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skeletal.hideout
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Language = "English"
Hideout Name = "Skeletal Hideout"
Hideout Hash = 61235
Stash = { Hash=3230065491, X=304, Y=303, Rot=63169, Flip=0, Var=0 }
Guild Stash = { Hash=139228481, X=228, Y=303, Rot=64807, Flip=0, Var=0 }
Waypoint = { Hash=1224707366, X=255, Y=263, Rot=0, Flip=0, Var=7 }
Crafting Bench = { Hash=2059629901, X=317, Y=264, Rot=32768, Flip=0, Var=0 }
Map Device = { Hash=2306038834, X=138, Y=436, Rot=57344, Flip=0, Var=0 }
Navali = { Hash=693228958, X=255, Y=253, Rot=32768, Flip=0, Var=0 }
Einhar = { Hash=2684274993, X=261, Y=256, Rot=40159, Flip=0, Var=0 }
Alva = { Hash=2115859440, X=264, Y=261, Rot=46871, Flip=0, Var=0 }
Helena = { Hash=845403974, X=264, Y=267, Rot=53514, Flip=0, Var=0 }
Niko = { Hash=2906227343, X=259, Y=272, Rot=61173, Flip=0, Var=0 }
Jun = { Hash=3992724805, X=253, Y=272, Rot=2280, Flip=0, Var=0 }
Zana = { Hash=3506797600, X=248, Y=269, Rot=8992, Flip=0, Var=0 }
Ossuary Grave Marker = { Hash=3475504462, X=390, Y=395, Rot=0, Flip=0, Var=1 }
Ossuary Grave Marker = { Hash=3475504462, X=353, Y=362, Rot=0, Flip=0, Var=5 }
Ossuary Grave Marker = { Hash=3475504462, X=391, Y=362, Rot=0, Flip=0, Var=0 }
Skull Pile = { Hash=2208748511, X=389, Y=379, Rot=57564, Flip=0, Var=0 }
Skull Pile = { Hash=2208748511, X=393, Y=367, Rot=0, Flip=0, Var=2 }
Skull Pile = { Hash=2208748511, X=366, Y=397, Rot=53248, Flip=0, Var=6 }
Skull Pile = { Hash=2208748511, X=420, Y=223, Rot=0, Flip=0, Var=4 }
Skull Pile = { Hash=2208748511, X=419, Y=230, Rot=25831, Flip=0, Var=11 }
Skull Pile = { Hash=2208748511, X=233, Y=152, Rot=0, Flip=0, Var=3 }
Skull Pile = { Hash=2208748511, X=230, Y=172, Rot=17052, Flip=0, Var=0 }
Skull Pile = { Hash=2208748511, X=218, Y=137, Rot=0, Flip=0, Var=1 }
Skull Pile = { Hash=2208748511, X=209, Y=182, Rot=0, Flip=0, Var=5 }
Skull Pile = { Hash=2208748511, X=235, Y=113, Rot=0, Flip=0, Var=7 }
Skull Pile = { Hash=2208748511, X=205, Y=120, Rot=0, Flip=0, Var=7 }
Skull Pile = { Hash=2208748511, X=239, Y=142, Rot=0, Flip=0, Var=2 }
Skull Pile = { Hash=2208748511, X=271, Y=113, Rot=0, Flip=0, Var=4 }
Skull Pile = { Hash=2208748511, X=277, Y=144, Rot=0, Flip=0, Var=3 }
Ossuary Grave Marker = { Hash=3475504462, X=342, Y=362, Rot=0, Flip=0, Var=3 }
Skull Pile = { Hash=2208748511, X=276, Y=181, Rot=0, Flip=0, Var=0 }
Ossuary Brazier = { Hash=975029275, X=193, Y=419, Rot=0, Flip=0, Var=1 }
Ossuary Grave Marker = { Hash=3475504462, X=308, Y=362, Rot=0, Flip=0, Var=0 }
Skull Pile = { Hash=2208748511, X=320, Y=264, Rot=0, Flip=0, Var=3 }
Ossuary Brazier = { Hash=975029275, X=241, Y=361, Rot=0, Flip=0, Var=1 }
Ossuary Grave Marker = { Hash=3475504462, X=333, Y=362, Rot=0, Flip=0, Var=1 }
Skull Pile = { Hash=2208748511, X=367, Y=283, Rot=0, Flip=0, Var=4 }
