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Releases: kirazy/reskins-bobs

v0.0.14 - Beta

13 Jul 08:35
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v0.0.14 - Beta Pre-release
Pre-release

Features:

  • Implemented robot charging points
  • Implemented robochests
  • Implemented icons for flying robot frame, roboport door, roboport antenna and robot charging pad items
  • Implemented icons for logistic, construction and combat robot tool items
  • Implemented barrelling pumps and compressors

Changes:

  • Improved drawing_box fits for several entities
  • Code improvements; ensured variables are locally defined
  • Replaced normal resolution Roboport doors with revised material coloring, now consistent with high resolution
  • Revised logistic zone expanders, material colors now consistent with related entities
  • Revised logistic chest shadow to more accurately reflect what should be cast by the chest, pending an actual fix from the devs
  • Shifted icon symbols to account for adjusted tier labels

Bugfixes:

  • Fixed that checking for presence of Loader Redux was not working properly
  • Fixed startup error with Mini Machines when tier labels were turned off
  • Fixed that sniper turrets on death created gun turret remnants

v0.0.13 - Beta

06 Jul 09:22
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v0.0.13 - Beta Pre-release
Pre-release

Features:

  • Added support for Classic Beacon mod
  • Implemented Electric-type furnaces, remnants still to-do

Changes:

  • Moved requires to data where possible; when ShinyBobGFX is present, requires execute in data-updates instead

Bugfixes:

  • Fixed that Burner and Electronic assembling machines and Mini-Machine remnants were not properly scaled
  • Fixed that pipe pictures for mini assembling machines were beneath parts of the assembling machine

v0.00.12 - Beta

26 Jun 00:56
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v0.00.12 - Beta Pre-release
Pre-release

Changes:

  • Moved require for functions from data-updates to data

v0.00.11 - Beta

25 Jun 22:50
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v0.00.11 - Beta Pre-release
Pre-release

Features:

  • Added additional module icon colors, deep-red, gray, orange, purple, and vanilla-red for optional use by other mods
  • Exposed module colors, accessible from reskins.bobs.module_color_map[color]

v0.00.10 - Beta

25 Jun 22:48
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v0.00.10 - Beta Pre-release
Pre-release

Features:

  • Implemented item batteries, personal and vehicle battery equipment, and associated technologies
  • Implemented night vision equipment and associated technologies
  • Implemented solar energy technology
  • Implemented personal and vehicle solar panel equipment, and associated technologies
  • Implemented personal and vehicle energy shield equipment and associated personal equipment technologies
  • Implemented personal laser defense equipment and associated technologies

Changes:

  • Adjusted internal naming for clarity

Bugfixes:

  • Fix medium eletric poles having their tint fetched prior to determining tier, resulting in mismatched colors
  • Fix Mini-Machine compatibility causing startup errors when select Bob's mods are not enabled

v0.00.9 - Beta

22 Jun 19:06
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v0.00.9 - Beta Pre-release
Pre-release

Features:

  • Implemented modules
  • Partial implementation of new beacon slot graphics
  • Added support for Deadlock's Stacking Beltboxes & Compact Loaders, Deadlock's Crating Machine mods

Changes:

  • Icons are now all assigned by data-updates, with ability to re-apply in data-final-fixes (#2)
  • Set minimum version for Library to 0.00.5

Bugfixes:

  • Revised how settings are fetched to protect against startup errors due to missing settings

v0.00.8 - Beta

18 Jun 08:03
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v0.00.8 - Beta Pre-release
Pre-release

Features:

  • Implemented science packs, alien science packs and associated technology
  • Implemented personal and vehicle roboport equipment and associated technology
  • Implemented personal and vehicle fusion reactor equipment and associated technology
  • Implemented vehicle fusion cell equipment and associated technology
  • Implemented artillery turrets
  • Implemented automation, logistics technologies
  • Preliminary implementation of new beacons
  • Added icon support for locomotives, cargo wagons, fluid wagons, artillery wagons, and tanks
  • Added support for Classic Mining Drill mod
  • Added support for miniloader technologies

Changes:

  • Set minimum version for Base to 0.18.32, Library to 0.00.4
  • Internal reorganization to handle requires by category
  • Shifted ingredient-based tiers for logistics chests to tiers 3, 4, and 5 from 2, 3, and 4
  • Shifted ingredient-based tier for electronics assembling machine 3 to tier 4 from 5

v0.00.7 - Beta

11 Jun 07:14
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v0.00.7 - Beta Pre-release
Pre-release

Features:

  • Fully implemented new mining drills

Changes:

  • Icons are now assigned in data-final-fixes, ensuring more robust compatibility with other reskin mods

Bugfixes:

  • Fix mining-drill animation skipping at various playback speeds
  • Remove dependency on angelspetrochem to reskin Mini-Chemplants icons, for the last time...
  • Fix startup error related to neglecting to include low-resolution versions of mining drill mask and highlights

v0.00.6 - Beta

10 Jun 21:49
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v0.00.6 - Beta Pre-release
Pre-release

Features:

  • Added an option to display a filter symbol on filter-inserter and stack-filter-inserter icons when using Bob's Inserter Overhaul (default on)
  • Added an option to flip stack inserter icons when using Bob's Inserter Overhaul (default off)
  • Added support for Loader Redux
  • Added an icon to large area mining drills to better distinguish them from regular mining drills
  • Preliminary implementation of new mining drills
  • Implemented distilleries

Changes:

  • Improved inserter icon masks
  • Ensured boilers use vanilla-boiler fire effects
  • Added "homepage" property to info.json

Bugfixes:

  • Fixed pipe window bounding boxes

v0.00.5 - Beta

09 Jun 00:02
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v0.00.5 - Beta Pre-release
Pre-release

Features:

  • Added setting "Hydrazine is Blue!" to control whether the Hydrazine generator is tinted according to tier, or according to fuel (default)
  • Implemented logistics chests

Changes:

  • Improved behavior of pumpjacks subject to speed module effectivity

Bugfixes:

  • Fixed startup error related to absent Angel's Petrochem; all external mod setting checks now fail quietly