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MPointSizeRect.hpp
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// MPointSizeRect.hpp -- Win32API point, size and rectangle -*- C++ -*-
// This file is part of MZC4. See file "ReadMe.txt" and "License.txt".
////////////////////////////////////////////////////////////////////////////
#ifndef MZC4_MPOINTSIZERECT_HPP_
#define MZC4_MPOINTSIZERECT_HPP_ 4 /* Version 4 */
class MPoint;
class MSize;
class MRect;
//VOID NormalizeRectDx(LPRECT prc);
////////////////////////////////////////////////////////////////////////////
#ifndef _INC_WINDOWS
#include <windows.h> // Win32API
#endif
#ifndef _INC_WINDOWSX
#include <windowsx.h> // macro API
#endif
#include <cassert> // assert
////////////////////////////////////////////////////////////////////////////
inline VOID GetScreenRectDx(LPRECT prc)
{
#ifndef SM_XVIRTUALSCREEN
#define SM_XVIRTUALSCREEN 76
#define SM_YVIRTUALSCREEN 77
#define SM_CXVIRTUALSCREEN 78
#define SM_CYVIRTUALSCREEN 79
#endif
INT x = GetSystemMetrics(SM_XVIRTUALSCREEN);
INT y = GetSystemMetrics(SM_YVIRTUALSCREEN);
INT cx = GetSystemMetrics(SM_CXVIRTUALSCREEN);
INT cy = GetSystemMetrics(SM_CYVIRTUALSCREEN);
if (cx)
{
SetRect(prc, x, y, x + cx, y + cy);
}
else
{
cx = GetSystemMetrics(SM_CXSCREEN);
cy = GetSystemMetrics(SM_CYSCREEN);
SetRect(prc, 0, 0, cx, cy);
}
}
////////////////////////////////////////////////////////////////////////////
class MPoint : public POINT
{
public:
MPoint();
MPoint(INT x_, INT y_);
MPoint(POINT pt);
MPoint(SIZE siz);
MPoint(DWORD dwPoint);
VOID Offset(INT dx, INT dy);
VOID Offset(POINT pt);
VOID Offset(SIZE siz);
operator LPPOINT();
operator const POINT *() const;
BOOL operator==(POINT pt) const;
BOOL operator!=(POINT pt) const;
VOID operator+=(SIZE siz);
VOID operator-=(SIZE siz);
VOID operator+=(POINT pt);
VOID operator-=(POINT pt);
VOID SetPoint(INT x_, INT y_);
MPoint operator+(SIZE siz) const;
MPoint operator-(SIZE siz) const;
MPoint operator-() const;
MPoint operator+(POINT pt) const;
MSize operator-(POINT pt) const;
MRect operator+(LPCRECT prc) const;
MRect operator-(LPCRECT prc) const;
};
////////////////////////////////////////////////////////////////////////////
class MSize : public SIZE
{
public:
MSize();
MSize(INT cx_, INT cy_);
MSize(SIZE siz);
MSize(POINT pt);
MSize(DWORD dwSize);
operator LPSIZE();
operator const SIZE *() const;
BOOL operator==(SIZE siz) const;
BOOL operator!=(SIZE siz) const;
VOID operator+=(SIZE siz);
VOID operator-=(SIZE siz);
VOID SetSize(INT cx_, INT cy_);
MSize operator+(SIZE siz) const;
MSize operator-(SIZE siz) const;
MSize operator-() const;
MPoint operator+(POINT pt) const;
MPoint operator-(POINT pt) const;
MRect operator+(LPCRECT prc) const;
MRect operator-(LPCRECT prc) const;
};
////////////////////////////////////////////////////////////////////////////
class MRect : public RECT
{
public:
MRect();
MRect(INT l, INT t, INT r, INT b);
MRect(const RECT& rcSrc);
MRect(LPCRECT lpSrcRect);
