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main.py
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from turtle import Screen
import time
from snake import Snake
from food import Food
from scoreboard import Scoreboard
import winsound
import pygame
# Make screen and set it up with certain properties
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("black")
screen.title("Anaconda")
screen.tracer(0)
screen.listen()
# Create our snake, food and scoreboard
snake = Snake()
food = Food()
scoreboard = Scoreboard()
# Create our controls for the snake
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")
# Initialize sounds
pygame.mixer.init()
sound = pygame.mixer.Sound("audio/main_theme.wav")
sound.play(10)
game_is_on = True
while game_is_on:
screen.update()
time.sleep(0.07)
snake.move()
# Detect collision with food.
if snake.head.distance(food) < 20:
winsound.PlaySound('audio/apple_eat.wav', winsound.SND_ASYNC)
food.refresh()
scoreboard.score_keeper()
snake.extend()
snake.speed_up()
# Detect collision with wall.
if snake.head.xcor() > 300 or snake.head.xcor() < -300 or snake.head.ycor() > 300 or snake.head.ycor() < -300:
scoreboard.reset()
snake.reset()
winsound.PlaySound('audio/game_over.wav', winsound.SND_ASYNC)
# Detect collision with tail
for segments in snake.segments[4:]:
if snake.head.distance(segments) < 10:
scoreboard.reset()
snake.reset()
winsound.PlaySound('audio/game_over.wav', winsound.SND_ASYNC)
if scoreboard.score > scoreboard.high_score:
scoreboard.high_score_sound()
screen.exitonclick()