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I suppose this can be converted to an issue to fix initial players count🤣 But, this probably is more global problem, than just players count. This is related to an issue, that handlers are not registred right after socket connection established. (For example, user may not be added to quick pairing queue, if user preses button immediately after website is opened)
Open socket connection for each client who open website and register it as online user until sokcet connection if not dropped
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