MRect(POINT pt, SIZE siz);
MRect(POINT topLeft, POINT bottomRight);
operator LPRECT();
operator LPCRECT() const;
INT Width() const;
INT Height() const;
MSize Size() const;
MPoint& TopLeft();
const MPoint& TopLeft() const;
MPoint& BottomRight();
const MPoint& BottomRight() const;
MPoint CenterPoint() const;
BOOL IsRectEmpty() const;
BOOL IsRectNull() const;
BOOL PtInRect(POINT pt) const;
VOID SetRect(INT x1, INT y1, INT x2, INT y2);
VOID SetRect(POINT topLeft, POINT bottomRight);
VOID SetRectEmpty();
VOID CopyRect(LPCRECT lpSrcRect);
BOOL EqualRect(LPCRECT prc) const;
VOID InflateRect(INT x, INT y);
VOID InflateRect(SIZE siz);
VOID InflateRect(LPCRECT prc);
VOID InflateRect(INT l, INT t, INT r, INT b);
VOID DeflateRect(INT x, INT y);
VOID DeflateRect(SIZE siz);
VOID DeflateRect(LPCRECT prc);
VOID DeflateRect(INT l, INT t, INT r, INT b);
VOID OffsetRect(INT x, INT y);
VOID OffsetRect(SIZE siz);
VOID OffsetRect(POINT pt);
VOID NormalizeRect();
VOID MoveToX(INT x);
VOID MoveToY(INT y);
VOID MoveToXY(INT x, INT y);
VOID MoveToXY(POINT pt);
BOOL IntersectRect(LPCRECT prc1, LPCRECT prc2);
BOOL UnionRect(LPCRECT prc1, LPCRECT prc2);
BOOL SubtractRect(LPCRECT prcSrc1, LPCRECT prcSrc2);
VOID operator=(const RECT& rcSrc);
BOOL operator==(const RECT& rc) const;
BOOL operator!=(const RECT& rc) const;
VOID operator+=(POINT pt);
VOID operator+=(SIZE siz);
VOID operator+=(LPCRECT prc);
VOID operator-=(POINT pt);
VOID operator-=(SIZE siz);
VOID operator-=(LPCRECT prc);
VOID operator&=(const RECT& rc);
VOID operator|=(const RECT& rc);
MRect operator+(POINT pt) const;
MRect operator-(POINT pt) const;
MRect operator+(LPCRECT prc) const;
MRect operator+(SIZE siz) const;
MRect operator-(SIZE siz) const;
MRect operator-(LPCRECT prc) const;
MRect operator&(const RECT& rc2) const;
MRect operator|(const RECT& rc2) const;
MRect MulDiv(INT nMultiplier, INT nDivisor) const;
};
VOID NormalizeRectDx(LPRECT prc);
////////////////////////////////////////////////////////////////////////////
inline MPoint::MPoint()
{ x = y = 0; }
inline MPoint::MPoint(INT x_, INT y_)
{ x = x_; y = y_; }
inline MPoint::MPoint(POINT pt)
{ *reinterpret_cast<POINT *>(this) = pt; }
inline MPoint::MPoint(SIZE siz)
{ *reinterpret_cast<SIZE *>(this) = siz; }
inline MPoint::MPoint(DWORD dwPoint)
{ x = GET_X_LPARAM(dwPoint); y = GET_Y_LPARAM(dwPoint); }
inline VOID MPoint::Offset(INT dx, INT dy)
{ x += dx; y += dy; }
inline VOID MPoint::Offset(POINT pt)
{ x += pt.x; y += pt.y; }
inline VOID MPoint::Offset(SIZE siz)
{ x += siz.cx; y += siz.cy; }
inline MPoint::operator LPPOINT()
{ return reinterpret_cast<LPPOINT>(this); }
inline MPoint::operator const POINT *() const
{ return reinterpret_cast<const POINT *>(this); }
inline BOOL MPoint::operator==(POINT pt) const
{ return (x == pt.x && y == pt.y); }
inline BOOL MPoint::operator!=(POINT pt) const
{ return (x != pt.x || y != pt.y); }
inline VOID MPoint::operator+=(SIZE siz)
{ x += siz.cx; y += siz.cy; }
inline VOID MPoint::operator-=(SIZE siz)
