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Read prefs: "C:\Users\Andrew\AppData\Roaming\Blender Foundation\Blender\4.1\config\userpref.blend"
[Plumber] [INFO] opening file system of game `Garry's Mod`...
[Plumber] [WARN] opening filesystem: directory `D:\Steam\steamapps\common\GarrysMod\garrysmod/download` not found
[Plumber] [INFO] file system opened in 0.05 s
[Plumber] [INFO] importing vmf `C:\Users\Andrew\AppData\Local\Temp\plumber-uv\gm_uvdemo.vmf`...
[Plumber] [INFO] vmf imported in 0.19 s
Screenshots
Original map in Hammer:
Imported map in Blender:
Details (please complete the following information):
OS: Windows 10 22H2
Blender Version: 4.1
Addon Version: 1.0.1
Did you download a release or build the addon yourself: downloaded release
Related Game: any (Garry's Mod used for example)
Additional context
After skimming through the code I believe the issue is in plumber-core, specifically where UVs are "normalized" by adjusting the UV coords by a whole number. For the base texture, this is fine, but detail textures use scaled coords, which means that UVs used by detail textures are adjusted by a non-whole number.
The text was updated successfully, but these errors were encountered:
Good find, the normalization does break uvs of textures with scaled coords. Not sure what the best way to fix this would be. The UV normalization could be removed, but this would result in quite ugly UVs being imported (uv coordinates in the hundreds, far away from the origin).
Describe the bug
Detail textures are misaligned in Blender, even if they're aligned in Hammer
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Detail textures should be aligned as they are in Hammer
Related files
gm_uvdemo.zip
Logs
Screenshots
Original map in Hammer:
Imported map in Blender:
Details (please complete the following information):
Additional context
After skimming through the code I believe the issue is in plumber-core, specifically where UVs are "normalized" by adjusting the UV coords by a whole number. For the base texture, this is fine, but detail textures use scaled coords, which means that UVs used by detail textures are adjusted by a non-whole number.
The text was updated successfully, but these errors were encountered: