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UndertaleSprite.cs
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using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UndertaleModLib.Models
{
public enum AnimSpeedType : uint
{
FramesPerSecond = 0,
FramesPerGameFrame = 1
}
public class UndertaleSprite : UndertaleNamedResource, PrePaddedObject, INotifyPropertyChanged
{
private UndertaleString _Name;
private uint _Width;
private uint _Height;
private int _MarginLeft;
private int _MarginRight;
private int _MarginBottom;
private int _MarginTop;
private bool _Transparent;
private bool _Smooth;
private bool _Preload;
private uint _BBoxMode;
private SepMaskType _SepMasks; // Whether or not multiple collision masks will be used. 0-2.
private int _OriginX;
private int _OriginY;
private uint _GMS2Version = 1;
private SpriteType _SSpriteType = 0;
private float _GMS2PlaybackSpeed = 15.0f;
private AnimSpeedType _GMS2PlaybackSpeedType = 0;
private bool _IsSpecialType = false;
public UndertaleString Name { get => _Name; set { _Name = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("Name")); } }
public uint Width { get => _Width; set { _Width = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("Width")); } }
public uint Height { get => _Height; set { _Height = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("Height")); } }
public int MarginLeft { get => _MarginLeft; set { _MarginLeft = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("MarginLeft")); } }
public int MarginRight { get => _MarginRight; set { _MarginRight = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("MarginRight")); } }
public int MarginBottom { get => _MarginBottom; set { _MarginBottom = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("MarginBottom")); } }
public int MarginTop { get => _MarginTop; set { _MarginTop = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("MarginTop")); } }
public bool Transparent { get => _Transparent; set { _Transparent = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("Transparent")); } }
public bool Smooth { get => _Smooth; set { _Smooth = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("Smooth")); } }
public bool Preload { get => _Preload; set { _Preload = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("Preload")); } }
public uint BBoxMode { get => _BBoxMode; set { _BBoxMode = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("BBoxMode")); } }
public SepMaskType SepMasks { get => _SepMasks; set { _SepMasks = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("SepMasks")); } }
public int OriginX { get => _OriginX; set { _OriginX = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("OriginX")); } }
public int OriginY { get => _OriginY; set { _OriginY = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("OriginY")); } }
public UndertaleSimpleList<TextureEntry> Textures { get; private set; } = new UndertaleSimpleList<TextureEntry>();
public ObservableCollection<MaskEntry> CollisionMasks { get; } = new ObservableCollection<MaskEntry>();
// Special sprite types (always used in GMS2)
public uint SVersion { get => _GMS2Version; set { _GMS2Version = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("SVersion")); } }
public SpriteType SSpriteType { get => _SSpriteType; set { _SSpriteType = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("SSpriteType")); } }
public float GMS2PlaybackSpeed { get => _GMS2PlaybackSpeed; set { _GMS2PlaybackSpeed = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("GMS2PlaybackSpeed")); } }
public AnimSpeedType GMS2PlaybackSpeedType { get => _GMS2PlaybackSpeedType; set { _GMS2PlaybackSpeedType = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("GMS2PlaybackSpeedType")); } }
public bool IsSpecialType { get => _IsSpecialType; set { _IsSpecialType = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("IsSpecialType")); } }
public byte[] S_Spine_Data;
public byte[] S_SWF_Data;
public UndertaleSequence V2Sequence;
public event PropertyChangedEventHandler PropertyChanged;
public override string ToString()
{
return Name.Content + " (" + GetType().Name + ")";
}
public MaskEntry NewMaskEntry()
{
MaskEntry newEntry = new MaskEntry();
uint len = (Width + 7) / 8 * Height;
newEntry.Data = new byte[len];
return newEntry;
}
public enum SpriteType : uint
{
Normal = 0,
SWF = 1,
Spine = 2
}
public enum SepMaskType : uint
{
AxisAlignedRect = 0,
Precise = 1,
