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SinglyLinkedList.cs
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SinglyLinkedList.cs
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using System;
using System.Collections.Generic;
namespace DataStructures.SinglyLinkedList
{
/// <summary>
/// TODO.
/// </summary>
/// <typeparam name="T">TODO. 2.</typeparam>
public class SinglyLinkedList<T>
{
// points to the start of the list
private SinglyLinkedListNode<T>? Head { get; set; }
/// <summary>
/// Adds new node to the start of the list,
/// time complexity: O(1),
/// space complexity: O(1).
/// </summary>
/// <param name="data">Contents of newly added node.</param>
/// <returns>Added list node.</returns>
public SinglyLinkedListNode<T> AddFirst(T data)
{
var newListElement = new SinglyLinkedListNode<T>(data)
{
Next = Head,
};
Head = newListElement;
return newListElement;
}
/// <summary>
/// Adds new node to the end of the list,
/// time complexity: O(n),
/// space complexity: O(1),
/// where n - number of nodes in the list.
/// </summary>
/// <param name="data">Contents of newly added node.</param>
/// <returns>Added list node.</returns>
public SinglyLinkedListNode<T> AddLast(T data)
{
var newListElement = new SinglyLinkedListNode<T>(data);
// if head is null, the added element is the first, hence it is the head
if (Head is null)
{
Head = newListElement;
return newListElement;
}
// temp ListElement to avoid overwriting the original
var tempElement = Head;
// iterates through all elements
while (tempElement.Next != null)
{
tempElement = tempElement.Next;
}
// adds the new element to the last one
tempElement.Next = newListElement;
return newListElement;
}
/// <summary>
/// Returns element at index <paramref name="index"/> in the list.
/// </summary>
/// <param name="index">Index of an element to be returned.</param>
/// <returns>Element at index <paramref name="index"/>.</returns>
public T GetElementByIndex(int index)
{
if (index < 0)
{
throw new ArgumentOutOfRangeException(nameof(index));
}
var tempElement = Head;
for (var i = 0; tempElement != null && i < index; i++)
{
tempElement = tempElement.Next;
}
if (tempElement is null)
{
throw new ArgumentOutOfRangeException(nameof(index));
}
return tempElement.Data;
}
/// <summary>
/// TODO.
/// </summary>
/// <returns>TODO. 2.</returns>
public int Length()
{
// checks if there is a head
if (Head is null)
{
return 0;
}
var tempElement = Head;
var length = 1;
while (tempElement.Next != null)
{
tempElement = tempElement.Next;
length++;
}
return length;
}
/// <summary>
/// TODO. get the whole list.
/// </summary>
/// <returns>TODO.</returns>
public IEnumerable<T> GetListData()
{
// temp ListElement to avoid overwriting the original
SinglyLinkedListNode<T>? tempElement = Head;
// all elements where a next attribute exists
while (tempElement != null)
{
yield return tempElement.Data;
tempElement = tempElement.Next;
}
}
/// <summary>
/// TODO. delete a element.
/// </summary>
/// <param name="element">TODO. 2.</param>
/// <returns>TODO. 3.</returns>
public bool DeleteElement(T element)
{
var currentElement = Head;
SinglyLinkedListNode<T>? previousElement = null;
// iterates through all elements
while (currentElement != null)
{
// checks if the element, which should get deleted is in this list element
if ((currentElement.Data is null && element is null) || (currentElement.Data != null && currentElement.Data.Equals(element)))
{
// if element is head just take the next one as head
if (currentElement.Equals(Head))
{
Head = Head.Next;
return true;
}
// else take the prev one and overwrite the next with the one behind the deleted
if (previousElement != null)
{
previousElement.Next = currentElement.Next;
return true;
}
}
// iterating
previousElement = currentElement;
currentElement = currentElement.Next;
}
return false;
}
}
}