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FastControllerWrapper.cs
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/**
* BattleSnake 2019 submission, AI program for multi agent snake game
* Copyright (C) 2019 Maximilian Schier, Frederick Schubert and Niclas Wüstenbecker
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System;
using System.Security.Cryptography;
using System.Text;
using BattleSnake.AI;
using BattleSnake.InternalModel;
using BattleSnake.ApiModel;
using BattleSnake.Service;
namespace BattleSnake {
public class FastControllerWrapper<T> : ISnakeInstanceController where T : IFastModelController {
T innerController;
public FastControllerWrapper(T innerController) {
this.innerController = innerController;
this.SearchLimit = new DeepeningSearch.SearchLimit();
}
public DeepeningSearch.SearchLimit SearchLimit {
get; set;
}
public string Name {
get {
return "FastControllerWrapper_" + innerController.Name;
}
}
public static byte[] sha256(string s) {
using (var sha = SHA256.Create()) {
return sha.ComputeHash(Encoding.UTF8.GetBytes(s));
}
}
public string Start(GameState s) {
FastWorld w = FastWorld.FromApiModel(s);
int ownIndex = w.FindSnakeIndexForHead(s.You.Head);
innerController.Start(w, ownIndex);
// For color just take hash of inner type name
var hash = sha256(innerController.GetType().FullName);
return String.Format("#{0:X2}{1:X2}{2:X2}", hash[0], hash[1], hash[2]);
}
public Direction Move(GameState s) {
FastWorld w = FastWorld.FromApiModel(s);
int ownIndex = w.FindSnakeIndexForHead(s.You.Head);
return innerController.Move(w, ownIndex, SearchLimit);
}
public void End(GameState s) {
FastWorld w = FastWorld.FromApiModel(s);
int ownIndex = w.FindSnakeIndexForHead(s.You.Head);
innerController.End(w, ownIndex);
}
}
}