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desAnim8.lua
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local desAnim8 = {
_VERSION = 'desAnim8 v0.0.1',
_DESCRIPTION = 'An animation library for LÖVE games in the PSP platform',
_URL = 'https://github.com/legendaryredfox/desAnim8',
_THANKS = [[
All thanks, recognition and incentives should go to https://github.com/kikito
]],
_LICENSE = [[
MIT LICENSE
Copyright (c) 2024
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
}
desAnim8.__index = desAnim8
function desAnim8.new(image, frameWidth, frameHeight, numFrames, frameDuration, imageWidth, imageHeight)
local self = setmetatable({}, desAnim8)
self.image = image
self.frameWidth = frameWidth
self.frameHeight = frameHeight
self.numFrames = numFrames
self.frameDuration = frameDuration
self.quads = {}
self.currentFrame = 1
self.timeElapsed = 0
for i = 0, numFrames - 1 do
table.insert(self.quads, love.graphics.newQuad(i * frameWidth, 0, frameWidth, frameHeight, imageWidth, imageHeight))
end
return self
end
function desAnim8:update(dt)
self.timeElapsed = self.timeElapsed + dt
if self.timeElapsed >= self.frameDuration then
self.timeElapsed = self.timeElapsed - self.frameDuration
self.currentFrame = self.currentFrame % self.numFrames + 1
end
end
function desAnim8:draw(x, y)
local quad = self.quads[self.currentFrame]
local quadX, quadY, quadWidth, quadHeight = quad:getViewport()
image.blit(self.image, x, y, quadX, quadY, quadWidth, quadHeight)
end
return desAnim8