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game.js
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// game objects
let game = document.getElementById('game-app');
let player = document.createElement('div');
// player default settings
player.classList.add('game-player');
let store = {
speed: {
gravity: 0.5,
jump: 20,
},
player: {
yPosition: 300,
xPosition: 0,
speed: 1,
heightOf: {
jump: 180,
currentPosition: 0,
},
do: {
right: () => {
// while (store.player.controller.actions.isPressRight) {
store.player.xPosition += 4;
// }
},
left: () => {
store.player.xPosition = store.player.xPosition - 4;
// player.style.left = `${store.player.xPosition}px`;
},
jump: () => {
store.speed.jump = 1;
let speed = store.speed.jump;
let jumpfunc = setInterval(() => {
store.player.yPosition += speed / 3;
speed += 11;
if (speed >= store.player.heightOf.jump) clearInterval(jumpfunc);
}, 10)
},
},
controller: {
actions: {
left: false,
right: false,
space: false,
}
}
},
}
// game functions
let gGet = (key) => {
if (res = localStorage.getItem(key)) {
return res
} return res
}
let gSet = (key, val) => {
localStorage.setItem(key, val)
}
game.appendChild(player);
// function playerMoving
let renderGravity = setInterval(() => {
// render steps
player.style.left = `${store.player.xPosition}px`;
player.style.bottom = `${store.player.yPosition}px`;
if (store.player.controller.actions.right) store.player.do.right();
if (store.player.controller.actions.left) store.player.do.left();
if (store.player.controller.actions.space) {
store.player.do.jump();
store.player.controller.actions.space = false;
}
// console.log(store.player.yPosition)
let newPosition = store.player.yPosition - store.speed.gravity;
if (newPosition > 0) {
store.player.yPosition = newPosition;
let planingSpeed = store.speed.gravity += store.speed.gravity/2;
store.speed.gravity = planingSpeed > 20 ? 20 : planingSpeed;
} else {
store.player.yPosition = 0;
store.speed.gravity = 1;
}
console.log(store.speed.gravity);
}, 10)
let renederSteps = setInterval(() => {
player.style.left = `${store.player.xPosition}px`;
}, 1)
// controller
window.addEventListener('keydown', event => {
// console.log('key: ' + event.code)
// switch(event.code) {
// case 'Space':
// store.player.jump()
// break
// case 'ArrowRight':
// store.player.controller.actions.isPressRight = true;
// store.player.do.right()
// break
// case 'ArrowLeft':
// store.player.do.left()
// break
// }
// if (event.code == 'Space') store.player.jump();
// if (event.code == 'ArrowRight') store.player.do.right();
// if (event.code == 'ArrowLeft') store.player.do.left();
if (event.code == 'Space') store.player.controller.actions.space = true;
if (event.code == 'ArrowRight') store.player.controller.actions.right = true;
if (event.code == 'ArrowLeft') store.player.controller.actions.left = true;
})
// controller
window.addEventListener('keyup', event => {
// console.log('key: ' + event.code)
// switch(event.code) {
// case 'Space':
// store.player.jump()
// break
// case 'ArrowRight':
// store.player.controller.actions.isPressRight = true;
// store.player.do.right()
// break
// case 'ArrowLeft':
// store.player.do.left()
// break
// }
if (event.code == 'Space') store.player.controller.actions.space = false;
if (event.code == 'ArrowRight') store.player.controller.actions.right = false;
if (event.code == 'ArrowLeft') store.player.controller.actions.left = false;
})