{ x -= siz.cx; y -= siz.cy; }
inline VOID MPoint::operator+=(POINT pt)
{ x += pt.x; y += pt.y; }
inline VOID MPoint::operator-=(POINT pt)
{ x -= pt.x; y -= pt.y; }
inline VOID MPoint::SetPoint(INT x_, INT y_)
{ x = x_; y = y_; }
inline MPoint MPoint::operator+(SIZE siz) const
{ return MPoint(x + siz.cx, y + siz.cy); }
inline MPoint MPoint::operator-(SIZE siz) const
{ return MPoint(x - siz.cx, y - siz.cy); }
inline MPoint MPoint::operator-() const
{ return MPoint(-x, -y); }
inline MPoint MPoint::operator+(POINT pt) const
{ return MPoint(x + pt.x, y + pt.y); }
inline MSize MPoint::operator-(POINT pt) const
{ return MSize(x - pt.x, y - pt.y); }
inline MRect MPoint::operator+(LPCRECT prc) const
{ return MRect(prc) + *this; }
inline MRect MPoint::operator-(LPCRECT prc) const
{ return MRect(prc) - *this; }
////////////////////////////////////////////////////////////////////////////
inline MSize::MSize()
{ cx = cy = 0; }
inline MSize::MSize(INT cx_, INT cy_)
{ cx = cx_; cy = cy_; }
inline MSize::MSize(SIZE siz)
{ *reinterpret_cast<SIZE *>(this) = siz; }
inline MSize::MSize(POINT pt)
{ *reinterpret_cast<POINT *>(this) = pt; }
inline MSize::MSize(DWORD dwSize)
{ cx = GET_X_LPARAM(dwSize); cy = GET_Y_LPARAM(dwSize); }
inline MSize::operator LPSIZE()
{ return reinterpret_cast<LPSIZE>(this); }
inline MSize::operator const SIZE *() const
{ return reinterpret_cast<const SIZE *>(this); }
inline BOOL MSize::operator==(SIZE siz) const
{ return (cx == siz.cx && cy == siz.cy); }
inline BOOL MSize::operator!=(SIZE siz) const
{ return (cx != siz.cx || cy != siz.cy); }
inline VOID MSize::operator+=(SIZE siz)
{ cx += siz.cx; cy += siz.cy; }
inline VOID MSize::operator-=(SIZE siz)
{ cx -= siz.cx; cy -= siz.cy; }
inline VOID MSize::SetSize(INT cx_, INT cy_)
{ cx = cx_; cy = cy_; }
inline MSize MSize::operator+(SIZE siz) const
{ return MSize(cx + siz.cx, cy + siz.cy); }
inline MSize MSize::operator-(SIZE siz) const
{ return MSize(cx - siz.cx, cy - siz.cy); }
inline MSize MSize::operator-() const
{ return MSize(-cx, -cy); }
inline MPoint MSize::operator+(POINT pt) const
{ return MPoint(cx + pt.x, cy + pt.y); }
inline MPoint MSize::operator-(POINT pt) const
{ return MPoint(cx - pt.x, cy - pt.y); }
inline MRect MSize::operator+(LPCRECT prc) const
{ return MRect(prc) + *this; }
inline MRect MSize::operator-(LPCRECT prc) const
{ return MRect(prc) - *this; }
template <class Number>
inline MSize operator*(SIZE s, Number n)
{ return MSize((INT)(s.cx * n), (INT)(s.cy * n)); }
template <class Number>
inline VOID operator*=(SIZE & s, Number n)
{ s = s * n; }
template <class Number>
inline MSize operator/(SIZE s, Number n)
{ return MSize((INT)(s.cx / n), (INT)(s.cy / n)); }
template <class Number>
inline VOID operator/=(SIZE & s, Number n)
{ s = s / n; }
////////////////////////////////////////////////////////////////////////////
inline MRect::MRect()
{ left = top = right = bottom = 0; }
inline MRect::MRect(INT l, INT t, INT r, INT b)
