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Win32.hsc
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{-# LANGUAGE CPP #-}
module System.Console.Haskeline.Backend.Win32(
win32Term,
win32TermStdin,
fileRunTerm
)where
import System.IO
import Foreign
import Foreign.C
#if MIN_VERSION_Win32(2,14,1)
import System.Win32 hiding (
multiByteToWideChar,
setConsoleMode,
getConsoleMode,
KeyEvent,
keyDown,
virtualKeyCode,
repeatCount,
virtualScanCode,
windowSize
)
#elif MIN_VERSION_Win32(2,9,0)
import System.Win32 hiding (multiByteToWideChar, setConsoleMode, getConsoleMode)
#else
import System.Win32 hiding (multiByteToWideChar)
#endif
import Graphics.Win32.Misc(getStdHandle, sTD_OUTPUT_HANDLE)
import Data.List(intercalate)
import Control.Concurrent.STM
import Control.Concurrent hiding (throwTo)
import Data.Char(isPrint, chr, ord)
import Data.Maybe(mapMaybe)
import Control.Exception (IOException, throwTo)
import Control.Monad
import Control.Monad.Catch
( MonadThrow
, MonadCatch
, MonadMask
, bracket
, handle
)
import System.Console.Haskeline.Key
import System.Console.Haskeline.Monads
import System.Console.Haskeline.LineState
import System.Console.Haskeline.Term
import System.Console.Haskeline.Backend.WCWidth
import System.Console.Haskeline.Backend.Win32.Echo (hWithoutInputEcho)
import Data.ByteString.Internal (createAndTrim)
import qualified Data.ByteString as B
#include "win_console.h"
##include "windows_cconv.h"
foreign import WINDOWS_CCONV "windows.h ReadConsoleInputW" c_ReadConsoleInput
:: HANDLE -> Ptr () -> DWORD -> Ptr DWORD -> IO Bool
foreign import WINDOWS_CCONV "windows.h WaitForSingleObject" c_WaitForSingleObject
:: HANDLE -> DWORD -> IO DWORD
foreign import WINDOWS_CCONV "windows.h GetNumberOfConsoleInputEvents"
c_GetNumberOfConsoleInputEvents :: HANDLE -> Ptr DWORD -> IO Bool
getNumberOfEvents :: HANDLE -> IO Int
getNumberOfEvents h = alloca $ \numEventsPtr -> do
failIfFalse_ "GetNumberOfConsoleInputEvents"
$ c_GetNumberOfConsoleInputEvents h numEventsPtr
fmap fromEnum $ peek numEventsPtr
getEvent :: HANDLE -> TChan Event -> IO Event
getEvent h = keyEventLoop (eventReader h)
eventReader :: HANDLE -> IO [Event]
eventReader h = do
let waitTime = 500 -- milliseconds
ret <- c_WaitForSingleObject h waitTime
yield -- otherwise, the above foreign call causes the loop to never
-- respond to the killThread
if ret /= (#const WAIT_OBJECT_0)
then eventReader h
else do
es <- readEvents h
return $ combineSurrogatePairs $ mapMaybe processEvent es
combineSurrogatePairs :: [Event] -> [Event]
combineSurrogatePairs (KeyInput [Key m1 (KeyChar c1)] : KeyInput [Key _ (KeyChar c2)] : es)
| 0xD800 <= ord c1 && ord c1 < 0xDC00 && 0xDC00 <= ord c2 && ord c2 < 0xE000
= let c = (((ord c1 .&. 0x3FF) `shiftL` 10) .|. (ord c2 .&. 0x3FF)) + 0x10000
in KeyInput [Key m1 (KeyChar (chr c))] : combineSurrogatePairs es
combineSurrogatePairs (e:es) = e : combineSurrogatePairs es
combineSurrogatePairs [] = []
consoleHandles :: MaybeT IO Handles
consoleHandles = do
h_in <- open "CONIN$"
h_out <- open "CONOUT$"
return Handles { hIn = h_in, hOut = h_out }
where
open file = handle (\(_::IOException) -> mzero) $ liftIO
$ createFile file (gENERIC_READ .|. gENERIC_WRITE)
(fILE_SHARE_READ .|. fILE_SHARE_WRITE) Nothing
oPEN_EXISTING 0 Nothing
processEvent :: InputEvent -> Maybe Event
processEvent KeyEvent {keyDown = kd, unicodeChar = c, virtualKeyCode = vc,
controlKeyState = cstate}
| kd || ((testMod (#const LEFT_ALT_PRESSED) || vc == (#const VK_MENU))
&& c /= '\NUL')
-- Make sure not to ignore Unicode key events! The Unicode character might
-- only be emitted on a keyup event. See also GH issue #54.
