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The PathView control is crashing the macOS Machinekit Client when activated in Cetus. Either with the latest MachinekitClient binary or by building it manually.
Same issue under macOS 10.13 (High Sierra) or 10.12 (Sierra).
The issue seems to come from drawTexts() in glview.cpp.
I don't know how to fix it, but I can test any patch, I have Machinekit building in QtCreator (Qt5.12.1 64bit).
No crash occurs after removing the calls to drawTexts().
Let me know if you need any more details :)
Thank you,
Benjamin
Not certain it's done the right way (maybe a glActiveTexture(GL_TEXTURE0); should be done before leaving?), but I got it solved! Needs testing on other platforms though.
Hello
The PathView control is crashing the macOS Machinekit Client when activated in Cetus. Either with the latest MachinekitClient binary or by building it manually.
Same issue under macOS 10.13 (High Sierra) or 10.12 (Sierra).
The issue seems to come from drawTexts() in glview.cpp.
I don't know how to fix it, but I can test any patch, I have Machinekit building in QtCreator (Qt5.12.1 64bit).
No crash occurs after removing the calls to drawTexts().
Let me know if you need any more details :)
Thank you,
Benjamin
Here is part of the crashlog:
The text was updated successfully, but these errors were encountered: