Quite a lot of bugs were fixed:
- Added more documentation
- #278: Fixed random dor in flowytown arena
- #279: Fixed warnings at startup due to new python versions
- #281: Fixed trainer name conflicts
- Fixed a bug with fightmap not resozing
- Did some reformating
Quite a lot happened until this release:
- Moved some NPCs out of the way
- Fixed a small bug with
gen_wiki.py
on windows - Added new
first evolution
achievement - Added new Poketes (Pavous, Uberpavous, Kartmen, Kakraholt, Bablbam)
- Volume settings with a funky new volumeslider
- A new
--no_audio
commandline option to supress all audio - Stats for Poketes
- Infos about the effect an attack has
- The complete game is now resizable
- Reduced stack traces
This release now requires scrap_engine
on v1.4.0
Many thanks to @ondrejmyska for your many contributions.
Fixes a small bug in the representation of pokete on flathub.
The distribution size was shrinked extremely compared to 0.8.0
- Made all wav files mp3s
- Added new audio library and replaced playsound
- Reduced the Appimage size
- The first map got a bigger overhaul to make an entrance into the game easier
- Added audio
- Removed pynput as a dependency on windows
- A lot of spelling and grammar fixes
- Fixed Poketes not beeing freeable
- Added some game ballancing
- Trainers can now obtain more than one Pokete
- Made run away random
- Added remappable controls
- Save location is now based on XDG dirs, no intervention needed
- Added quick attacks using
yzcv
so the attackamenu can be skipped
Many thanks to everybody who contributed to this release!
Preparation release for flatpaks. Includes:
- A svg image of the pokete logo
- A metainfo.xml file for pokete
Crucial bugfix related to natures and pokete dex.
Just some small bugfixes.
- Massive code reorganisation
- Added
PeriodicEventManager
, introducing a centralized approach to handling periodically occurring events - Enabled pipenv support
- After all Poketes are dead, players are now transported back to the last visited Pokete center
- Multiple Poketes in a fight are now automatically possible
- NPCs are way smarter now and support multi-answer chats
- Added achievements visible via a submenu
- Added commandline options
- Several new Poketes have been added:
- Also the maps "Agrawos" and "Sunny Beach" have been added
- Weather influencing effectivities has been added
- Added notifications
- Ingame time was added:
- Day and Night active Poketes
- A clock
- Time stops after a certain period of idling
- Treats and the Pokete-Care where added to make leveling easier
- The game is now available as an AppImage
- The newly added natures now influence a Poketes stats on an individual basis
This article summarises the changes further.
Again very special thanks to @MaFeLP for supporting me!
What changed until this release?
- Added Diamondos, Dia stab,
- Dazzle, Dia spikes
- Added Megapois, Poison thorn
- Added Dicko, Lil nut
- Added Mowcow, Supercow power
- Added Wheeto, Special smell
- Added Flowy Town, Mowcow Meadow, The Fields of Agrawos
- Reformated files
- Added Github pages, special thanks to MaFeLP
- Added validation action
- Made the savefile json
- Added subtypes to better organise generic attacks
- Added Devguide
- Added modloader
- Added .editorconfig
- Added Pipfile and Pipfile.lock
- Overhauled Roadmap
- Added multipage wiki
- Completely rewrote gen_wiki.py
- Reformated, moved, outsourced, chnages a lot of code
Again special thanks to MaFeLP
Some minor changes due to API changes in scrap_engine v1.0.0. scrap_engine v1.0.0 is now required.
What changed until this release?
- Improve Help
- Added CODENAME: Grey Edition
- Now unvisited maps names are not displayed in Roadmap anymore
- Added question when exiting
- Added startuptime to savefile
- Added Route 7
- Added coloured Minimap
- Added Spikes, Bubble gun,
- Flame throw, Toe breaker, Wind blow, Storm gust, Rock smash
- Added Dicki, Dick energy,
- Ground hit, Hiding
- Added Schmetterling, Schmetter
- Added abbility to learn a new attack very fifth level
- Added second type
- Added savable attacks
- Added Poison Type
- Added Learn Discs that can be used to teach new attack to Poketes
- Added abilities
- Added flying
- scrap_engine v0.3.3 is now needed
What changed until this release?
- Added EffectFreezing
- Added ice Poketes (Cubl, Spikl) and attacks (freeze, Snow storm, Sword of ice)
- Added some more new Poketes (Confuso, Poisopla) and attacks (Confusion, Posion spores, Root slap)
- Added shiny Poketes
- Outsourced all map information to maps.py
- Added version checking to warn about data loss when downgrading
- Sorted the Poketes and attacks in the wiki by types
- Fixed the effectivity of EffectBurning
- Fixed logic bug in most effects, so that some types are not affected by some effects
- Added Pokete dex for the user to keep track of all Pokete 'races' they have ever caught regardless of wether or not the Poketes are in the deck or not
- Cleaned up save file to be more readable for humans
- Changed development flow
What changed until this release?
- Added confirmation for running away
- Made playmap_1 way easier
- Changed attack list to start with 1 and not 0
- Renamed attacs to attacks
- Added several new attacks
- Added several new moves (downgrade...)
- Added Rock-ville
- Added new mechanic that moves movemap to ensure all text fits on movemap
- Fixed bug with exclamations out of movemap
- Added support for more than one move per attack
- Increased attack AP to avoid running back to the Pokete-center as often
- Changed roadmap mechanism
- Added effects
- Added coloured output for OutP (scrap_engine >= v0.3.1 is now needed)
- Fixed bug with saving in shops
- Fixed bug with moves when confused
- Outsourced general-use functions
- Made some functions a class
- Made some other quality of life changes
What changed until this release?
- Added coloured type tags and attack labels
- Added ice type
- Added about
- Added a now Pokete
- Made some minor fixes and changes
What changed until this release?
- Added trading with other players in the same network
- Simplified some code
What changed until this release?
- scrap_engine 0.3.0 in now needed
- Added initiative attribute for Poketes to determine which Pokete attacks first
- Several minor fixed and additions
What changed until this release?
- Compatibility with scrap_engine 0.2.0
- Added validation for pokete_data
- Added Intro
What changed until this release?
- Added Changelog.md
- Added Route 6, bigmountain see and bigmountain cave
- Improved wiki.md
- Added Wolfiro
- Added saving Poketeballs
- Added some new attacks
- Fixed some bugs
What changed until this release?
- Trainers are now more likely to use effective attacks
- Added autosave
- Added a proper settings system
- Added undead type
- Added some new Poketes and attacks
- Added HowToPlay.md
- Added trainer saving
- Added Route 5
- Added confirmation texts when doing sensible stuff
- Moved some stuff around
- Fixed some bugs
What changed until this release?
- Added route 3
- Added route 4
- Added Deepest forest
- minor fixes
- Added pics
- Fixed some values
- Fixed some bugs with trainers
What changed until this release?
- Added Abandoned village
- Added clampi
- Added more NPCs
- Added .desktop (MaFeLP) and logo
- Made additions to the item system
This is the first real release of Pokete, because at this point most of the key game mechanics are implemented and most stuff that's still missing is just game content.