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FastSearcher.cs
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FastSearcher.cs
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using System;
using Utilities.Exceptions;
namespace Algorithms.Search
{
/// <summary>
/// The idea: you could combine the advantages from both binary-search and interpolation search algorithm.
/// Time complexity:
/// worst case: Item couldn't be found: O(log n),
/// average case: O(log log n),
/// best case: O(1).
/// Note: This algorithm is recursive and the array has to be sorted beforehand.
/// </summary>
public class FastSearcher
{
/// <summary>
/// Finds index of first item in array that satisfies specified term
/// throws ItemNotFoundException if the item couldn't be found.
/// </summary>
/// <param name="array">Span of sorted numbers which will be used to find the item.</param>
/// <param name="item">Term to check against.</param>
/// <returns>Index of first item that satisfies term.</returns>
/// <exception cref="ItemNotFoundException"> Gets thrown when the given item couldn't be found in the array.</exception>
public int FindIndex(int[] array, int item) => FindIndex(array, item, 0);
private int FindIndex(int[] array, int item, int offset)
{
if (item < array[0] || item > array[array.Length - 1])
{
throw new ItemNotFoundException();
}
if (array[0] == array[array.Length - 1])
{
return item == array[0] ? offset : throw new ItemNotFoundException();
}
var indexBinary = array.Length / 2;
int[] section =
{
array.Length - 1,
item - array[0],
array[array.Length - 1] - array[0],
};
var indexInterpolation = section[0] * section[1] / section[2];
var (i1, i2) = indexBinary > indexInterpolation
? (indexInterpolation, indexBinary)
: (indexBinary, indexInterpolation);
int from, to;
if (item == array[i1])
{
return offset + i1;
}
if (item == array[i2])
{
return offset + i2;
}
if (item < array[i1])
{
@from = 0;
to = i1 - 1;
}
else if (item < array[i2])
{
@from = i1 + 1;
to = i2 - 1;
}
else
{
@from = i2 + 1;
to = array.Length - 1;
}
if (from >= to)
{
throw new ItemNotFoundException();
}
var segment = new int[to - from + 1];
Array.Copy(array, from, segment, 0, segment.Length);
return FindIndex(segment, item, offset + from);
}
}
}