= fmap (\e -> KeyInput [Key modifier' e]) $ keyFromCode vc `mplus` simpleKeyChar
where
simpleKeyChar = guard (c /= '\NUL') >> return (KeyChar c)
testMod ck = (cstate .&. ck) /= 0
modifier' = if hasMeta modifier && hasControl modifier
then noModifier {hasShift = hasShift modifier}
else modifier
modifier = Modifier {hasMeta = testMod ((#const RIGHT_ALT_PRESSED)
.|. (#const LEFT_ALT_PRESSED))
,hasControl = testMod ((#const RIGHT_CTRL_PRESSED)
.|. (#const LEFT_CTRL_PRESSED))
&& not (c > '\NUL' && c <= '\031')
,hasShift = testMod (#const SHIFT_PRESSED)
&& not (isPrint c)
}
processEvent WindowEvent = Just WindowResize
processEvent _ = Nothing
keyFromCode :: WORD -> Maybe BaseKey
keyFromCode (#const VK_BACK) = Just Backspace
keyFromCode (#const VK_LEFT) = Just LeftKey
keyFromCode (#const VK_RIGHT) = Just RightKey
keyFromCode (#const VK_UP) = Just UpKey
keyFromCode (#const VK_DOWN) = Just DownKey
keyFromCode (#const VK_DELETE) = Just Delete
keyFromCode (#const VK_HOME) = Just Home
keyFromCode (#const VK_END) = Just End
keyFromCode (#const VK_PRIOR) = Just PageUp
keyFromCode (#const VK_NEXT) = Just PageDown
-- The Windows console will return '\r' when return is pressed.
keyFromCode (#const VK_RETURN) = Just (KeyChar '\n')
-- TODO: KillLine?
-- TODO: function keys.
keyFromCode _ = Nothing
data InputEvent = KeyEvent {keyDown :: BOOL,
repeatCount :: WORD,
virtualKeyCode :: WORD,
virtualScanCode :: WORD,
unicodeChar :: Char,
controlKeyState :: DWORD}
-- TODO: WINDOW_BUFFER_SIZE_RECORD
-- I can't figure out how the user generates them.
| WindowEvent
| OtherEvent
deriving Show
peekEvent :: Ptr () -> IO InputEvent
peekEvent pRecord = do
eventType :: WORD <- (#peek INPUT_RECORD, EventType) pRecord
let eventPtr = (#ptr INPUT_RECORD, Event) pRecord
case eventType of
(#const KEY_EVENT) -> getKeyEvent eventPtr
(#const WINDOW_BUFFER_SIZE_EVENT) -> return WindowEvent
_ -> return OtherEvent
readEvents :: HANDLE -> IO [InputEvent]
readEvents h = do
n <- getNumberOfEvents h
alloca $ \numEventsPtr ->
allocaBytes (n * #size INPUT_RECORD) $ \pRecord -> do
failIfFalse_ "ReadConsoleInput"
$ c_ReadConsoleInput h pRecord (toEnum n) numEventsPtr
numRead <- fmap fromEnum $ peek numEventsPtr
forM [0..toEnum numRead-1] $ \i -> peekEvent
$ pRecord `plusPtr` (i * #size INPUT_RECORD)
getKeyEvent :: Ptr () -> IO InputEvent
getKeyEvent p = do
kDown' <- (#peek KEY_EVENT_RECORD, bKeyDown) p
repeat' <- (#peek KEY_EVENT_RECORD, wRepeatCount) p
keyCode <- (#peek KEY_EVENT_RECORD, wVirtualKeyCode) p
scanCode <- (#peek KEY_EVENT_RECORD, wVirtualScanCode) p
char :: CWchar <- (#peek KEY_EVENT_RECORD, uChar) p
