSE_INPUT);
}
bool Win32Input::getEvent(TEvent &ev)
{
INPUT_RECORD irBufferW = {};
DWORD ok = 0;
if (ReadConsoleInputW(StdioCtl::in(), &irBufferW, 1, &ok) && ok)
{
switch (irBufferW.EventType)
{
case KEY_EVENT:
if ( irBufferW.Event.KeyEvent.bKeyDown || // KeyDown
(irBufferW.Event.KeyEvent.wVirtualKeyCode == VK_MENU && // Pasted surrogate character
irBufferW.Event.KeyEvent.uChar.UnicodeChar) )
return getKeyEvent( irBufferW.Event.KeyEvent,
ev);
break;
case MOUSE_EVENT:
return getMouseEvent(irBufferW.Event.MouseEvent, ev);
case WINDOW_BUFFER_SIZE_EVENT:
ev.what = evCommand;
ev.message.command = cmScreenChanged;
ev.message.infoPtr = 0;
return True;
}
}
return false;
}
bool Win32Input::getKeyEvent( KEY_EVENT_RECORD KeyEventW,
TEvent &ev )
{
if (getUnicodeEvent(KeyEventW, ev)) {
ev.what = evKeyDown;
ev.keyDown.charScan.scanCode = KeyEventW.wVirtualScanCode;
if (ev.keyDown.textLength) {
ev.keyDown.charScan.charCode = CpTranslator::fromUtf8(ev.keyDown.asText());
if (KeyEventW.wVirtualKeyCode == VK_MENU)
// This is enabled when pasting certain characters, and it confuses
// applications. Clear it.
ev.keyDown.charScan.scanCode = 0;
if (!ev.keyDown.charScan.charCode || ev.keyDown.keyCode <= kbCtrlZ) {
// If the character cannot be represented in the current codepage,
// or if it would accidentally trigger a Ctrl+Key combination,
// make the whole keyCode zero to avoid side effects.
ev.keyDown.keyCode = kbNoKey;
}
} else
ev.keyDown.charScan.charCode = KeyEventW.uChar.AsciiChar;
ev.keyDown.controlKeyState = KeyEventW.dwControlKeyState;
// Convert NT style virtual scan codes to PC BIOS codes.
if ( (ev.keyDown.controlKeyState & kbCtrlShift) &&
(ev.keyDown.controlKeyState & kbAltShift) ) // Ctrl+Alt is AltGr
{
// When AltGr+Key does not produce a character, a
// keyCode with unwanted effects may be read instead.
if (!ev.keyDown.charScan.charCode)
ev.keyDown.keyCode = kbNoKey;
} else if (KeyEventW.wVirtualScanCode < 89) {
uchar index = KeyEventW.wVirtualScanCode;
if ((ev.keyDown.controlKeyState & kbShift) && THardwareInfo::ShiftCvt[index])
ev.keyDown.keyCode = THardwareInfo::ShiftCvt[index];
else if ((ev.keyDown.controlKeyState & kbCtrlShift) && THardwareInfo::CtrlCvt[index])
ev.keyDown.keyCode = THardwareInfo::CtrlCvt[index];
else if ((ev.keyDown.controlKeyState & kbAltShift) && THardwareInfo::AltCvt[index])
ev.keyDown.keyCode = THardwareInfo::AltCvt[index];
else if (THardwareInfo::NormalCvt[index])
ev.keyDown.keyCode = THardwareInfo::NormalCvt[index];
}
// Set/reset insert flag.
if (ev.keyDown.keyCode == kbIns)
insertState = !insertState;
if (insertState)
ev.keyDown.controlKeyState |= kbInsState;
return ev.keyDown.keyCode != kbNoKey || ev.keyDown.textLength;
}
return false;
}
bool Win32Input::getUnicodeEvent(KEY_EVENT_RECORD KeyEventW, TEvent &ev)
// Returns true unless the event contains a UTF-16 surrogate,
// in which case we need the next event.
