-
-
Notifications
You must be signed in to change notification settings - Fork 1
/
Main.py
225 lines (185 loc) · 8.57 KB
/
Main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
import sys
import traceback
import time
import json
#import logging
from os.path import join
from queue import Empty as QEmpty
from Visuals import Visuals
from SoundPlayer import SoundPlayer
from AlertAnnouncer import AlertAnnouncer
from GSISetupNotice import GSISetupNotice
from MapCycle import MapCycle
from RedeploymentCutoff import RedeploymentCutoff
from FlashedSound import FlashedSound
from SuicideCounter import SuicideCounter
from MapCycleUpdateChecker import isNewMapCycleAvailable
import gamestate
from server import GSIServer
import colorama
from colorama import Fore, Style
from cv2 import imread
from Visuals import DrawInfoWindowImage
import util
import Constants
def mainFunc():
try:
colorama.init()
print(Fore.CYAN + '==== DZMonitor ' + str(Constants.VERSION) + ' ====')
print(Style.RESET_ALL, end='')
print("")
print(Fore.YELLOW + 'CAUTION - Do not select text in this console window - this unnoticeably pauses the program!')
print('If you selected something, just press ESC.')
print('Minimizing the regularly updated windows will freeze them in OBS.')
print(Style.RESET_ALL, end='')
print("")
#logging.basicConfig(filename='last_session.log',level=logging.DEBUG)
# load configurations
enable_map_cycle_screen = 0 != util.parseNumberFromFile(1, 'enable_map_cycle_screen.txt')
enable_map_cycle_alerts = 0 != util.parseNumberFromFile(1, 'enable_map_cycle_alerts.txt')
enable_per_red_cutoff_screen = 0 != util.parseNumberFromFile(1, 'enable_personal_redeployment_cutoff_screen.txt')
enable_per_red_cutoff_alerts = 0 != util.parseNumberFromFile(1, 'enable_personal_redeployment_cutoff_alerts.txt')
enable_flashed_sound = 0 != util.parseNumberFromFile(1, 'enable_flashed_sound.txt')
enable_suicide_counter_screen = 0 != util.parseNumberFromFile(1, 'enable_suicide_counter_screen.txt')
print('Enabled features:')
print('')
print(Fore.GREEN, end='')
if enable_map_cycle_screen:
print(' - map_cycle_screen')
if enable_map_cycle_alerts:
print(' - map_cycle_alerts')
if enable_per_red_cutoff_screen:
print(' - personal_redeployment_cutoff_screen')
if enable_per_red_cutoff_alerts:
print(' - personal_redeployment_cutoff_alerts')
if enable_flashed_sound:
print(' - flashed_sound')
if enable_suicide_counter_screen:
print(' - suicide_counter_screen')
print(Style.RESET_ALL, end='')
print('')
print('Disabled features:')
print('')
print(Fore.RED, end='')
if not enable_map_cycle_screen:
print(' - map_cycle_screen')
if not enable_map_cycle_alerts:
print(' - map_cycle_alerts')
if not enable_per_red_cutoff_screen:
print(' - personal_redeployment_cutoff_screen')
if not enable_per_red_cutoff_alerts:
print(' - personal_redeployment_cutoff_alerts')
if not enable_flashed_sound:
print(' - flashed_sound')
if not enable_suicide_counter_screen:
print(' - suicide_counter_screen')
print(Style.RESET_ALL, end='')
print('')
# graphics thread object
visuals = Visuals(Constants.VISUALS_FPS)
# helpers
sound_player = SoundPlayer()
alert_announcer = AlertAnnouncer('alert_announcer/', sound_player)
# modules
map_cycle = MapCycle ('map_cycle/', alert_announcer, enable_map_cycle_alerts)
redep_cutoff = RedeploymentCutoff('personal_redeployment_cutoff/', alert_announcer, enable_per_red_cutoff_alerts, enable_per_red_cutoff_screen)
flashed_sound = FlashedSound ('flashed_sound/', sound_player, enable_flashed_sound)
suicide_counter = SuicideCounter ('suicide_counter/')
# game state integration server
server = GSIServer(("127.0.0.1", 3000), "602HJ031ONM12FT1K007WQYO1W2W1JBB")
server.start_server()
gsi_setup_notice = GSISetupNotice()
# check for map cycle updates on github
if isNewMapCycleAvailable('map_cycle/change_id.txt'):
img = imread('map_cycle/map_cycle_update_notice.jpg')
if img is not None:
draw_info = DrawInfoWindowImage()
draw_info.window_title = "Notice - Map Cycle Update"
draw_info.img = img
visuals.update(draw_info)
def update_modules(gamestate):
gsi_setup_notice.update(gamestate)
redep_cutoff .update(gamestate)
map_cycle .update(gamestate)
flashed_sound .update(gamestate)
suicide_counter .update(gamestate)
def update_visuals():
visuals.update(gsi_setup_notice.getDrawInfo())
if enable_map_cycle_screen:
visuals.update(map_cycle.getDrawInfo())
if enable_per_red_cutoff_screen:
visuals.update(redep_cutoff.getDrawInfo())
if enable_suicide_counter_screen:
visuals.update(suicide_counter.getDrawInfo())
# if gamestate didn't change for too long, update again with previous one
MIN_GAMESTATE_UPDATE_RATE = 8
prev_update_time = None
prev_gamestate = None
visual_update_required = False
running = True
while running:
if visuals.getReceivedKeyPress() is not None:
running = False
break
# Process all available new gamestates
new_gamestate_count = 0
while server.gamestate_q.qsize() > 0:
try:
next_item = server.gamestate_q.get_nowait()
payload_time = next_item[0]
payload_body = next_item[1]
payload = json.loads(payload_body)
#logging.debug('NEW JSON: %s', str(payload))
#if self.server.prev_payload is not None:
# if payload == self.server.prev_payload:
# return
#self.server.prev_payload = payload
if not server.authenticate_payload(payload):
print("auth_token does not match.")
continue
new_gamestate_count += 1
#print("----- New JSON -----")
#print(payload_body)
#print("json count:", new_gamestate_count)
next_gamestate = gamestate.GameState(payload_time)
server.parser.parse_payload(payload, next_gamestate)
prev_update_time = time.perf_counter()
update_modules(next_gamestate)
visual_update_required = True
prev_gamestate = next_gamestate
except QEmpty:
break
# If last update was too long ago, force update
if (prev_update_time is None or
time.perf_counter() - prev_update_time >= (1 / MIN_GAMESTATE_UPDATE_RATE)):
prev_update_time = time.perf_counter()
update_modules(None)#prev_gamestate)
visual_update_required = True
elif new_gamestate_count == 0:
time.sleep(0.001)
# Update visual data
if visual_update_required:
update_visuals()
visual_update_required = False
except KeyboardInterrupt:
pass
except Exception:
traceback.print_exc(file=sys.stdout)
finally:
if 'visuals' in locals():
visuals.cleanup()
if 'server' in locals():
print('[GSI Server] Shutting down...')
server.shutdown()
if 'sound_player' in locals():
sound_player.cleanup()
colorama.deinit()
print(".")
print(".")
print(".")
try:
input("Program terminated. You can close this window now.")
except KeyboardInterrupt:
pass
if __name__ == "__main__":
mainFunc()