-
Notifications
You must be signed in to change notification settings - Fork 0
/
Application.h
46 lines (36 loc) · 1.19 KB
/
Application.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
#ifndef APPLICATION_H
#define APPLICATION_H
#include <SFML/Graphics.hpp>
class Application
{
public:
Application(unsigned int w, unsigned int h, const std::wstring & title);
virtual ~Application() = default;
// Start the game
void run();
protected:
// The screen where everything will be showed on
sf::RenderWindow m_window;
// The variable containing the mouse position
sf::Vector2i m_mouse;
// Stop the game
void stop();
// We will draw everything here
virtual void loop() = 0;
// User interaction
virtual void mouse_button_pressed () {}
virtual void mouse_button_released() {}
virtual void mouse_moved () {}
virtual void mouse_pressing () {}
private:
// Indicators
// True if the mouse is being pressed: used to call mouse_pressing()
bool m_pressing_mouse;
// True if the game is running: used to call methods while the program is running
bool m_running;
// Calls the user interaction method corresponding to the user interaction
void process_events();
// Used to change m_mouse with the current mouse curosr position
void set_mouse_coord(const int &x, const int &y);
};
#endif