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state_test.go
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package fsm_test
import (
"bytes"
"errors"
"fmt"
"github.com/lummie/assert"
"github.com/lummie/fsm"
"testing"
)
const (
// states
Red fsm.State = iota
RedAmber
Green
Amber
Blue = 101
)
func TestSimpleTransitions(t *testing.T) {
tr := fsm.NewTransitions()
assert.NotNil(t, tr, "Transitions hould have been created")
tr.Add(Red, RedAmber, nil, nil, "")
ok, g, a := tr.Get(Red, Green)
assert.False(t, ok, "Red, Green not expected")
assert.Nil(t, g)
assert.Nil(t, a)
ok, g, a = tr.Get(Red, RedAmber)
assert.True(t, ok, "Expected Red, RedAmber")
assert.Nil(t, g)
assert.Nil(t, a)
}
func TestTransitionsThatAreInvalid(t *testing.T) {
tr := fsm.NewTransitions()
assert.NotNil(t, tr, "Transitions hould have been created")
tr.Add(Red, RedAmber, nil, nil, "")
tr.Add(Red, Green, nil, nil, "")
ok, _, _ := tr.Get(Red, Blue)
assert.False(t, ok, "Blue not a valid transtion to")
ok, _, _ = tr.Get(Blue, Red)
assert.False(t, ok, "Blue not a valid transtion from")
ok, _, _ = tr.Get(RedAmber, Green)
assert.False(t, ok, "Not a valid transtion")
}
func TestTransitionsWithGuardAndAction(t *testing.T) {
tr := fsm.NewTransitions()
assert.NotNil(t, tr, "Transitions hould have been created")
var gc int
myGuard := func(current, target fsm.State, ctx interface{}) error {
gc++
return nil
}
var ac int
myAction := func(state fsm.State, ctx interface{}) {
ac++
}
tr.Add(Red, RedAmber, myGuard, myAction, "")
ok, g, a := tr.Get(Red, RedAmber)
assert.True(t, ok, "Red, RedAmber expected")
assert.NotNil(t, g)
assert.NotNil(t, a)
g(Red, RedAmber, nil)
assert.Equal(t, 1, gc, "expected gc to have been incremented")
a(RedAmber, nil)
assert.Equal(t, 1, ac, "expected gc to have been incremented")
}
func TestTransitions_MultipleOnSameState(t *testing.T) {
tr := fsm.NewTransitions()
tr.Add(Red, RedAmber, nil, nil, "")
tr.Add(Red, Green, nil, nil, "")
tr.Add(Red, Amber, nil, nil, "")
ok, _, _ := tr.Get(Red, RedAmber)
assert.True(t, ok, "Red, RedAmber expected")
ok, _, _ = tr.Get(Red, Green)
assert.True(t, ok, "Red, Green expected")
ok, _, _ = tr.Get(Red, Amber)
assert.True(t, ok, "Red, Amber expected")
}
func TestTransitions_MultipleDifferentStates(t *testing.T) {
tr := fsm.NewTransitions()
tr.Add(Red, RedAmber, nil, nil, "")
tr.Add(RedAmber, Green, nil, nil, "")
tr.Add(Green, Amber, nil, nil, "")
tr.Add(Amber, Red, nil, nil, "")
ok, _, _ := tr.Get(Red, RedAmber)
assert.True(t, ok, "Red, RedAmber expected")
ok, _, _ = tr.Get(RedAmber, Green)
assert.True(t, ok, "RedAmber, Green expected")
ok, _, _ = tr.Get(Green, Amber)
assert.True(t, ok, "Green, Amber expected")
ok, _, _ = tr.Get(Amber, Red)
assert.True(t, ok, "Amber, Red expected")
}
func TestNewStateMachine(t *testing.T) {
sm := fsm.NewStateMachine(Red)
tr := fsm.NewTransitions()
tr.Add(Red, RedAmber, nil, nil, "")
tr.Add(RedAmber, Green, nil, nil, "")
tr.Add(Green, Amber, nil, nil, "")
tr.Add(Amber, Red, nil, nil, "")
err := sm.Change(tr, RedAmber, nil)
assert.NotError(t, err)
err = sm.Change(tr, Green, nil)
assert.NotError(t, err)
err = sm.Change(tr, Amber, nil)
assert.NotError(t, err)
err = sm.Change(tr, Red, nil)
assert.NotError(t, err)
}
func TestNewStateMachineNegative(t *testing.T) {
sm := fsm.NewStateMachine(Red)
tr := fsm.NewTransitions()
tr.Add(Red, RedAmber, nil, nil, "")
tr.Add(RedAmber, Green, nil, nil, "")
tr.Add(Green, Amber, nil, nil, "")
tr.Add(Amber, Red, nil, nil, "")
err := sm.Change(tr, Green, nil)
assert.Error(t, err)
err = sm.Change(tr, Amber, nil)
assert.Error(t, err)
err = sm.Change(tr, Red, nil)
assert.Error(t, err)
err = sm.Change(tr, RedAmber, nil)
assert.NotError(t, err)
err = sm.Change(tr, RedAmber, nil)
assert.Error(t, err)