state <- (#peek KEY_EVENT_RECORD, dwControlKeyState) p
return KeyEvent {keyDown = kDown',
repeatCount = repeat',
virtualKeyCode = keyCode,
virtualScanCode = scanCode,
unicodeChar = toEnum (fromEnum char),
controlKeyState = state}
data Coord = Coord {coordX, coordY :: Int}
deriving Show
instance Storable Coord where
sizeOf _ = (#size COORD)
alignment _ = (#alignment COORD)
peek p = do
cx :: CShort <- (#peek COORD, X) p
cy :: CShort <- (#peek COORD, Y) p
return Coord {coordX = fromEnum cx, coordY = fromEnum cy}
poke p c = do
(#poke COORD, X) p (toEnum (coordX c) :: CShort)
(#poke COORD, Y) p (toEnum (coordY c) :: CShort)
foreign import ccall "haskeline_SetPosition"
c_SetPosition :: HANDLE -> Ptr Coord -> IO Bool
setPosition :: HANDLE -> Coord -> IO ()
setPosition h c = with c $ failIfFalse_ "SetConsoleCursorPosition"
. c_SetPosition h
foreign import WINDOWS_CCONV "windows.h GetConsoleScreenBufferInfo"
c_GetScreenBufferInfo :: HANDLE -> Ptr () -> IO Bool
getPosition :: HANDLE -> IO Coord
getPosition = withScreenBufferInfo $
(#peek CONSOLE_SCREEN_BUFFER_INFO, dwCursorPosition)
withScreenBufferInfo :: (Ptr () -> IO a) -> HANDLE -> IO a
withScreenBufferInfo f h = allocaBytes (#size CONSOLE_SCREEN_BUFFER_INFO)
$ \infoPtr -> do
failIfFalse_ "GetConsoleScreenBufferInfo"
$ c_GetScreenBufferInfo h infoPtr
f infoPtr
getBufferSize :: HANDLE -> IO Layout
getBufferSize = withScreenBufferInfo $ \p -> do
c <- (#peek CONSOLE_SCREEN_BUFFER_INFO, dwSize) p
return Layout {width = coordX c, height = coordY c}
foreign import WINDOWS_CCONV "windows.h WriteConsoleW" c_WriteConsoleW
:: HANDLE -> Ptr TCHAR -> DWORD -> Ptr DWORD -> Ptr () -> IO Bool
writeConsole :: HANDLE -> String -> IO ()
-- For some reason, Wine returns False when WriteConsoleW is called on an empty
-- string. Easiest fix: just don't call that function.
writeConsole _ "" = return ()
writeConsole h str = writeConsole' >> writeConsole h ys
where
(xs,ys) = splitAt limit str
-- WriteConsoleW has a buffer limit which is documented as 32768 word8's,
-- but bug reports from online suggest that the limit may be lower (~25000).
-- To be safe, we pick a round number we know to be less than the limit.
limit = 20000 -- known to be less than WriteConsoleW's buffer limit
writeConsole'
= withCWStringLen xs
$ \(t_arr, len) -> alloca $ \numWritten -> do
failIfFalse_ "WriteConsoleW"
$ c_WriteConsoleW h t_arr (toEnum len)
numWritten nullPtr
foreign import WINDOWS_CCONV "windows.h MessageBeep" c_messageBeep :: UINT -> IO Bool
messageBeep :: IO ()
messageBeep = c_messageBeep simpleBeep >> return ()-- intentionally ignore failures.