{ left = l; top = t; right = r; bottom = b; }
inline MRect::MRect(const RECT& rcSrc)
{ ::CopyRect(this, &rcSrc); }
inline MRect::MRect(LPCRECT lpSrcRect)
{ ::CopyRect(this, lpSrcRect); }
inline MRect::MRect(POINT pt, SIZE siz)
{
right = (left = pt.x) + siz.cx;
bottom = (top = pt.y) + siz.cy;
}
inline MRect::MRect(POINT topLeft, POINT bottomRight)
{
left = topLeft.x;
top = topLeft.y;
right = bottomRight.x;
bottom = bottomRight.y;
}
inline VOID MRect::InflateRect(LPCRECT prc)
{
left -= prc->left;
top -= prc->top;
right += prc->right;
bottom += prc->bottom;
}
inline VOID MRect::InflateRect(INT l, INT t, INT r, INT b)
{
left -= l;
top -= t;
right += r;
bottom += b;
}
inline VOID MRect::DeflateRect(LPCRECT prc)
{
left += prc->left;
top += prc->top;
right -= prc->right;
bottom -= prc->bottom;
}
inline VOID MRect::DeflateRect(INT l, INT t, INT r, INT b)
{
left += l;
top += t;
right -= r;
bottom -= b;
}
inline VOID MRect::NormalizeRect()
{
INT nTemp;
if (left > right)
{
nTemp = left;
left = right;
right = nTemp;
}
if (top > bottom)
{
nTemp = top;
top = bottom;
bottom = nTemp;
}
}
inline MRect MRect::operator+(POINT pt) const
{
MRect rc(*this);
::OffsetRect(&rc, pt.x, pt.y);
return rc;
}
inline MRect MRect::operator-(POINT pt) const
{
MRect rc(*this);
::OffsetRect(&rc, -pt.x, -pt.y);
return rc;
}
inline MRect MRect::operator+(LPCRECT prc) const
{
MRect rc(this);
rc.InflateRect(prc);
return rc;
}
inline MRect MRect::operator+(SIZE siz) const
{
MRect rc(*this);
::OffsetRect(&rc, siz.cx, siz.cy);
return rc;
}
inline MRect MRect::operator-(SIZE siz) const
{
MRect rc(*this);
::OffsetRect(&rc, -siz.cx, -siz.cy);
return rc;
}
inline MRect MRect::operator-(LPCRECT prc) const
{
MRect rc(this);
rc.DeflateRect(prc);
return rc;
}
inline MRect MRect::operator&(const RECT& rc2) const
{
MRect rc;
::IntersectRect(&rc, this, &rc2);
return rc;
}
inline MRect MRect::operator|(const RECT& rc2) const
{
MRect rc;
::UnionRect(&rc, this, &rc2);
return rc;
}
inline MRect MRect::MulDiv(INT nMultiplier, INT nDivisor) const
{
return MRect(
::MulDiv(left, nMultiplier, nDivisor),
::MulDiv(top, nMultiplier, nDivisor),
::MulDiv(right, nMultiplier, nDivisor),
::MulDiv(bottom, nMultiplier, nDivisor));
}
inline INT MRect::Width() const
{ return right - left; }
inline INT MRect::Height() const
{ return bottom - top; }
inline MSize MRect::Size() const
{ return MSize(right - left, bottom - top); }
inline MPoint& MRect::TopLeft()
{ return *((MPoint*) this); }
inline MPoint& MRect::BottomRight()
{ return *((MPoint*) this + 1); }
inline const MPoint& MRect::TopLeft() const
{ return *((MPoint*) this); }
inline const MPoint& MRect::BottomRight() const
{ return *((MPoint*) this + 1); }
inline MPoint MRect::CenterPoint() const
{ return MPoint((left + right) / 2, (top + bottom) / 2); }
inline MRect::operator LPRECT()
{ return this; }
inline MRect::operator LPCRECT() const
{ return this; }
inline BOOL MRect::IsRectEmpty() const
{ return ::IsRectEmpty(this); }
inline BOOL MRect::IsRectNull() const