Ossuary Brazier = { Hash=975029275, X=108, Y=466, Rot=0, Flip=0, Var=3 }
Ossuary Grave Marker = { Hash=3475504462, X=418, Y=303, Rot=0, Flip=0, Var=4 }
Skull Pile = { Hash=2208748511, X=370, Y=244, Rot=0, Flip=0, Var=1 }
Ossuary Brazier = { Hash=975029275, X=108, Y=407, Rot=0, Flip=0, Var=3 }
Ossuary Grave Marker = { Hash=3475504462, X=320, Y=224, Rot=0, Flip=0, Var=1 }
Skull Pile = { Hash=2208748511, X=368, Y=255, Rot=0, Flip=0, Var=7 }
Ossuary Brazier = { Hash=975029275, X=279, Y=149, Rot=0, Flip=0, Var=2 }
Ossuary Grave Marker = { Hash=3475504462, X=368, Y=289, Rot=0, Flip=0, Var=2 }
Skull Pile = { Hash=2208748511, X=108, Y=366, Rot=0, Flip=0, Var=7 }
Ossuary Brazier = { Hash=975029275, X=394, Y=379, Rot=0, Flip=0, Var=1 }
Ossuary Grave Marker = { Hash=3475504462, X=368, Y=239, Rot=0, Flip=0, Var=0 }
Skull Pile = { Hash=2208748511, X=167, Y=454, Rot=0, Flip=0, Var=6 }
Ossuary Brazier = { Hash=975029275, X=316, Y=418, Rot=0, Flip=0, Var=1 }
Ossuary Grave = { Hash=121445976, X=253, Y=393, Rot=49152, Flip=0, Var=1 }
Ossuary Grave Marker = { Hash=3475504462, X=234, Y=392, Rot=0, Flip=0, Var=1 }
Skull Pile = { Hash=2208748511, X=142, Y=430, Rot=0, Flip=0, Var=4 }
Ossuary Brazier = { Hash=975029275, X=213, Y=311, Rot=0, Flip=0, Var=1 }
Ossuary Grave = { Hash=121445976, X=296, Y=363, Rot=49152, Flip=0, Var=2 }
Ossuary Grave Marker = { Hash=3475504462, X=234, Y=417, Rot=0, Flip=0, Var=0 }
Bone Sculpture = { Hash=4021475188, X=157, Y=447, Rot=55296, Flip=0, Var=2 }
Skull Pile = { Hash=2208748511, X=131, Y=435, Rot=0, Flip=0, Var=1 }
Ossuary Brazier = { Hash=975029275, X=417, Y=264, Rot=0, Flip=0, Var=1 }
Ossuary Grave = { Hash=121445976, X=321, Y=363, Rot=49152, Flip=0, Var=3 }
Ossuary Grave Marker = { Hash=3475504462, X=223, Y=361, Rot=0, Flip=0, Var=3 }
Bone Sculpture = { Hash=4021475188, X=118, Y=448, Rot=14335, Flip=0, Var=2 }
Skull Pile = { Hash=2208748511, X=137, Y=430, Rot=0, Flip=0, Var=0 }
Ossuary Brazier = { Hash=975029275, X=329, Y=230, Rot=0, Flip=0, Var=1 }
Ossuary Plaque = { Hash=2471773615, X=266, Y=394, Rot=32768, Flip=0, Var=4 }
Ossuary Grave Marker = { Hash=3475504462, X=164, Y=361, Rot=0, Flip=0, Var=0 }
Oriath Supplies = { Hash=3360433056, X=183, Y=269, Rot=0, Flip=0, Var=4 }
Bone Sculpture = { Hash=4021475188, X=118, Y=425, Rot=22527, Flip=0, Var=2 }
Oriath Armour Crate = { Hash=1891653249, X=180, Y=318, Rot=16383, Flip=0, Var=4 }
Oriath Weapons Crate = { Hash=4085599461, X=293, Y=297, Rot=1813, Flip=0, Var=0 }
Skull Pile = { Hash=2208748511, X=200, Y=478, Rot=64211, Flip=0, Var=6 }
Oriath Armour Crate = { Hash=1891653249, X=208, Y=320, Rot=32768, Flip=0, Var=5 }
Ossuary Brazier = { Hash=975029275, X=328, Y=298, Rot=0, Flip=0, Var=1 }
Oriath Supply Crate = { Hash=3277109697, X=272, Y=223, Rot=64031, Flip=0, Var=1 }