where simpleBeep = 0xffffffff
----------
-- Console mode
foreign import WINDOWS_CCONV "windows.h GetConsoleMode" c_GetConsoleMode
:: HANDLE -> Ptr DWORD -> IO Bool
foreign import WINDOWS_CCONV "windows.h SetConsoleMode" c_SetConsoleMode
:: HANDLE -> DWORD -> IO Bool
withWindowMode :: (MonadIO m, MonadMask m) => Handles -> m a -> m a
withWindowMode hs f = do
let h = hIn hs
bracket (getConsoleMode h) (setConsoleMode h)
$ \m -> setConsoleMode h (m .|. (#const ENABLE_WINDOW_INPUT)) >> f
where
getConsoleMode h = liftIO $ alloca $ \p -> do
failIfFalse_ "GetConsoleMode" $ c_GetConsoleMode h p
peek p
setConsoleMode h m = liftIO $ failIfFalse_ "SetConsoleMode" $ c_SetConsoleMode h m
----------------------------
-- Drawing
data Handles = Handles { hIn, hOut :: HANDLE }
closeHandles :: Handles -> IO ()
closeHandles hs = closeHandle (hIn hs) >> closeHandle (hOut hs)
newtype Draw m a = Draw {runDraw :: ReaderT Handles m a}
deriving (Functor, Applicative, Monad, MonadIO, MonadReader Handles,
MonadThrow, MonadCatch, MonadMask)
type DrawM a = forall m . (MonadIO m, MonadReader Layout m) => Draw m a
instance MonadTrans Draw where
lift = Draw . lift
getPos :: MonadIO m => Draw m Coord
getPos = asks hOut >>= liftIO . getPosition
setPos :: Coord -> DrawM ()
setPos c = do
h <- asks hOut
-- SetPosition will fail if you give it something out of bounds of
-- the window buffer (i.e., the input line doesn't fit in the window).
-- So we do a simple guard against that uncommon case.
-- However, we don't throw away the x coord since it produces sensible
-- results for some cases.
maxY <- liftM (subtract 1) $ asks height
liftIO $ setPosition h c { coordY = max 0 $ min maxY $ coordY c }
printText :: MonadIO m => String -> Draw m ()
printText txt = do
h <- asks hOut
liftIO (writeConsole h txt)
printAfter :: [Grapheme] -> DrawM ()
printAfter gs = do
-- NOTE: you may be tempted to write
-- do {p <- getPos; printText (...); setPos p}
-- Unfortunately, that would be WRONG, because if printText wraps
-- a line at the bottom of the window, causing the window to scroll,
-- then the old value of p will be incorrect.
printText (graphemesToString gs)
movePosLeft gs
drawLineDiffWin :: LineChars -> LineChars -> DrawM ()
drawLineDiffWin (xs1,ys1) (xs2,ys2) = case matchInit xs1 xs2 of
([],[]) | ys1 == ys2 -> return ()
(xs1',[]) | xs1' ++ ys1 == ys2 -> movePosLeft xs1'
([],xs2') | ys1 == xs2' ++ ys2 -> movePosRight xs2'
(xs1',xs2') -> do
movePosLeft xs1'
let m = gsWidth xs1' + gsWidth ys1 - (gsWidth xs2' + gsWidth ys2)
let deadText = stringToGraphemes $ replicate m ' '
printText (graphemesToString xs2')
printAfter (ys2 ++ deadText)
movePosRight, movePosLeft :: [Grapheme] -> DrawM ()
movePosRight str = do
p <- getPos
w <- asks width
setPos $ moveCoord w p str
where
moveCoord _ p [] = p
moveCoord w p cs = case splitAtWidth (w - coordX p) cs of
(_,[],len) | len < w - coordX p -- stayed on same line
-> Coord { coordY = coordY p,
coordX = coordX p + len
}
(_,cs',_) -- moved to next line
-> moveCoord w Coord {
coordY = coordY p + 1,
coordX = 0
} cs'
movePosLeft str = do
p <- getPos
w <- asks width
setPos $ moveCoord w p str
where
moveCoord _ p [] = p
moveCoord w p cs = case splitAtWidth (coordX p) cs of
(_,[],len) -- stayed on same line
-> Coord { coordY = coordY p,
coordX = coordX p - len
}
(_,_:cs',_) -- moved to previous line
-> moveCoord w Coord {
coordY = coordY p - 1,
coordX = w-1
} cs'
crlf :: String
crlf = "\r\n"
instance (MonadMask m, MonadIO m, MonadReader Layout m) => Term (Draw m) where
drawLineDiff (xs1,ys1) (xs2,ys2) = let
fixEsc = filter ((/= '\ESC') . baseChar)
in drawLineDiffWin (fixEsc xs1, fixEsc ys1) (fixEsc xs2, fixEsc ys2)
-- TODO now that we capture resize events.
