Constraint driven design/generation of geometry #34
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Yes, this is how Noyron works, our internal Large Computational Engineering Model. So it takes these parameters into account, and, for example varies the cross-section of a Volute, etc. Same with thermal models, which actively calculate cooling needs, and then add fins, increase cooling channel cross section, etc. Below is a good example of a volute that changes cross section, based on the actual fluid mass at each point (the pipes remove parts of the mass, so the cross section gets smaller). PicoGK, the geometry kernel, has no such functionality, so you have to design these rules yourself. While we are considering open-sourcing parts of Noyron, at this time it's all closed source and only open to our customers. My book will slowly move towards the implementation of these features. So with a bit of patience, you should get a good background. Best, |
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HI Lin, Sorry for the late response. that answeres my question and looking forward to the rest of your book. It is quiet helpful and has helped me a lot already.
makes sense. |
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Hi,
i have often noticed that there is a consideration for performance driven generation of geometry discussed in some models. If im not mistaken it is to mean that lets say we are designing a rocket engine, and we want to generate a cooling channel within the wall, if i want it to be designed based on say a requirement of 5m/s flow rate it is possible?
if so would you guys happen to have one example of such an application?
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