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ai_human.h
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ai_human.h
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/*
OOPoker
Copyright (c) 2010 Lode Vandevenne
All rights reserved.
This file is part of OOPoker.
OOPoker is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OOPoker is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OOPoker. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "ai.h"
#include "player.h"
class HostTerminal;
/*
This is an AI for a terminal game where there is only a single human.
*/
class AIHuman : public AI
{
private:
HostTerminal* host;
public:
AIHuman(HostTerminal* host);
virtual Action doTurn(const Info& info);
virtual void onEvent(const Event& event);
virtual bool boastCards(const Info& info);
virtual std::string getAIName();
};