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What to do with the "viogsf.lib"? #1

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ipatix opened this issue Aug 20, 2014 · 1 comment
Open

What to do with the "viogsf.lib"? #1

ipatix opened this issue Aug 20, 2014 · 1 comment

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@ipatix
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ipatix commented Aug 20, 2014

Well, so I'm new to GitHub here and I didn't find any other place to ask this question. It sounds like a really dumb question but my problem is that I downloaded the source code, compiled and I'm now left alone with this "viogsf.lib" file and I don't what to do with it?
How do I produce the actual "viogsf.bin" file that the foobar2000 or Winamp wants to have?

I tried various things like downloading the old viogsf source (from zohpar's website) and compiling with all the changed files but this obviously produced many errors (with VC++ 2008, VC++ 2010 won't even load the old project) and since I don't really understand anything from VBA-M's source I have no clue what to do.

So I'd appreciate some help and if you're able to help me out I'd suggest to write some basic information in a readme file or something like that to help others that don't know what to do here.

@kode54
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kode54 commented Aug 20, 2014

You don't. That method is obsolete. This library is used with the foo_input_viogsf and psflib projects to create a stand-alone component with the decoder baked in. Multi-instance without DLL loading hacks. Somebody else will have to make a Winamp component for it again.

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