-- first, looks like the cursor stays on the same line but jumps
-- to the beginning if cut off.
reposition _ _ = return ()
printLines [] = return ()
printLines ls = printText $ intercalate crlf ls ++ crlf
clearLayout = clearScreen
moveToNextLine s = do
movePosRight (snd s)
printText "\r\n" -- make the console take care of creating a new line
ringBell True = liftIO messageBeep
ringBell False = return () -- TODO
win32TermStdin :: MaybeT IO RunTerm
win32TermStdin = do
liftIO (hIsTerminalDevice stdin) >>= guard
win32Term
win32Term :: MaybeT IO RunTerm
win32Term = do
hs <- consoleHandles
ch <- liftIO newTChanIO
fileRT <- liftIO $ fileRunTerm stdin
return fileRT
{ termOps = Left TermOps {
getLayout = getBufferSize (hOut hs)
, withGetEvent = withWindowMode hs
. win32WithEvent hs ch
, saveUnusedKeys = saveKeys ch
, evalTerm = EvalTerm (runReaderT' hs . runDraw)
(Draw . lift)
, externalPrint = atomically . writeTChan ch . ExternalPrint
}
, closeTerm = do
flushEventQueue (putStrOut fileRT) ch
closeHandles hs
}
win32WithEvent :: MonadIO m => Handles -> TChan Event
-> (m Event -> m a) -> m a
win32WithEvent h eventChan f = f $ liftIO $ getEvent (hIn h) eventChan
-- stdin is not a terminal, but we still need to check the right way to output unicode to stdout.
fileRunTerm :: Handle -> IO RunTerm
fileRunTerm h_in = do
putter <- putOut
cp <- getCodePage
return RunTerm {
closeTerm = return (),
putStrOut = putter,
wrapInterrupt = withCtrlCHandler,
termOps = Right FileOps
{ withoutInputEcho = hWithoutInputEcho h_in
, wrapFileInput = hWithBinaryMode h_in
, getLocaleChar = getMultiByteChar cp h_in
, maybeReadNewline = hMaybeReadNewline h_in
, getLocaleLine = hGetLocaleLine h_in
>>= liftIO . codePageToUnicode cp
}
}
-- On Windows, Unicode written to the console must be written with the WriteConsole API call.
-- And to make the API cross-platform consistent, Unicode to a file should be UTF-8.
putOut :: IO (String -> IO ())
putOut = do
outIsTerm <- hIsTerminalDevice stdout
if outIsTerm
then do
h <- getStdHandle sTD_OUTPUT_HANDLE
return (writeConsole h)
else do
cp <- getCodePage
return $ \str -> unicodeToCodePage cp str >>= B.putStr >> hFlush stdout
type Handler = DWORD -> IO BOOL
foreign import ccall "wrapper" wrapHandler :: Handler -> IO (FunPtr Handler)
foreign import WINDOWS_CCONV "windows.h SetConsoleCtrlHandler" c_SetConsoleCtrlHandler
:: FunPtr Handler -> BOOL -> IO BOOL
-- sets the tv to True when ctrl-c is pressed.
withCtrlCHandler :: (MonadMask m, MonadIO m) => m a -> m a
withCtrlCHandler f = bracket (liftIO $ do
tid <- myThreadId
fp <- wrapHandler (handler tid)
-- don't fail if we can't set the ctrl-c handler
-- for example, we might not be attached to a console?
