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fix compile
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Entities/SeekerBarrierColorController.cs

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Original file line numberDiff line numberDiff line change
@@ -426,7 +426,7 @@ private static void onSeekerBarrierRendererRender(On.Celeste.SeekerBarrierRender
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GameplayRenderer.End();
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// first, build the scene with background + gameplay that was rendered so far.
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self.ensureBufferIsCorrect();
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controllerOnScreen.ensureBufferIsCorrect();
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Engine.Instance.GraphicsDevice.SetRenderTarget(controllerOnScreen.levelRenderTarget);
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Engine.Instance.GraphicsDevice.Clear(Color.Transparent);
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level.Background.Render(level);

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