err = sm.Change(tr, Amber, nil)
assert.Error(t, err)
err = sm.Change(tr, Red, nil)
assert.Error(t, err)
err = sm.Change(tr, Green, nil)
assert.NotError(t, err)
err = sm.Change(tr, RedAmber, nil)
assert.Error(t, err)
err = sm.Change(tr, Green, nil)
assert.Error(t, err)
err = sm.Change(tr, Red, nil)
assert.Error(t, err)
err = sm.Change(tr, Amber, nil)
assert.NotError(t, err)
err = sm.Change(tr, RedAmber, nil)
assert.Error(t, err)
err = sm.Change(tr, Green, nil)
assert.Error(t, err)
err = sm.Change(tr, Amber, nil)
assert.Error(t, err)
}
func TestTransitionsWithGuardFailureAndAction(t *testing.T) {
sm := fsm.NewStateMachine(Red)
var gc int
myGuard := func(current, target fsm.State, ctx interface{}) error {
gc++
return errors.New("Guard failed")
}
var ac int
myAction := func(state fsm.State, ctx interface{}) {
ac++
}
tr := fsm.NewTransitions()
tr.Add(Red, RedAmber, myGuard, myAction, "")
tr.Add(Red, Green, nil, myAction, "")
err := sm.Change(tr, RedAmber, nil)
assert.Error(t, err, "Red, RedAmber expected")
assert.Equal(t, 1, gc, "expected gc to have been incremented")
assert.Equal(t, 0, ac, "expected ac to have not changed")
err = sm.Change(tr, Green, nil)
assert.NotError(t, err, "Red -> Green expected")
assert.Equal(t, 1, ac, "expected ac to have been incremented")
}
func ExampleNewStateMachine() {
// Traffic light example
sm := fsm.NewStateMachine(Red)
// a guard that always succeeds and prints the state change request
allowChangeGuard := func(current, target fsm.State, ctx interface{}) error {
fmt.Printf("Guard: %d -> %d.\n", current, target)
return nil
}
// an action that simply prints the new state
printStateAction := func(state fsm.State, ctx interface{}) {
fmt.Printf("Action: %d.\n", state)
}
// create the transition rules
tr := fsm.NewTransitions()
tr.Add(Red, RedAmber, allowChangeGuard, printStateAction, "Prepare to Go")
tr.Add(RedAmber, Green, allowChangeGuard, printStateAction, "Go")
tr.Add(Green, Amber, allowChangeGuard, printStateAction, "Stop unless unsafe to do so")
tr.Add(Amber, Red, allowChangeGuard, printStateAction, "Stop")
// change the state of the machine
sm.Change(tr, RedAmber, nil)
sm.Change(tr, Green, nil)
sm.Change(tr, Amber, nil)
sm.Change(tr, Red, nil)
// Output:
// Guard: 0 -> 1.
// Action: 1.
// Guard: 1 -> 2.
// Action: 2.
// Guard: 2 -> 3.
// Action: 3.
// Guard: 3 -> 0.
// Action: 0.
}
func TestStateMachine_InvalidState(t *testing.T) {
sm := fsm.NewStateMachine(Red)
tr := fsm.NewTransitions()
tr.Add(Red, RedAmber, nil, nil, "")
tr.Add(RedAmber, Green, nil, nil, "")
tr.Add(Green, Amber, nil, nil, "")
tr.Add(Amber, Red, nil, nil, "")
err := sm.Change(tr, fsm.State(99), nil)
assert.Error(t, err, "Expected an error for an uknown state")
}
func ExampleEncoder_Encode() {
// create the transition rules
tr := fsm.NewTransitions()
tr.Add(Red, RedAmber, nil, nil, "Prepare to Go")
tr.Add(RedAmber, Green, nil, nil, "Go")
tr.Add(Green, Amber, nil, nil, "Stop unless unsafe to do so")
tr.Add(Amber, Red, nil, nil, "Stop")
buf := bytes.NewBuffer([]byte{})
e := fsm.NewEncoder(buf, Red, []fsm.State{Green})
e.Tags[Red] = "Red"
e.Tags[RedAmber] = "RedAmber"
e.Tags[Green] = "Green"
e.Tags[Amber] = "Amber"
e.Encode(tr)
fmt.Print(string(buf.Bytes()))
// Outputs something like:
//digraph fsm {
// rankdir=TB;
// size="8,5"
// node [shape = circle, color=grey, style=filled];
// STATE_START [label=""]
// node [shape = circle, color=grey, peripheries=2, style=filled];
// STATE_END [label=""]
// node [shape = circle, style=empty, peripheries=1];
// STATE_START -> Red [label=""]
// Green -> Amber [label="Stop unless unsafe to do so"]
// Amber -> Red [label="Stop"]
// Red -> RedAmber [label="Prepare to Go"]
// RedAmber -> Green [label="Go"]
// Green -> STATE_END [label=""]
//}
}