RotatedRect = 2
}
public class TextureEntry : UndertaleObject, INotifyPropertyChanged
{
private UndertaleTexturePageItem _Texture;
public UndertaleTexturePageItem Texture { get => _Texture; set { _Texture = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("Texture")); } }
public event PropertyChangedEventHandler PropertyChanged;
public void Serialize(UndertaleWriter writer)
{
writer.WriteUndertaleObjectPointer(Texture);
}
public void Unserialize(UndertaleReader reader)
{
Texture = reader.ReadUndertaleObjectPointer<UndertaleTexturePageItem>();
}
}
public class MaskEntry : INotifyPropertyChanged
{
private byte[] _Data;
public byte[] Data { get => _Data; set { _Data = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("Data")); } }
public event PropertyChangedEventHandler PropertyChanged;
public MaskEntry()
{
}
public MaskEntry(byte[] data)
{
this.Data = data;
}
}
public void Serialize(UndertaleWriter writer)
{
writer.WriteUndertaleString(Name);
writer.Write(Width);
writer.Write(Height);
writer.Write(MarginLeft);
writer.Write(MarginRight);
writer.Write(MarginBottom);
writer.Write(MarginTop);
writer.Write(Transparent);
writer.Write(Smooth);
writer.Write(Preload);
writer.Write(BBoxMode);
writer.Write((uint) SepMasks);
writer.Write(OriginX);
writer.Write(OriginY);
if (IsSpecialType)
{
uint patchPos = 0;
writer.Write(-1);
writer.Write(SVersion);
writer.Write((uint)SSpriteType);
if (writer.undertaleData.GeneralInfo?.Major >= 2)
{
writer.Write(GMS2PlaybackSpeed);
writer.Write((uint)GMS2PlaybackSpeedType);
if (SVersion >= 2)
{
patchPos = writer.Position;
writer.Write((int)0);
}
}
switch (SSpriteType)
{
case SpriteType.Normal:
writer.WriteUndertaleObject(Textures);
WriteMaskData(writer);
break;
case SpriteType.SWF:
writer.Write(8);
writer.WriteUndertaleObject(Textures);
Align3(writer);
writer.Write(S_SWF_Data);
break;
case SpriteType.Spine:
Align3(writer);
writer.Write(S_Spine_Data);
break;
}
// Sequence
if (patchPos != 0 && V2Sequence != null) // Normal compiler also checks for sprite type to be normal, but whatever!
{
uint returnTo = writer.Position;
writer.Position = patchPos;
writer.Write(returnTo);
writer.Position = returnTo;
writer.Write((int)1);
writer.WriteUndertaleObject(V2Sequence);
}
}
else
{
writer.WriteUndertaleObject(Textures);
WriteMaskData(writer);
}
}
private void WriteMaskData(UndertaleWriter writer)
{
writer.Write((uint)CollisionMasks.Count);
uint total = 0;
foreach (var mask in CollisionMasks)
{
writer.Write(mask.Data);
total += (uint)mask.Data.Length;
}
while (total % 4 != 0)
{
writer.Write((byte)0);
total++;
}
Debug.Assert(total == CalculateMaskDataSize(Width, Height, (uint)CollisionMasks.Count));
}
private void Align3(UndertaleReader reader)
{
while ((reader.Position & 3) != 0)
{
Debug.Assert(reader.ReadByte() == 0, "Invalid sprite alignment padding");
}
}
private void Align3(UndertaleWriter writer)
{
while ((writer.Position & 3) != 0)
{
writer.Write((byte)0);
}
}
public void Unserialize(UndertaleReader reader)
{
Name = reader.ReadUndertaleString();
Width = reader.ReadUInt32();
Height = reader.ReadUInt32();
MarginLeft = reader.ReadInt32();
MarginRight = reader.ReadInt32();
MarginBottom = reader.ReadInt32();
MarginTop = reader.ReadInt32();
Transparent = reader.ReadBoolean();
Smooth = reader.ReadBoolean();
Preload = reader.ReadBoolean();
BBoxMode = reader.ReadUInt32();
SepMasks = (SepMaskType) reader.ReadUInt32();
OriginX = reader.ReadInt32();
OriginY = reader.ReadInt32();
if (reader.ReadInt32() == -1) // technically this seems to be able to occur on older versions, for special sprite types
{
bool sequence = false;
IsSpecialType = true;
SVersion = reader.ReadUInt32();
SSpriteType = (SpriteType)reader.ReadUInt32();
if (reader.undertaleData.GeneralInfo?.Major >= 2)
{
GMS2PlaybackSpeed = reader.ReadSingle();
GMS2PlaybackSpeedType = (AnimSpeedType)reader.ReadUInt32();
if (SVersion >= 2 && reader.ReadInt32() != 0)
sequence = true;
}
switch (SSpriteType)
{
case SpriteType.Normal:
Textures = reader.ReadUndertaleObject<UndertaleSimpleList<TextureEntry>>();
ReadMaskData(reader);
break;
case SpriteType.SWF:
{
//// ATTENTION: This code does not work all the time for some reason. ////
Debug.Assert(reader.ReadUInt32() == 8, "Invalid SWF sprite format");
Textures = reader.ReadUndertaleObject<UndertaleSimpleList<TextureEntry>>();
Align3(reader);
// Determining the length of the buffer literally requires the parsing of it... here goes.
