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a3c_training_thread.py
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a3c_training_thread.py
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# -*- coding: utf-8 -*-
import tensorflow as tf
import numpy as np
import random
import time
import sys
from game_state import GameState
from game_state import ACTION_SIZE
from game_ac_network import GameACFFNetwork, GameACLSTMNetwork
from constants import GAMMA
from constants import LOCAL_T_MAX
from constants import ENTROPY_BETA
from constants import USE_LSTM
LOG_INTERVAL = 100
PERFORMANCE_LOG_INTERVAL = 1000
class A3CTrainingThread(object):
def __init__(self,
thread_index,
global_network,
initial_learning_rate,
learning_rate_input,
grad_applier,
max_global_time_step,
device,task_index=""):
self.thread_index = thread_index
self.learning_rate_input = learning_rate_input
self.max_global_time_step = max_global_time_step
if USE_LSTM:
self.local_network = GameACLSTMNetwork(ACTION_SIZE, thread_index, device)
else:
self.local_network = GameACFFNetwork(ACTION_SIZE, thread_index, device)
self.local_network.prepare_loss(ENTROPY_BETA)
with tf.device(device):
var_refs = [v._ref() for v in self.local_network.get_vars()]
self.gradients = tf.gradients(
self.local_network.total_loss, var_refs,
gate_gradients=False,
aggregation_method=None,
colocate_gradients_with_ops=False)
if(global_network):
self.apply_gradients = grad_applier.apply_gradients(
global_network.get_vars(),
self.gradients )
self.sync = self.local_network.sync_from(global_network)
self.mode="threading";
else:
self.apply_gradients = grad_applier.apply_gradients(
self.local_network.get_vars(),
self.gradients )
self.mode="dist_tensor";
if not (task_index):
self.game_state = GameState(113 * thread_index)
else:
self.game_state = GameState(113 * task_index)
self.local_t = 0
self.initial_learning_rate = initial_learning_rate
self.episode_reward = 0
# variable controling log output
self.prev_local_t = 0
def _anneal_learning_rate(self, global_time_step):
learning_rate = self.initial_learning_rate * (self.max_global_time_step - global_time_step) / self.max_global_time_step
if learning_rate < 0.0:
learning_rate = 0.0
return learning_rate
def choose_action(self, pi_values):
return np.random.choice(range(len(pi_values)), p=pi_values)
def _record_score(self, sess, summary_writer, summary_op, score_input, score, global_t):
summary_str = sess.run(summary_op, feed_dict={
score_input: score
})
summary_writer.add_summary(summary_str, global_t)
summary_writer.flush()
def set_start_time(self, start_time):
self.start_time = start_time
def get_episode_reward(self):
return self.episode_reward;
def process(self, sess, global_t, summary_writer, summary_op, score_input,score_ph="",score_ops=""):
states = []
actions = []
rewards = []
values = []
terminal_end = False
# copy weights from shared to local
# dist_tensor case not necessary
if not (self.mode=="dist_tensor"):
sess.run( self.sync )
start_local_t = self.local_t
if USE_LSTM:
start_lstm_state = self.local_network.lstm_state_out
# t_max times loop
for i in range(LOCAL_T_MAX):
pi_, value_ = self.local_network.run_policy_and_value(sess, self.game_state.s_t)
action = self.choose_action(pi_)
states.append(self.game_state.s_t)
actions.append(action)
values.append(value_)
if (self.thread_index == 0) and (self.local_t % LOG_INTERVAL == 0):
print("pi={}".format(pi_))
print(" V={}".format(value_))
# process game
self.game_state.process(action)
# receive game result
reward = self.game_state.reward
terminal = self.game_state.terminal
self.episode_reward += reward
# clip reward
rewards.append( np.clip(reward, -1, 1) )
self.local_t += 1
# s_t1 -> s_t
self.game_state.update()
if terminal:
terminal_end = True
print("score={}".format(self.episode_reward))
if summary_writer:
self._record_score(sess, summary_writer, summary_op, score_input,
self.episode_reward, global_t)
else:
sess.run(score_ops,{score_ph:self.episode_reward});
self.episode_reward = 0
self.game_state.reset()
if USE_LSTM:
self.local_network.reset_state()
break
R = 0.0
if not terminal_end:
R = self.local_network.run_value(sess, self.game_state.s_t)
actions.reverse()
states.reverse()
rewards.reverse()
values.reverse()
batch_si = []
batch_a = []
batch_td = []
batch_R = []
# compute and accmulate gradients
for(ai, ri, si, Vi) in zip(actions, rewards, states, values):
R = ri + GAMMA * R
td = R - Vi
a = np.zeros([ACTION_SIZE])
a[ai] = 1
batch_si.append(si)
batch_a.append(a)
batch_td.append(td)
batch_R.append(R)
cur_learning_rate = self._anneal_learning_rate(global_t)
if USE_LSTM:
batch_si.reverse()
batch_a.reverse()
batch_td.reverse()
batch_R.reverse()
sess.run( self.apply_gradients,
feed_dict = {
self.local_network.s: batch_si,
self.local_network.a: batch_a,
self.local_network.td: batch_td,
self.local_network.r: batch_R,
self.local_network.initial_lstm_state: start_lstm_state,
self.local_network.step_size : [len(batch_a)],
self.learning_rate_input: cur_learning_rate } )
else:
sess.run( self.apply_gradients,
feed_dict = {
self.local_network.s: batch_si,
self.local_network.a: batch_a,
self.local_network.td: batch_td,
self.local_network.r: batch_R,
self.learning_rate_input: cur_learning_rate} )
if (self.thread_index == 0) and (self.local_t - self.prev_local_t >= PERFORMANCE_LOG_INTERVAL):
self.prev_local_t += PERFORMANCE_LOG_INTERVAL
elapsed_time = time.time() - self.start_time
steps_per_sec = global_t / elapsed_time
print("### Performance : {} STEPS in {:.0f} sec. {:.0f} STEPS/sec. {:.2f}M STEPS/hour".format(
global_t, elapsed_time, steps_per_sec, steps_per_sec * 3600 / 1000000.))
# return advanced local step size
diff_local_t = self.local_t - start_local_t
return diff_local_t