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bicubic shader and scalehq shaders are inverted or crash rgui #827

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BrainDamage opened this issue Jul 21, 2014 · 1 comment
Closed

bicubic shader and scalehq shaders are inverted or crash rgui #827

BrainDamage opened this issue Jul 21, 2014 · 1 comment

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@BrainDamage
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a bit long description since the problem is rather complex:
my setup is a linux optimus laptop, with both an intel and an nvidia chip
the bug is reproducible with any 2d core, threaded driver either on or off, git commit for rarch: 1754acb
several shaders such as anti aliasing do work correctly with either 1 or 2x scale
loading bicubic or scalehq shaders, with 1x scale, results in a 180° vertically mirrored image with either video chip
setting 2x scale with those problematic shaders, results in a correctly displayed image with the intel chip, but produces a crash in rgui with the nvidia one, once set to such shaders, any attempt to launch retroarch, even in the menu before the core selection, will result to a net crash with the nvidia driver

stacktrace for the crash:
http://codepad.org/9Pp4uB20

I can provide any additional info since the problem is 100% reproducible for me

@BrainDamage
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closed since i cannot reproduce anymore after updating retroarch and nvidia drivers

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