{ return (left == 0 && right == 0 && top == 0 && bottom == 0); }
inline BOOL MRect::PtInRect(POINT pt) const
{ return ::PtInRect(this, pt); }
inline VOID MRect::SetRect(INT x1, INT y1, INT x2, INT y2)
{ ::SetRect(this, x1, y1, x2, y2); }
inline VOID MRect::SetRect(POINT topLeft, POINT bottomRight)
{
::SetRect(this, topLeft.x, topLeft.y, bottomRight.x, bottomRight.y);
}
inline VOID MRect::SetRectEmpty()
{ ::SetRectEmpty(this); }
inline VOID MRect::CopyRect(LPCRECT lpSrcRect)
{ ::CopyRect(this, lpSrcRect); }
inline BOOL MRect::EqualRect(LPCRECT prc) const
{ return ::EqualRect(this, prc); }
inline VOID MRect::InflateRect(INT x, INT y)
{ ::InflateRect(this, x, y); }
inline VOID MRect::InflateRect(SIZE siz)
{ ::InflateRect(this, siz.cx, siz.cy); }
inline VOID MRect::DeflateRect(INT x, INT y)
{ ::InflateRect(this, -x, -y); }
inline VOID MRect::DeflateRect(SIZE siz)
{ ::InflateRect(this, -siz.cx, -siz.cy); }
inline VOID MRect::OffsetRect(INT x, INT y)
{ ::OffsetRect(this, x, y); }
inline VOID MRect::OffsetRect(SIZE siz)
{ ::OffsetRect(this, siz.cx, siz.cy); }
inline VOID MRect::OffsetRect(POINT pt)
{ ::OffsetRect(this, pt.x, pt.y); }
inline VOID MRect::MoveToX(INT x)
{ right = Width() + x; left = x; }
inline VOID MRect::MoveToY(INT y)
{ bottom = Height() + y; top = y; }
inline VOID MRect::MoveToXY(INT x, INT y)
{ MoveToX(x); MoveToY(y); }
inline VOID MRect::MoveToXY(POINT pt)
{ MoveToX(pt.x); MoveToY(pt.y); }
inline BOOL MRect::IntersectRect(LPCRECT prc1, LPCRECT prc2)
{ return ::IntersectRect(this, prc1, prc2); }
inline BOOL MRect::UnionRect(LPCRECT prc1, LPCRECT prc2)
{ return ::UnionRect(this, prc1, prc2); }
inline BOOL MRect::SubtractRect(LPCRECT prcSrc1, LPCRECT prcSrc2)
{ return ::SubtractRect(this, prcSrc1, prcSrc2); }
inline VOID MRect::operator=(const RECT& rcSrc)
{ ::CopyRect(this, &rcSrc); }
inline BOOL MRect::operator==(const RECT& rc) const
{ return ::EqualRect(this, &rc); }
inline BOOL MRect::operator!=(const RECT& rc) const
{ return !::EqualRect(this, &rc); }
inline VOID MRect::operator+=(POINT pt)
{ ::OffsetRect(this, pt.x, pt.y); }
inline VOID MRect::operator+=(SIZE siz)
{ ::OffsetRect(this, siz.cx, siz.cy); }
inline VOID MRect::operator+=(LPCRECT prc)
{ InflateRect(prc); }
inline VOID MRect::operator-=(POINT pt)
{ ::OffsetRect(this, -pt.x, -pt.y); }
inline VOID MRect::operator-=(SIZE siz)
{ ::OffsetRect(this, -siz.cx, -siz.cy); }
inline VOID MRect::operator-=(LPCRECT prc)
{ DeflateRect(prc); }
inline VOID MRect::operator&=(const RECT& rc)
{ ::IntersectRect(this, this, &rc); }
inline VOID MRect::operator|=(const RECT& rc)
{ ::UnionRect(this, this, &rc); }
inline VOID NormalizeRectDx(LPRECT prc)
{
INT nTemp;
if (prc->left > prc->right)
{
nTemp = prc->left;
prc->left = prc->right;
prc->right = nTemp;
}
if (prc->top > prc->bottom)
{
nTemp = prc->top;
prc->top = prc->bottom;
prc->bottom = nTemp;
}
}
////////////////////////////////////////////////////////////////////////////
#endif // ndef MZC4_MPOINTSIZERECT_HPP_