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UiRecommendListHandler.cs
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UiRecommendListHandler.cs
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// <copyright file="UiRecommendListHandler.cs" company="lokinmodar">
// Copyright (c) lokinmodar. All rights reserved.
// Licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License license.
// </copyright>
using System;
using System.Threading.Tasks;
using Dalamud.Game.Addon.Lifecycle;
using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
using Dalamud.Memory;
using Echoglossian.EFCoreSqlite.Models.Journal;
using FFXIVClientStructs.FFXIV.Component.GUI;
using Humanizer;
namespace Echoglossian
{
public partial class Echoglossian
{
private unsafe void UpdateRecommendList()
{
var atkStage = AtkStage.Instance();
var recommendList = atkStage->RaptureAtkUnitManager->GetAddonByName("RecommendList");
if (recommendList == null || !recommendList->IsVisible)
{
return;
}
try
{
// Replace the text in the nodes reading from the DB
var questListNode = recommendList->GetNodeById(5);
if (questListNode == null || !questListNode->IsVisible())
{
return;
}
var questListComponent = questListNode->GetAsAtkComponentNode()->Component;
for (var i = 0; i < questListComponent->UldManager.NodeListCount; i++)
{
if (!questListComponent->UldManager.NodeList[i]->IsVisible())
{
continue;
}
if (questListComponent->UldManager.NodeList[i]->Type == NodeType.Collision || questListComponent->UldManager.NodeList[i]->Type == NodeType.Res)
{
continue;
}
var questItemNode = questListComponent->UldManager.NodeList[i]->GetAsAtkComponentNode();
var questNameNode = questItemNode->Component->UldManager.SearchNodeById(5);
if (questNameNode == null || !questNameNode->IsVisible() || questNameNode->Type != NodeType.Text)
{
continue;
}
var questName = questNameNode->GetAsAtkTextNode();
if (questName->NodeText.IsEmpty)
{
continue;
}
var questNameText = MemoryHelper.ReadSeStringAsString(out _, (nint)questName->NodeText.StringPtr);
if (this.translatedQuestNames.ContainsKey(questNameText))
{
continue;
}
QuestPlate questPlate = this.FormatQuestPlate(questNameText, string.Empty);
QuestPlate foundQuestPlate = this.FindQuestPlateByName(questPlate);
if (foundQuestPlate != null)
{
#if DEBUG
PluginLog.Debug($"Name from database: {questNameText} -> {foundQuestPlate.TranslatedQuestName}");
#endif
var translatedQuestName = foundQuestPlate.TranslatedQuestName;
if (this.configuration.RemoveDiacriticsWhenUsingReplacementQuest)
{
translatedQuestName = this.RemoveDiacritics(translatedQuestName, this.SpecialCharsSupportedByGameFont);
}
// because we are translating names, it's safer to use SetString instead of SetText
questName->NodeText.SetString(translatedQuestName);
this.translatedQuestNames.TryAdd(translatedQuestName, true);
}
}
}
catch (Exception e)
{
PluginLog.Error($"Error: {e}");
}
}
private unsafe void TranslateRecommendListHandler()
{
var atkStage = AtkStage.Instance();
var recommendList = atkStage->RaptureAtkUnitManager->GetAddonByName("RecommendList");
if (recommendList == null || !recommendList->IsVisible)
{
return;
}
try
{
// First we store the non translated quest names in the DB
var questListNode = recommendList->GetNodeById(5);
if (questListNode == null || !questListNode->IsVisible())
{
return;
}
var questListComponent = questListNode->GetAsAtkComponentNode()->Component;
for (var i = 0; i < questListComponent->UldManager.NodeListCount; i++)
{
if (!questListComponent->UldManager.NodeList[i]->IsVisible())
{
continue;
}
if (questListComponent->UldManager.NodeList[i]->Type == NodeType.Collision || questListComponent->UldManager.NodeList[i]->Type == NodeType.Res)
{
continue;
}
var questItemNode = questListComponent->UldManager.NodeList[i]->GetAsAtkComponentNode();
var questNameNode = questItemNode->Component->UldManager.SearchNodeById(5);
if (questNameNode == null || !questNameNode->IsVisible() || questNameNode->Type != NodeType.Text)
{
continue;
}
var questName = questNameNode->GetAsAtkTextNode();
if (questName->NodeText.IsEmpty)
{
continue;
}
var questNameText = MemoryHelper.ReadSeStringAsString(out _, (nint)questName->NodeText.StringPtr);
if (this.translatedQuestNames.ContainsKey(questNameText))
{
continue;
}
QuestPlate questPlate = this.FormatQuestPlate(questNameText, string.Empty);
QuestPlate foundQuestPlate = this.FindQuestPlateByName(questPlate);
if (foundQuestPlate != null)
{
continue;
}
var translatedNameText = this.Translate(questNameText);
#if DEBUG
PluginLog.Debug($"Name translated: {questNameText} -> {translatedNameText}");
#endif
QuestPlate translatedQuestPlate = new(
questNameText,
string.Empty,
ClientStateInterface.ClientLanguage.Humanize(),
translatedNameText,
string.Empty,
string.Empty,
langDict[languageInt].Code,
this.configuration.ChosenTransEngine,
DateTime.Now,
DateTime.Now);
string result = this.InsertQuestPlate(translatedQuestPlate);
#if DEBUG
PluginLog.Debug($"Using QuestPlate Replace - QuestPlate DB Insert operation result: {result}");
#endif
}
// Then we replace the text in the nodes
this.UpdateRecommendList();
}
catch (Exception e)
{
PluginLog.Error($"Error in UIRecommendListHandler: {e}");
}
}
private unsafe void UiRecommendListHandler(AddonEvent type, AddonArgs args)
{
#if DEBUG
PluginLog.Debug($"UiRecommendListHandler AddonEvent: {type} {args.AddonName}");
#endif
if (this.DisableTranslationAccordingToState())
{
return;
}
if (!this.configuration.TranslateJournal)
{
return;
}
this.TranslateRecommendListHandler();
}
private unsafe void UiRecommendListHandlerAsync(AddonEvent type, AddonArgs args)
{
#if DEBUG
PluginLog.Debug($"UiRecommendListHandlerAsync AddonEvent: {type} {args.AddonName}");
#endif
if (!this.configuration.TranslateJournal)
{
return;
}
// delay added to be sure the nodes are loaded when the player changes zones
Task.Delay(200).ContinueWith(t => this.TranslateRecommendListHandler());
}
}
}