-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathREADME
27 lines (23 loc) · 986 Bytes
/
README
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
sge - Simple Game Engine
========================
!!WARNING!!
-----------
I no longer use Go for game development, and as this engine has no other
users it is not being actively developed. Moreover, I have learnt a lot
about writing good quality, high performance code since this engine was
designed, and although the design it uses is very common among open
source game engines, I no longer think it is a good idea in any way. See
Tom Forsythe's rant about scene graphs and Mike Acton's talks on Data
Oriented Design for a good summary of the biggest issues.
This project is here for historical purposes only. Do not actually use
it.
Description
-----------
sge is a simple 3D game engine for Go. It uses OpenGL 3.3 and SDL 1.2.
For an example of how to use this library, check the example directory.
It should be fairly straightforward.
Libraries:
---------
gogl: https://github.com/chsc/gogl/gl33
Go-SDL: https://github.com/klkblake/Go-SDL
s3dm: https://github.com/klkblake/s3dm