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MenuItem.h
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#ifndef _MenuItem_H_
#define _MenuItem_H_
#include <M5Stack.h>
#include <vector>
#include <functional>
#include "Rect.h"
#include "ButtonDrawer.h"
class MenuItem;
//void (* std::function<void(MenuItem*)>)(MenuItem *);
// メニュー選択時のコールバック
struct MenuCallBack {
ButtonDrawer btnDrawer;
virtual void operator()(MenuItem*) {
M5.Lcd.fillScreen(0);
btnDrawer.setTitle("Back","","");
if (setup()) {
do {
btnDrawer.draw();
M5.update();
} while (loop() && !M5.BtnA.isPressed());
close();
M5.Lcd.fillScreen(0);
}
}
virtual bool setup() { return true; };
virtual bool loop() { return false; };
virtual void close() {};
virtual ~MenuCallBack() {};
};
class MenuItem {
public:
static int8_t nestOffset; // nest x offset
static int8_t itemHeight;
static int16_t itemWidth;
static uint16_t fontColor;
static uint16_t fillColor; // item fill
static uint16_t frameColor; // item frame
static uint16_t cursorColor; // focused fill
static uint16_t backgroundColor;
static MenuItem* selectedItem;
MenuItem();
MenuItem(const String& title, const std::vector<MenuItem*> &sub);
MenuItem(const String& title, std::function<void(MenuItem*)> cb);
MenuItem(const String& title, std::function<void(MenuItem*)> cb, const std::vector<MenuItem*> &sub);
MenuItem(const String& title, int tg = 0, std::function<void(MenuItem*)> cb = 0);
MenuItem(const String& title, int tg , std::function<void(MenuItem*)> cb, const std::vector<MenuItem*> &sub);
virtual ~MenuItem() {};
uint16_t SubCount() const;
void AddSubItem(MenuItem* item);
void AddSubItems(const std::vector<MenuItem*> &sub);
void SetSubItems(const std::vector<MenuItem*> &sub);
void DisposeSubItems();
void ParentUpdateDestRect();
int16_t UpdateDestRect(int16_t x = 0, int16_t y = 0);
void DestRectYScroll(int16_t add_y);
bool Move();
void DrawTitle(const String& str);
void DrawTitle();
MenuItem* Draw(bool force, const MenuItem* forceItem = 0, const Rect* forceRect = 0);
void Hide();
virtual void OnEnter();
virtual void OnExit() { }
virtual void OnAfterDraw();
String title;
std::function<void(MenuItem*)> callback = 0;
Rect destRect; // destinationPoint
bool visible;
int tag = 0;
MenuItem* parentItem = 0;
std::vector<MenuItem*> subItems;
Rect rect; // displayPoint
protected:
bool moving;
Rect prevRect; // previousDisplayPoint
};
#endif