-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathPlayerHomeFloor1.tscn
92 lines (72 loc) · 2.57 KB
/
PlayerHomeFloor1.tscn
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
[gd_scene load_steps=10 format=2]
[ext_resource path="res://Assets/Buildings/pallet town/player_home_floor_1.png" type="Texture" id=1]
[ext_resource path="res://Player.tscn" type="PackedScene" id=2]
[ext_resource path="res://Door.tscn" type="PackedScene" id=3]
[ext_resource path="res://Assets/Buildings/pallet town/mat.png" type="Texture" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8, 88 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 96, 8 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 16, 8 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 56, 8 )
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 32, 8 )
[node name="PlayerHomeFloor1" type="Node2D"]
[node name="ColorRect" type="ColorRect" parent="."]
margin_left = -208.0
margin_top = -208.0
margin_right = 392.0
margin_bottom = 392.0
color = Color( 0, 0, 0, 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TextureRect" type="TextureRect" parent="."]
margin_right = 40.0
margin_bottom = 40.0
texture = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Mat" type="TextureRect" parent="."]
margin_left = 56.0
margin_top = 128.0
margin_right = 88.0
margin_bottom = 144.0
texture = ExtResource( 4 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="StaticBody2D" type="StaticBody2D" parent="."]
collision_layer = 2
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2( -8, 88 )
shape = SubResource( 1 )
[node name="CollisionShape2D2" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2( 200, 88 )
shape = SubResource( 1 )
[node name="CollisionShape2D3" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2( 96, 24 )
shape = SubResource( 2 )
[node name="CollisionShape2D4" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2( 176, 40 )
shape = SubResource( 3 )
[node name="CollisionShape2D5" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2( 136, 152 )
shape = SubResource( 4 )
[node name="CollisionShape2D6" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2( 32, 152 )
shape = SubResource( 5 )
[node name="YSort" type="YSort" parent="."]
[node name="Player" parent="YSort" instance=ExtResource( 2 )]
position = Vector2( 160, 80 )
[node name="Door" parent="." instance=ExtResource( 3 )]
modulate = Color( 0.12549, 0.313726, 0.85098, 1 )
position = Vector2( 64, 144 )
next_scene_path = "res://Town.tscn"
is_invisible = true
spawn_location = Vector2( -64, 80 )
spawn_direction = Vector2( 0, 1 )