uint begin = reader.Position;
Align3(reader);
int length1 = reader.ReadInt32() & 0x7FFFFFFF;
Debug.Assert(reader.ReadUInt32() == 8, "Invalid SWF sprite format after length1");
reader.Position += (uint)length1;
Align3(reader);
uint test = reader.ReadUInt32();
reader.Position += (test * 8) + 4;
uint count1 = reader.ReadUInt32();
reader.Position += 16;
int count2 = reader.ReadInt32();
reader.Position += 8;
for (int i = 0; i < count1; i++)
{
reader.Position += (reader.ReadUInt32() * 96) + 16;
}
for (int i = 0; i < count2; i++)
{
reader.Position += reader.ReadUInt32();
Align3(reader);
}
uint length = reader.Position - begin;
reader.Position = begin;
// Now that the length is calculated, read all of it into a buffer
S_SWF_Data = reader.ReadBytes((int)length);
}
break;
case SpriteType.Spine:
{
Align3(reader);
uint begin = reader.Position;
reader.ReadUInt32(); // version number
uint jsonLength = reader.ReadUInt32();
uint atlasLength = reader.ReadUInt32();
uint textureLength = reader.ReadUInt32();
reader.ReadUInt32(); // atlas tex width
reader.ReadUInt32(); // atlas tex height
reader.Position = begin;
S_Spine_Data = reader.ReadBytes((int)(24 + jsonLength + atlasLength + textureLength));
}
break;
}
if (sequence)
{
if (reader.ReadInt32() != 1)
throw new IOException("Expected 1");
V2Sequence = reader.ReadUndertaleObject<UndertaleSequence>();
}
}
else
{
reader.Position -= 4;
Textures = reader.ReadUndertaleObject<UndertaleSimpleList<TextureEntry>>();
ReadMaskData(reader);
}
}
private void ReadMaskData(UndertaleReader reader)
{
uint MaskCount = reader.ReadUInt32();
CollisionMasks.Clear();
uint total = 0;
for (uint i = 0; i < MaskCount; i++)
{
uint len = (Width + 7) / 8 * Height;
CollisionMasks.Add(new MaskEntry(reader.ReadBytes((int)len)));
total += len;
}
while (total % 4 != 0)
{
if (reader.ReadByte() != 0)
throw new IOException("Mask padding");
total++;
}
Debug.Assert(total == CalculateMaskDataSize(Width, Height, MaskCount));
}
public uint CalculateMaskDataSize(uint width, uint height, uint maskcount)
{
uint roundedWidth = (width + 7) / 8 * 8; // round to multiple of 8
uint dataBits = roundedWidth * height * maskcount;
uint dataBytes = ((dataBits + 31) / 32 * 32) / 8; // round to multiple of 4 bytes
return dataBytes;
}
public void SerializePrePadding(UndertaleWriter writer)
{
Align3(writer);
}
public void UnserializePrePadding(UndertaleReader reader)
{
Align3(reader);
}
}
}