_ <- c_SetConsoleCtrlHandler fp True
return fp)
(\fp -> liftIO $ c_SetConsoleCtrlHandler fp False)
(const f)
where
handler tid (#const CTRL_C_EVENT) = do
throwTo tid Interrupt
return True
handler _ _ = return False
------------------------
-- Multi-byte conversion
foreign import WINDOWS_CCONV "WideCharToMultiByte" wideCharToMultiByte
:: CodePage -> DWORD -> LPCWSTR -> CInt -> LPCSTR -> CInt
-> LPCSTR -> LPBOOL -> IO CInt
unicodeToCodePage :: CodePage -> String -> IO B.ByteString
unicodeToCodePage cp wideStr = withCWStringLen wideStr $ \(wideBuff, wideLen) -> do
-- first, ask for the length without filling the buffer.
outSize <- wideCharToMultiByte cp 0 wideBuff (toEnum wideLen)
nullPtr 0 nullPtr nullPtr
-- then, actually perform the encoding.
createAndTrim (fromEnum outSize) $ \outBuff ->
fmap fromEnum $ wideCharToMultiByte cp 0 wideBuff (toEnum wideLen)
(castPtr outBuff) outSize nullPtr nullPtr
foreign import WINDOWS_CCONV "MultiByteToWideChar" multiByteToWideChar
:: CodePage -> DWORD -> LPCSTR -> CInt -> LPWSTR -> CInt -> IO CInt
codePageToUnicode :: CodePage -> B.ByteString -> IO String
codePageToUnicode cp bs = B.useAsCStringLen bs $ \(inBuff, inLen) -> do
-- first ask for the size without filling the buffer.
outSize <- multiByteToWideChar cp 0 inBuff (toEnum inLen) nullPtr 0
-- then, actually perform the decoding.
allocaArray0 (fromEnum outSize) $ \outBuff -> do
outSize' <- multiByteToWideChar cp 0 inBuff (toEnum inLen) outBuff outSize
peekCWStringLen (outBuff, fromEnum outSize')
getCodePage :: IO CodePage
getCodePage = do
conCP <- getConsoleCP
if conCP > 0
then return conCP
else getACP
foreign import WINDOWS_CCONV "IsDBCSLeadByteEx" c_IsDBCSLeadByteEx
:: CodePage -> BYTE -> BOOL
getMultiByteChar :: CodePage -> Handle -> MaybeT IO Char
getMultiByteChar cp h = do
b1 <- hGetByte h
bs <- if c_IsDBCSLeadByteEx cp b1
then hGetByte h >>= \b2 -> return [b1,b2]
else return [b1]
cs <- liftIO $ codePageToUnicode cp (B.pack bs)
case cs of
[] -> getMultiByteChar cp h
(c:_) -> return c
----------------------------------
-- Clearing screen
-- WriteConsole has a limit of ~20,000-30000 characters, which is
-- less than a 200x200 window, for example.
-- So we'll use other Win32 functions to clear the screen.
getAttribute :: HANDLE -> IO WORD
getAttribute = withScreenBufferInfo $
(#peek CONSOLE_SCREEN_BUFFER_INFO, wAttributes)
fillConsoleChar :: HANDLE -> Char -> Int -> Coord -> IO ()
fillConsoleChar h c n start = with start $ \startPtr -> alloca $ \numWritten -> do
failIfFalse_ "FillConsoleOutputCharacter"
$ c_FillConsoleCharacter h (toEnum $ fromEnum c)
(toEnum n) startPtr numWritten
foreign import ccall "haskeline_FillConsoleCharacter" c_FillConsoleCharacter
:: HANDLE -> TCHAR -> DWORD -> Ptr Coord -> Ptr DWORD -> IO BOOL
fillConsoleAttribute :: HANDLE -> WORD -> Int -> Coord -> IO ()
fillConsoleAttribute h a n start = with start $ \startPtr -> alloca $ \numWritten -> do
failIfFalse_ "FillConsoleOutputAttribute"
$ c_FillConsoleAttribute h a
(toEnum n) startPtr numWritten
foreign import ccall "haskeline_FillConsoleAttribute" c_FillConsoleAttribute
:: HANDLE -> WORD -> DWORD -> Ptr Coord -> Ptr DWORD -> IO BOOL
clearScreen :: DrawM ()
clearScreen = do
lay <- ask
h <- asks hOut
let windowSize = width lay * height lay
let origin = Coord 0 0
attr <- liftIO $ getAttribute h
liftIO $ fillConsoleChar h ' ' windowSize origin
liftIO $ fillConsoleAttribute h attr windowSize origin
setPos origin