Ossuary Plaque = { Hash=2471773615, X=308, Y=373, Rot=0, Flip=0, Var=4 }
Oriath Weapons Crate = { Hash=4085599461, X=182, Y=279, Rot=32768, Flip=0, Var=2 }
Ossuary Grave = { Hash=121445976, X=235, Y=404, Rot=0, Flip=0, Var=1 }
Oriath Supplies = { Hash=3360433056, X=177, Y=300, Rot=49152, Flip=0, Var=0 }
Ossuary Grave Marker = { Hash=3475504462, X=156, Y=362, Rot=0, Flip=0, Var=5 }
Ossuary Pillar = { Hash=1971912066, X=237, Y=305, Rot=0, Flip=0, Var=0 }
Bone Sculpture = { Hash=4021475188, X=137, Y=414, Rot=32768, Flip=0, Var=2 }
Skull Pile = { Hash=2208748511, X=108, Y=413, Rot=0, Flip=0, Var=7 }
Ossuary Brazier = { Hash=975029275, X=217, Y=223, Rot=0, Flip=0, Var=1 }
Ossuary Plaque = { Hash=2471773615, X=232, Y=363, Rot=0, Flip=0, Var=3 }
Prison Table = { Hash=2765049371, X=301, Y=223, Rot=0, Flip=0, Var=5 }
Ossuary Grave = { Hash=121445976, X=213, Y=349, Rot=0, Flip=0, Var=1 }
High Chair = { Hash=4034630297, X=311, Y=229, Rot=61435, Flip=0, Var=1 }
Ossuary Grave Marker = { Hash=3475504462, X=154, Y=381, Rot=0, Flip=0, Var=0 }
High Chair = { Hash=4034630297, X=296, Y=230, Rot=2632, Flip=0, Var=1 }
Ossuary Pillar = { Hash=1971912066, X=204, Y=112, Rot=0, Flip=0, Var=3 }
High Chair = { Hash=4034630297, X=255, Y=209, Rot=18431, Flip=0, Var=0 }
Bone Sculpture = { Hash=4021475188, X=157, Y=425, Rot=45056, Flip=0, Var=2 }
Skull Pile = { Hash=2208748511, X=115, Y=407, Rot=0, Flip=0, Var=8 }
Ossuary Brazier = { Hash=975029275, X=265, Y=223, Rot=0, Flip=0, Var=1 }
Ossuary Plaque = { Hash=2471773615, X=161, Y=390, Rot=0, Flip=0, Var=0 }
Ossuary Grave = { Hash=121445976, X=181, Y=418, Rot=49152, Flip=0, Var=1 }
Ossuary Grave Marker = { Hash=3475504462, X=154, Y=399, Rot=0, Flip=0, Var=6 }
Prison Desk = { Hash=423374360, X=259, Y=209, Rot=16383, Flip=0, Var=0 }
Ossuary Pillar = { Hash=1971912066, X=278, Y=112, Rot=0, Flip=0, Var=3 }
Bone Sculpture = { Hash=4021475188, X=122, Y=462, Rot=0, Flip=0, Var=1 }
Iron Maiden = { Hash=2590988657, X=115, Y=364, Rot=20481, Flip=0, Var=1 }
Bone Display = { Hash=1550652545, X=155, Y=390, Rot=16383, Flip=0, Var=0 }
Skull Pile = { Hash=2208748511, X=108, Y=460, Rot=0, Flip=0, Var=7 }
Ossuary Brazier = { Hash=975029275, X=167, Y=460, Rot=0, Flip=0, Var=3 }
Prison Bunk = { Hash=2238929, X=201, Y=230, Rot=49152, Flip=0, Var=2 }
Prison Bunk = { Hash=2238929, X=206, Y=260, Rot=1, Flip=0, Var=1 }
Ossuary Plaque = { Hash=2471773615, X=181, Y=410, Rot=49152, Flip=0, Var=0 }
Ossuary Grave = { Hash=121445976, X=271, Y=413, Rot=0, Flip=0, Var=4 }
Ossuary Grave Marker = { Hash=3475504462, X=115, Y=466, Rot=0, Flip=0, Var=3 }
Ossuary Pillar = { Hash=1971912066, X=328, Y=223, Rot=0, Flip=0, Var=0 }
Bone Sculpture = { Hash=4021475188, X=161, Y=460, Rot=0, Flip=0, Var=1 }
Bone Display = { Hash=1550652545, X=241, Y=149, Rot=0, Flip=0, Var=5 }