{
ushort utf16[2] = {KeyEventW.uChar.UnicodeChar, 0};
ev.keyDown.textLength = 0;
// Do not treat non-printable characters as text.
if (' ' <= utf16[0] && utf16[0] != 0x7F) {
if (0xD800 <= utf16[0] && utf16[0] <= 0xDBFF) {
surrogate = utf16[0];
return false;
} else {
if (surrogate) {
if (0xDC00 <= utf16[0] && utf16[0] <= 0xDFFF) {
utf16[1] = utf16[0];
utf16[0] = surrogate;
}
surrogate = 0;
}
ev.keyDown.textLength = WideCharToMultiByte(
CP_UTF8, 0,
(wchar_t*) utf16, utf16[1] ? 2 : 1,
ev.keyDown.text, sizeof(ev.keyDown.text),
nullptr, nullptr );
}
}
return true;
}
bool Win32Input::getMouseEvent(MOUSE_EVENT_RECORD MouseEvent, TEvent &ev)
{
ev.what = evMouse;
ev.mouse.where.x = MouseEvent.dwMousePosition.X;
ev.mouse.where.y = MouseEvent.dwMousePosition.Y;
ev.mouse.buttons = MouseEvent.dwButtonState;
ev.mouse.eventFlags = MouseEvent.dwEventFlags;
ev.mouse.controlKeyState = MouseEvent.dwControlKeyState;
// Rotation sense is represented by the sign of dwButtonState's high word
Boolean positive = !(MouseEvent.dwButtonState & 0x80000000);
if( MouseEvent.dwEventFlags & MOUSE_WHEELED )
ev.mouse.wheel = positive ? mwUp : mwDown;
else if( MouseEvent.dwEventFlags & MOUSE_HWHEELED )
ev.mouse.wheel = positive ? mwRight : mwLeft;
else
ev.mouse.wheel = 0;
return true;
}
/////////////////////////////////////////////////////////////////////////
// Win32Display
Win32Display::Win32Display() :
dwSize {},
lastAttr('\x00')
{
}
void Win32Display::reloadScreenInfo()
{
CONSOLE_SCREEN_BUFFER_INFO sbInfo {};
// Set the buffer size to the viewport size so that the scrollbars
// do not become visible after resizing.
GetConsoleScreenBufferInfo(StdioCtl::out(), &sbInfo);
sbInfo.dwSize.X = sbInfo.srWindow.Right - sbInfo.srWindow.Left + 1;
sbInfo.dwSize.Y = sbInfo.srWindow.Bottom - sbInfo.srWindow.Top + 1;
// Set the cursor temporally to (0, 0) to prevent the console from crashing due to a bug.
auto curPos = sbInfo.dwCursorPosition;
SetConsoleCursorPosition(StdioCtl::out(), {0, 0});
// Resize the buffer.
SetConsoleScreenBufferSize(StdioCtl::out(), sbInfo.dwSize);
// Restore the cursor position (it does not matter if it is out of bounds).
SetConsoleCursorPosition(StdioCtl::out(), curPos);
// Update internal state.
dwSize = sbInfo.dwSize;
TerminalDisplay::reloadScreenInfo();
}
TPoint Win32Display::getScreenSize()
{
return {dwSize.X, dwSize.Y};
}
int Win32Display::getCaretSize()
{
CONSOLE_CURSOR_INFO crInfo {};
GetConsoleCursorInfo(StdioCtl::out(), &crInfo);
return crInfo.bVisible ? crInfo.dwSize : 0;
}
int Win32Display::getColorCount()
{
// Conhost has had high color support for some time:
// https://devblogs.microsoft.com/commandline/24-bit-color-in-the-windows-console/
// TODO: find out if we can be more accurate.
return 16;
}
void Win32Display::lowlevelCursorSize(int size)
{
CONSOLE_CURSOR_INFO crInfo;
if (size) {
crInfo.bVisible = TRUE;
crInfo.dwSize = size;
} else {
crInfo.bVisible = FALSE;
crInfo.dwSize = 1;
}
SetConsoleCursorInfo(StdioCtl::out(), &crInfo);
}
void Win32Display::clearScreen()
{
COORD coord = {0, 0};
DWORD length = dwSize.X * dwSize.Y;
BYTE attr = 0x07;
DWORD read;
FillConsoleOutputAttribute(StdioCtl::out(), attr, length, coord, &read);
FillConsoleOutputCharacter(StdioCtl::out(), ' ', length, coord, &read);
lastAttr = attr;
}
// Fallback display support with rudimentary buffering.
void Win32Display::lowlevelWriteChars(TStringView chars, TColorAttr attr)
{
uchar bios = attr.toBIOS();
if (bios != lastAttr)
{
lowlevelFlush();
SetConsoleTextAttribute(StdioCtl::out(), bios);
lastAttr = bios;
}
buf.insert(buf.end(), chars.data(), chars.data()+chars.size());
}
void Win32Display::lowlevelMoveCursor(uint x, uint y)
{
lowlevelFlush();
SetConsoleCursorPosition(StdioCtl::out(), {(short) x, (short) y});
}
void Win32Display::lowlevelFlush()
{
WriteConsole(StdioCtl::out(), buf.data(), buf.size(), nullptr, nullptr);
buf.resize(0);
}
#endif // _WIN32