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graphical.py
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import abc
import colour
import default
import entity
import env
import grid
import numpy as np
import pygame
from typing import Callable, List, Optional, Tuple
class EnvironmentPrinter(env.Printer):
def __init__(
self,
grid: np.array
):
# Mapping between the passenger Drop-Off location
# and its colour.
self._passenger_colours = {}
self.grid = grid
self._colour_picker = colour.Picker()
def print(self, env: env.Environment):
env_grid = env.map.grid
n_cols, n_rows = env_grid.shape
assert self.__height % n_cols == 0, "display height is not divisible by number of columns in grid"
assert self.__width % n_rows == 0, "display width is not divisible by number of rows in grid"
cell_height = self.__height // n_cols
cell_width = self.__width // n_rows
# Print roads and sidewalks
road_printer = RoadPrinter(
screen=self.__screen, cell_width=cell_width, cell_height=cell_height,
)
sidewalk_printer = SidewalkPrinter(
screen=self.__screen, cell_width=cell_width, cell_height=cell_height,
)
for pos in env.map.all_positions:
if env.map.is_road(pos):
road_printer.print(pos)
elif env.map.is_sidewalk(pos):
sidewalk_printer.print(pos)
else:
raise ValueError(f"Position not road or sidewalk: {pos}")
# Print taxis
taxi_printer = TaxiPrinter(
screen=self.__screen,
cell_width=cell_width,
cell_height=cell_height,
pick_colour_fn=self._pick_passenger_colour
)
for t in env.taxis:
taxi_printer.print(t)
# Print passengers
self._remove_colours_for_disapeared_passengers(env.passengers)
pass_printer = PassengerPrinter(
screen=self.__screen,
cell_width=cell_width,
cell_height=cell_height,
pick_colour_fn=self._pick_passenger_colour,
)
for p in env.passengers:
pass_printer.print(p)
pygame.display.flip()
def _remove_colours_for_disapeared_passengers(self, passengers: List[entity.Passenger]):
drop_off_locations = {p.drop_off for p in passengers}
mark_for_delete = []
for loc in self._passenger_colours:
if loc not in drop_off_locations:
mark_for_delete.append(loc)
for loc in mark_for_delete:
del self._passenger_colours[loc]
def _pick_passenger_colour(self, p: entity.Passenger) -> colour.Colour:
drop_off_loc = p.drop_off
if drop_off_loc in self._passenger_colours:
return self._passenger_colours[drop_off_loc]
new_colour = self._colour_picker.random_not_close(
*colour.ROADS, *colour.SIDEWALKS, *colour.TAXI, *self._passenger_colours.values(),
)
self._passenger_colours[drop_off_loc] = new_colour
return new_colour
def __enter__(self):
pygame.init()
n_cells = self.grid.shape[0] * self.grid.shape[1]
self.__width = self.__height = ((min(pygame.display.Info().current_w, pygame.display.Info().current_h) * 0.8) // n_cells) * n_cells
self.__screen = pygame.display.set_mode((self.__width, self.__height))
return self
def __exit__(self, ex_type, ex_val, ex_traceback) -> bool:
pygame.quit()
return False
class BasePrinter:
def __init__(self, screen: pygame.Surface, cell_width: int, cell_height: int):
self._screen = screen
self._cell_width = cell_width
self._cell_height = cell_height
def get_upper_left(self, pos: grid.Position) -> Tuple[int, int]:
"""Computes the upper left corner for a given position."""
return pos.x * self._cell_width, pos.y * self._cell_height
def get_cell_center(self, pos: grid.Position) -> Tuple[int, int]:
"""Computes the center pixels for a given position."""
left, top = self.get_upper_left(pos)
return left + self._cell_width // 2, top + self._cell_height // 2
def get_px_side(self):
"""Computes the pixelart pixel size."""
return int(self._cell_width // 16)
class CellPrinter(abc.ABC, BasePrinter):
@abc.abstractmethod
def colour(self):
pass
def print(self, pos: grid.Position) -> None:
"""Draws a rectangle of a given colour for the given position."""
