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User.cpp
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#include "User.h"
using namespace std;
const string User::RESOURCE = "user";
vector<User*> users;
User::User()
:username(""), role(0) {
this->id = -1;
this->todoCount = 0;
this->todos = new Todo[0];
}
User::User(unsigned int id) {
if (User::has(id)) {
this->username = users.at(id)->username;
this->role = users.at(id)->role;
this->todoCount = users.at(id)->todoCount;
this->todos = users.at(id)->todos;
} else {
this->id = -1;
this->todoCount = 0;
this->todos = new Todo[0];
}
}
User::User(const string &username, int role)
:username(username), role(role) {
this->id = -1;
this->todoCount = 0;
this->todos = new Todo[0];
}
User::User(const User &user)
:username(user.username), role(user.role) {
this->id = user.id;
this->todoCount = user.todoCount;
for (int i = 0; i < this->todoCount; i++)
this->todos[i] = user.todos[i];
}
User::~User() {
delete [] this->todos;
cout << "Destroying " << *this << endl;
}
// Operators
ostream &operator<<(ostream &out, const User &user) {
out << "User(";
if (user.id != -1) {
out << user.id << ", '" << user.username << "'";
}
out << ")";
return out;
}
const User &User::operator=(const User &right) {
this->id = right.id;
this->username = right.username;
this->role = right.role;
return *this;
}
bool User::operator==(const User &right) const {
return (this->id == right.id) && (this->id != -1);
}
bool User::operator!=(const User &right) const {
return !(*this == right);
}
// Public
bool User::has(int id) {
if (id == -1) {
return false;
}
try {
return users.at(id) != NULL;
} catch (out_of_range e) {
return false;
}
return true;
}
bool User::save() {
if (this->id == -1) {
this->id = users.size();
users.push_back(this);
return true;
} else if (!User::has(this->id)) {
users.at(this->id) = this;
return true;
}
return false;
}
bool User::remove() {
if (User::has(this->id)) {
users.at(this->id) = NULL;
return true;
}
return false;
}
bool User::update() {
if (User::has(this->id)) {
users.at(this->id) = this;
return true;
}
return false;
}
string User::getUsername() {
return this->username;
}
void User::setUsername(const string &username) {
this->username = username;
}
int User::getRole() {
return this->role;
}
void User::setRole(int role) {
this->role = role;
}
void User::addTodo(Todo &todo) {
Todo *aux = new Todo[this->todoCount];
for (int i = 0; i < this->todoCount; i++)
aux[i] = this->todos[i];
delete [] this->todos;
this->todoCount++;
this->todos = new Todo[this->todoCount];
for (int i = 0; i < this->todoCount - 1; i++)
this->todos[i] = aux[i];
this->todos[this->todoCount - 1] = todo;
}
void User::removeTodo(int id) {
Todo *aux = new Todo[this->todoCount];
for (int i = 0; i < this->todoCount; i++)
aux[i] = this->todos[i];
delete [] this->todos;
this->todoCount--;
this->todos = new Todo[this->todoCount];
for (int i = 0, j = 0; i < this->todoCount; j++) {
if (aux[j].getId() != id) {
this->todos[i] = aux[j];
i++;
}
}
}
const string User::resource() {
return User::RESOURCE;
}