Skull Pile = { Hash=2208748511, X=167, Y=435, Rot=9116, Flip=0, Var=10 }
Ossuary Brazier = { Hash=975029275, X=203, Y=149, Rot=0, Flip=0, Var=2 }
Ossuary Grave = { Hash=121445976, X=325, Y=414, Rot=0, Flip=0, Var=3 }
Ossuary Grave Marker = { Hash=3475504462, X=287, Y=304, Rot=0, Flip=0, Var=4 }
Ossuary Pillar = { Hash=1971912066, X=325, Y=264, Rot=0, Flip=0, Var=0 }
Bone Sculpture = { Hash=4021475188, X=137, Y=461, Rot=0, Flip=0, Var=0 }
Skull Pile = { Hash=2208748511, X=200, Y=471, Rot=37356, Flip=0, Var=11 }
Ossuary Brazier = { Hash=975029275, X=241, Y=111, Rot=0, Flip=0, Var=2 }
Ossuary Plaque = { Hash=2471773615, X=337, Y=400, Rot=49152, Flip=0, Var=0 }
Ossuary Grave = { Hash=121445976, X=337, Y=413, Rot=0, Flip=0, Var=1 }
Ossuary Grave Marker = { Hash=3475504462, X=207, Y=188, Rot=0, Flip=0, Var=8 }
Ossuary Pillar = { Hash=1971912066, X=295, Y=305, Rot=0, Flip=0, Var=0 }
Bone Sculpture = { Hash=4021475188, X=218, Y=185, Rot=0, Flip=0, Var=0 }
Bone Display = { Hash=1550652545, X=402, Y=203, Rot=32768, Flip=0, Var=0 }
Dead Oriath Soldier Sitting = { Hash=1132309051, X=205, Y=312, Rot=55045, Flip=0, Var=0 }
Skull Pile = { Hash=2208748511, X=236, Y=448, Rot=0, Flip=0, Var=7 }
Ossuary Brazier = { Hash=975029275, X=200, Y=489, Rot=0, Flip=0, Var=1 }
Weathered Grave = { Hash=505764048, X=391, Y=200, Rot=32768, Flip=0, Var=1 }
Ossuary Plaque = { Hash=2471773615, X=304, Y=418, Rot=0, Flip=0, Var=2 }
Ossuary Grave = { Hash=121445976, X=348, Y=413, Rot=0, Flip=0, Var=2 }
Ossuary Grave Marker = { Hash=3475504462, X=275, Y=188, Rot=0, Flip=0, Var=7 }
Ossuary Pillar = { Hash=1971912066, X=328, Y=305, Rot=0, Flip=0, Var=0 }
Bone Sculpture = { Hash=4021475188, X=264, Y=185, Rot=0, Flip=0, Var=0 }
Discarded Sheet = { Hash=1485949557, X=205, Y=250, Rot=14247, Flip=0, Var=2 }
Bone Display = { Hash=1550652545, X=369, Y=264, Rot=49152, Flip=0, Var=1 }
Skull Pile = { Hash=2208748511, X=110, Y=374, Rot=28780, Flip=0, Var=10 }
Discarded Sheet = { Hash=1485949557, X=312, Y=301, Rot=12287, Flip=0, Var=0 }
Ossuary Brazier = { Hash=975029275, X=236, Y=489, Rot=0, Flip=0, Var=1 }
Relic Pile = { Hash=2617763121, X=177, Y=288, Rot=0, Flip=0, Var=3 }
Weathered Grave = { Hash=505764048, X=414, Y=200, Rot=32768, Flip=0, Var=0 }
Ossuary Brazier = { Hash=975029275, X=241, Y=392, Rot=0, Flip=0, Var=1 }
Ossuary Grave = { Hash=121445976, X=280, Y=325, Rot=0, Flip=0, Var=3 }
Ossuary Grave = { Hash=121445976, X=280, Y=344, Rot=0, Flip=0, Var=4 }
Ossuary Grave = { Hash=121445976, X=280, Y=362, Rot=0, Flip=0, Var=1 }
Ossuary Grave = { Hash=121445976, X=248, Y=326, Rot=0, Flip=0, Var=2 }
Ossuary Grave = { Hash=121445976, X=248, Y=345, Rot=32768, Flip=0, Var=1 }
Ossuary Plaque = { Hash=2471773615, X=272, Y=345, Rot=0, Flip=0, Var=0 }
Ossuary Plaque = { Hash=2471773615, X=356, Y=264, Rot=49152, Flip=0, Var=4 }