left = pos.x * self._cell_width
top = pos.y * self._cell_height
#Change function colour name
self._screen.blit(self.colour(), (left,top))
class RoadPrinter(CellPrinter):
def colour(self):
#return colour.ROAD
return pygame.transform.scale(pygame.image.load("Images/estrada.png"), (self._cell_width, self._cell_height))
class SidewalkPrinter(CellPrinter):
def colour(self):
#return colour.SIDEWALK
return pygame.transform.scale(pygame.image.load("Images/passeio.png"), (self._cell_width, self._cell_height))
class TaxiPrinter(BasePrinter):
def __init__(
self,
screen: pygame.Surface,
cell_width: int,
cell_height: int,
pick_colour_fn: Callable[[entity.Passenger], colour.Colour],
):
super().__init__(screen=screen, cell_width=cell_width, cell_height=cell_height)
self._pick_fn = pick_colour_fn
def print(self, taxi: entity.Taxi):
car = pygame.transform.scale(pygame.image.load("Images/taxi.png"), (0.8*self._cell_width, 0.8*self._cell_height))
left = taxi.loc.x * self._cell_width + 0.1 * self._cell_width
top = taxi.loc.y * self._cell_height + 0.1 * self._cell_height
if taxi.direction == entity.Direction.UP:
taxi_sprite = pygame.transform.rotate(car, 0)
elif taxi.direction == entity.Direction.DOWN:
taxi_sprite = pygame.transform.rotate(car, -180)
elif taxi.direction == entity.Direction.LEFT:
taxi_sprite = pygame.transform.rotate(car, 90)
elif taxi.direction == entity.Direction.RIGHT:
taxi_sprite = pygame.transform.rotate(car, -90)
if taxi.has_passenger is not None:
draw_colour = self._pick_fn(taxi.has_passenger)
# taxi_center = self.get_cell_center(taxi.loc)
# px_side = self.get_px_side()
x, y = self.get_upper_left(taxi.loc)
taxi_rect = pygame.Rect(x, y, self._cell_width, self._cell_height)
pygame.draw.rect(self._screen, draw_colour, taxi_rect)
# taxi_rect1 = pygame.Rect(taxi_center[0] - (2 * px_side), taxi_center[1] + px_side, 4 * px_side, 4 * px_side)
# taxi_rect2 = taxi_rect1.copy().inflate(2 * px_side, -2 * px_side)
# taxi_rect3 = taxi_rect1.copy().inflate(-2 * px_side, 2 * px_side)
# pygame.draw.rect(self._screen, draw_colour, taxi_rect1)
# pygame.draw.rect(self._screen, draw_colour, taxi_rect2)
# pygame.draw.rect(self._screen, draw_colour, taxi_rect3)
self._screen.blit(taxi_sprite, (left, top))
#taxi_center = self.get_cell_center(taxi.loc)
#draw_text(self._screen, f"{taxi.id}", taxi_center, (0, 0, 0), 18, bold=True)
class PassengerPrinter(BasePrinter):
def __init__(
self,
screen: pygame.Surface,
cell_width: int,
cell_height: int,
pick_colour_fn: Callable[[entity.Passenger], colour.Colour],
):
super().__init__(screen=screen, cell_width=cell_width, cell_height=cell_height)
self._pick_fn = pick_colour_fn
def print(self, passenger: entity.Passenger):
# draw_radius = 0.9 * (min(self._cell_height, self._cell_width) // 2)
draw_colour = self._pick_fn(passenger)
pick_up_center = self.get_cell_center(passenger.pick_up)
px_side = self.get_px_side()
if passenger.in_trip in [entity.TripState.WAITING, entity.TripState.FINISHED]:
pick_up_rect1 = pygame.Rect(pick_up_center[0] - (3 * px_side), pick_up_center[1] - (3 * px_side),
6 * px_side, 6 * px_side)
pick_up_rect2 = pick_up_rect1.copy().inflate(2 * px_side, -2 * px_side)
pick_up_rect3 = pick_up_rect1.copy().inflate(-2 * px_side, 2 * px_side)
pygame.draw.rect(self._screen, draw_colour, pick_up_rect1)
pygame.draw.rect(self._screen, draw_colour, pick_up_rect2)
pygame.draw.rect(self._screen, draw_colour, pick_up_rect3)
#passenger_center = self.get_cell_center(passenger.pick_up)
#draw_text(self._screen, f"{passenger.id}", passenger_center, (0, 0, 0), 18, bold=True)
drop_off_upper_left = self.get_upper_left(passenger.drop_off)
drop_off_rect = pygame.Rect(drop_off_upper_left[0], drop_off_upper_left[1],
self._cell_width, self._cell_height)
pygame.draw.rect(self._screen, draw_colour, drop_off_rect, 2 * px_side)
def draw_text(
screen: pygame.Surface,
text: str,
center: Tuple[int, int],
color: Tuple[int, int, int],
size: int,
font: str = "arial",
bold: bool = False,
):
font = pygame.font.SysFont(font, size, bold)
surf = font.render(text, True, color)
rect = surf.get_rect()
rect.center = center
screen.blit(surf, rect)